photonstorm
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8e19673f08
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Added in setFrame method to all texture based Game Objects.
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2017-08-14 13:12:45 +01:00 |
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photonstorm
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5fe09c90a0
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Shadow fill default should be true.
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2017-08-11 16:59:29 +01:00 |
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Richard Davey
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427d001c42
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Added toggleFlipX and toggleFlipY methods
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2017-08-11 04:06:37 +01:00 |
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Richard Davey
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0d3b8df879
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:17:58 +01:00 |
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Richard Davey
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640dc69dd2
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play returns the Sprite reference for proper chaining
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2017-08-10 05:17:26 +01:00 |
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Felipe Alfonso
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0943f5bf8f
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fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
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2017-08-07 18:16:05 -04:00 |
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photonstorm
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b21baeb0b4
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JSHint fix + added url.
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2017-08-07 17:14:39 +01:00 |
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photonstorm
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e19e9758f5
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Fixed issue with UpdateList trying to destroy items it manages.
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2017-08-07 17:14:13 +01:00 |
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Felipe Alfonso
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121b5c62f3
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Light Scroll Factor
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2017-08-04 16:09:25 -04:00 |
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Felipe Alfonso
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71e1206f89
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Light Layer working on screen space
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2017-08-03 19:55:20 -04:00 |
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Felipe Alfonso
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2a3f966cb5
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Light Layer update work in progress
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2017-08-03 16:02:57 -04:00 |
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Felipe Alfonso
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b0c578477d
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Light layer setup
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2017-08-02 23:06:13 -04:00 |
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Richard Davey
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d3789a305e
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Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
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2017-08-03 02:09:59 +01:00 |
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Richard Davey
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9eb723cfc2
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Added PlaceOnEllipse action and added to Group
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2017-08-02 01:24:54 +01:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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photonstorm
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7cc5a61d50
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Zone now uses x/y as center for drop zone shapes.
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2017-07-28 02:22:41 +01:00 |
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photonstorm
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e20d4b1156
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Now possible to clear interactive objects.
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2017-07-28 01:17:18 +01:00 |
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Felipe Alfonso
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1c5da095f6
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Fixed text rendering state leakage on webgl
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2017-07-27 15:26:12 -04:00 |
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photonstorm
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98f75599a5
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Added Drop Event and handler for it.
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2017-07-27 18:24:04 +01:00 |
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photonstorm
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c152156da2
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Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
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2017-07-27 17:40:15 +01:00 |
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photonstorm
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8e8d43dcf1
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Added setName method.
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2017-07-27 17:39:46 +01:00 |
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photonstorm
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b2713fa017
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Added GameObject.willRender method.
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2017-07-27 14:22:05 +01:00 |
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Antriel
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08c54df892
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Unified usage of "framerate" into "frameRate".
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2017-07-27 09:22:52 +02:00 |
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Richard Davey
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848ba127ab
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Exposed the alpha corner values and implemented into the Sprite Batch.
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2017-07-25 22:28:02 +01:00 |
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photonstorm
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063a28cd33
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Updated to new Bitmap Text object structure.
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2017-07-24 14:09:44 +01:00 |
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photonstorm
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0ec5320e8d
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Removed align argument.
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2017-07-24 14:08:13 +01:00 |
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photonstorm
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7a9f80e4df
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Bitmap Text renderer now uses tint component values.
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2017-07-24 14:07:59 +01:00 |
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photonstorm
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fb713ab5ec
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Added tint component to Bitmap Text.
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2017-07-24 14:07:38 +01:00 |
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photonstorm
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c3ba02aaaa
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Removing hitArea in place of input (InteractiveObject)
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2017-07-18 13:54:43 +01:00 |
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Richard Davey
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9acbecee1a
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Removed dead code
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2017-07-17 23:37:50 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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dd3fa23bab
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Modified setHitArea to pass the GO via the State Input Manager.
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2017-07-13 15:49:06 +01:00 |
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Felipe Alfonso
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d48237f0b3
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Changed blitter batch to sprite batch on bitmap text
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2017-07-13 00:09:12 -04:00 |
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Richard Davey
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ad540d95bc
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Added SetHitArea action
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2017-07-13 02:35:29 +01:00 |
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Richard Davey
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2ba436ec7d
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Added setAngle method
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2017-07-13 02:05:44 +01:00 |
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Richard Davey
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6efeb2c90f
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Added hitArea property and setHitArea method
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2017-07-13 02:05:32 +01:00 |
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Richard Davey
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b53c3a265a
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Added ability to round Text bounds
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2017-07-12 17:32:45 +01:00 |
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Richard Davey
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3206e1bf5e
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Optimized applyITRS for testing
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2017-07-12 12:58:09 +01:00 |
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Richard Davey
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8d89c421b3
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Group configs can now set the classType
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2017-07-12 12:57:53 +01:00 |
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Richard Davey
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7ae478cf3b
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Groups can set grid alignment via the config
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2017-07-12 12:28:21 +01:00 |
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Richard Davey
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656b7e33b2
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Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding
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2017-07-12 03:40:27 +01:00 |
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Richard Davey
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26404bbc15
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Working through adding trimmed frame support to Bitmap Text
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2017-07-12 00:49:20 +01:00 |
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photonstorm
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dc5bcccdd5
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Added purge method to clear out an ObjectPool and finished destroy method.
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2017-07-11 16:48:32 +01:00 |
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photonstorm
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f34ff013fb
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Calling setTint with no arguments now clears the tint.
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2017-07-11 09:38:19 +01:00 |
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photonstorm
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423326c71b
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Added empty update method so that default GameObjects can be added to Pools.
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2017-07-07 18:26:03 +01:00 |
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photonstorm
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1b70df7368
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Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful.
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2017-07-07 18:14:58 +01:00 |
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photonstorm
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1c4ad2400a
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Triggered z-depth sort on creation.
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2017-07-07 18:12:57 +01:00 |
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Felipe Alfonso
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7eaa45673c
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Simple camera culling
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2017-07-06 21:17:27 -04:00 |
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Richard Davey
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ff864409fc
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Added Active property and toggle method.
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2017-07-07 01:56:02 +01:00 |
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photonstorm
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b494ace580
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Added Pool Manager State plugin and start of ObjectPool class.
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2017-07-05 17:17:56 +01:00 |
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