Commit graph

314 commits

Author SHA1 Message Date
photonstorm
8e19673f08 Added in setFrame method to all texture based Game Objects. 2017-08-14 13:12:45 +01:00
photonstorm
5fe09c90a0 Shadow fill default should be true. 2017-08-11 16:59:29 +01:00
Richard Davey
427d001c42 Added toggleFlipX and toggleFlipY methods 2017-08-11 04:06:37 +01:00
Richard Davey
0d3b8df879 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2 play returns the Sprite reference for proper chaining 2017-08-10 05:17:26 +01:00
Felipe Alfonso
0943f5bf8f fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer 2017-08-07 18:16:05 -04:00
photonstorm
b21baeb0b4 JSHint fix + added url. 2017-08-07 17:14:39 +01:00
photonstorm
e19e9758f5 Fixed issue with UpdateList trying to destroy items it manages. 2017-08-07 17:14:13 +01:00
Felipe Alfonso
121b5c62f3 Light Scroll Factor 2017-08-04 16:09:25 -04:00
Felipe Alfonso
71e1206f89 Light Layer working on screen space 2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5 Light Layer update work in progress 2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d Light layer setup 2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate. 2017-08-03 02:09:59 +01:00
Richard Davey
9eb723cfc2 Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
7cc5a61d50 Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156 Now possible to clear interactive objects. 2017-07-28 01:17:18 +01:00
Felipe Alfonso
1c5da095f6 Fixed text rendering state leakage on webgl 2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5 Added Drop Event and handler for it. 2017-07-27 18:24:04 +01:00
photonstorm
c152156da2 Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs. 2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1 Added setName method. 2017-07-27 17:39:46 +01:00
photonstorm
b2713fa017 Added GameObject.willRender method. 2017-07-27 14:22:05 +01:00
Antriel
08c54df892 Unified usage of "framerate" into "frameRate". 2017-07-27 09:22:52 +02:00
Richard Davey
848ba127ab Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
photonstorm
063a28cd33 Updated to new Bitmap Text object structure. 2017-07-24 14:09:44 +01:00
photonstorm
0ec5320e8d Removed align argument. 2017-07-24 14:08:13 +01:00
photonstorm
7a9f80e4df Bitmap Text renderer now uses tint component values. 2017-07-24 14:07:59 +01:00
photonstorm
fb713ab5ec Added tint component to Bitmap Text. 2017-07-24 14:07:38 +01:00
photonstorm
c3ba02aaaa Removing hitArea in place of input (InteractiveObject) 2017-07-18 13:54:43 +01:00
Richard Davey
9acbecee1a Removed dead code 2017-07-17 23:37:50 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
photonstorm
dd3fa23bab Modified setHitArea to pass the GO via the State Input Manager. 2017-07-13 15:49:06 +01:00
Felipe Alfonso
d48237f0b3 Changed blitter batch to sprite batch on bitmap text 2017-07-13 00:09:12 -04:00
Richard Davey
ad540d95bc Added SetHitArea action 2017-07-13 02:35:29 +01:00
Richard Davey
2ba436ec7d Added setAngle method 2017-07-13 02:05:44 +01:00
Richard Davey
6efeb2c90f Added hitArea property and setHitArea method 2017-07-13 02:05:32 +01:00
Richard Davey
b53c3a265a Added ability to round Text bounds 2017-07-12 17:32:45 +01:00
Richard Davey
3206e1bf5e Optimized applyITRS for testing 2017-07-12 12:58:09 +01:00
Richard Davey
8d89c421b3 Group configs can now set the classType 2017-07-12 12:57:53 +01:00
Richard Davey
7ae478cf3b Groups can set grid alignment via the config 2017-07-12 12:28:21 +01:00
Richard Davey
656b7e33b2 Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding 2017-07-12 03:40:27 +01:00
Richard Davey
26404bbc15 Working through adding trimmed frame support to Bitmap Text 2017-07-12 00:49:20 +01:00
photonstorm
dc5bcccdd5 Added purge method to clear out an ObjectPool and finished destroy method. 2017-07-11 16:48:32 +01:00
photonstorm
f34ff013fb Calling setTint with no arguments now clears the tint. 2017-07-11 09:38:19 +01:00
photonstorm
423326c71b Added empty update method so that default GameObjects can be added to Pools. 2017-07-07 18:26:03 +01:00
photonstorm
1b70df7368 Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful. 2017-07-07 18:14:58 +01:00
photonstorm
1c4ad2400a Triggered z-depth sort on creation. 2017-07-07 18:12:57 +01:00
Felipe Alfonso
7eaa45673c Simple camera culling 2017-07-06 21:17:27 -04:00
Richard Davey
ff864409fc Added Active property and toggle method. 2017-07-07 01:56:02 +01:00
photonstorm
b494ace580 Added Pool Manager State plugin and start of ObjectPool class. 2017-07-05 17:17:56 +01:00