Richard Davey
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8cc7650f8c
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Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call.
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2018-09-26 17:15:22 +01:00 |
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Richard Davey
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32bd01daba
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If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778
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2018-09-26 16:49:18 +01:00 |
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Richard Davey
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6fef0fb57e
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The Device.OS check for node will now do a typeof first to avoid issues with rollup packaged builds needing to shim the variable out. Fix #4058
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2018-09-26 16:36:45 +01:00 |
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Richard Davey
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849de9020c
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Updated log
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2018-09-26 16:32:48 +01:00 |
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Richard Davey
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b4e59405b4
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Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026
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2018-09-26 16:18:44 +01:00 |
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Richard Davey
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c0e5197f7c
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Static Tilemap Layers now support tile rotation and flipping. Previously this was a feature only for Dynamic Tilemap Layers, but now both have it. Close #4037
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2018-09-26 16:07:32 +01:00 |
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Richard Davey
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94d21da3ca
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The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002
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2018-09-26 15:27:19 +01:00 |
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Richard Davey
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e9417825f0
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Updated change log
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2018-09-26 14:15:45 +01:00 |
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Richard Davey
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eb09c35056
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The poly-decomp library, as used by Matter.js, has been updated to 0.3.0.
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2018-09-26 11:08:55 +01:00 |
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Richard Davey
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684838aabe
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Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50' . This update also impacts the Polygon Shape object, which can now also take this format as well.
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2018-09-26 11:01:48 +01:00 |
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Richard Davey
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ef3f6c0348
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The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068
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2018-09-26 09:33:09 +01:00 |
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Richard Davey
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2985a97c56
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TileSet.getTileData() has been updated so it will return tile data from either Tiled 1.1.x or the new Tiled 1.2.x JSON structure. Fix #3998
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2018-09-25 16:20:34 +01:00 |
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Richard Davey
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600b226337
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Updated log
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2018-09-25 16:12:15 +01:00 |
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Richard Davey
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37d7b7b32d
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The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049
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2018-09-25 15:54:13 +01:00 |
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Richard Davey
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df8c0d8673
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Calling Tilemap.renderDebug ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061
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2018-09-25 15:37:46 +01:00 |
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Richard Davey
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41920b07cc
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Tilemap.setBaseTileSize now sets the size into the LayerData baseTileWidth and baseTileHeight properties accordingly. Fix #4057
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2018-09-25 15:19:57 +01:00 |
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Richard Davey
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2812bff0ee
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Sprites now have preDestroy method, which is called automatically by destroy . The method destroys the Animation component, unregistering the remove event in the process and freeing-up resources. Fix #4051
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2018-09-25 15:11:15 +01:00 |
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Richard Davey
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e94d92518d
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GameObjects added to and removed from Containers no longer listen for the shutdown event at all
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2018-09-25 15:00:23 +01:00 |
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Richard Davey
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89b9f42f3e
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Adding jsdocs
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2018-09-24 23:20:43 +01:00 |
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Richard Davey
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f869794346
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Preparing for 3.14 work
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2018-09-20 17:20:26 +01:00 |
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Richard Davey
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28d3336bd3
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Updated change log and readme
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2018-09-20 16:57:25 +01:00 |
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Richard Davey
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cd0bc6ae58
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Updated log
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2018-09-20 14:13:24 +01:00 |
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Richard Davey
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0646843d49
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Updated log and docs
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2018-09-19 14:13:55 +01:00 |
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Richard Davey
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9b812f8394
|
Calling setFrame on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039
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2018-09-18 11:18:00 +01:00 |
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Richard Davey
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754fc4f622
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RenderTexture.resize wouldn't correctly resize the texture under WebGL. Fix #4034
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2018-09-17 11:48:34 +01:00 |
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Richard Davey
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5ec26fa62d
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Cameras now emit prerender and postrender events if they are set to render to textures.
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2018-09-14 15:53:06 +01:00 |
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Richard Davey
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e92a01985e
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If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033
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2018-09-14 14:48:53 +01:00 |
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Richard Davey
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78874b6d78
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Updated the change log
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2018-09-14 14:03:44 +01:00 |
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Richard Davey
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2102653416
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Updated change log
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2018-09-14 12:33:27 +01:00 |
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Richard Davey
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b8302a7f08
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Updated log
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2018-09-14 10:36:24 +01:00 |
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Richard Davey
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aeda1c042b
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If a Scene is already active (i.e. running) and you call start on it (such as from another Scene) then it will shutdown the Scene first, before starting it again.
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2018-09-13 16:32:02 +01:00 |
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Richard Davey
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5e6f52a0f7
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Updated log
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2018-09-13 13:31:03 +01:00 |
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Richard Davey
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1db44806ed
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Updated log
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2018-09-13 09:30:32 +01:00 |
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Richard Davey
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37d5de50cc
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Updated log
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2018-09-12 16:30:07 +01:00 |
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Richard Davey
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0a152949cb
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Added setLineSpacing method and docs.
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2018-09-12 16:29:38 +01:00 |
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Richard Davey
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a418995c15
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Fixed jsdoc versions and updated them for #4019
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2018-09-12 15:34:48 +01:00 |
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Richard Davey
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6d7ca32e6d
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Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time
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2018-09-12 15:06:13 +01:00 |
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Richard Davey
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0436f1ff6d
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If you flagged a Tween as paused in its config, never started it, and then called Tween.stop it wouldn't ever be removed from the _pending array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
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2018-09-12 14:54:08 +01:00 |
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Richard Davey
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b1771a17dd
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Updated InputPlugin event specificity flow and added stopPropagation support
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2018-09-12 12:38:08 +01:00 |
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Richard Davey
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4d05e5ce7d
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Updated change log
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2018-09-10 20:44:28 +01:00 |
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Richard Davey
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0350e0d078
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Updated change log
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2018-09-10 11:29:35 +01:00 |
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Richard Davey
|
dedc939fdd
|
initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
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Richard Davey
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dff9bdef9f
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The Graphics Canvas Renderer will now automatically call beginPath on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames.
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2018-09-04 23:33:38 +01:00 |
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Richard Davey
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8216c11143
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Updated log
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2018-09-04 22:45:30 +01:00 |
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Richard Davey
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5b98386677
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Calling Text.setStyle would make the Text vanish if you didn't provide a resolution property in the style configuration object. Calling setStyle now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
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2018-09-04 22:43:25 +01:00 |
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Richard Davey
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03aeaefe21
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Preparing for 3.13 development
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2018-09-04 16:01:42 +01:00 |
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Richard Davey
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cb1c6f614d
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Preparing for 3.12 release
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2018-09-04 15:42:10 +01:00 |
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Richard Davey
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382d6ae687
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Updated log
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2018-09-04 14:12:51 +01:00 |
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Richard Davey
|
7c55e65543
|
Arcade Physics Body deltaX and deltaY methods will now return the previous steps delta values, rather than zero. Fix #3987
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2018-09-04 12:16:24 +01:00 |
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Richard Davey
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3d989e136f
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Arcade Physics World collideSpriteVsTilemapLayer now syncs the collision results back to the body, allowing you to call collide from within an update loop once again. Fix #3999
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2018-09-04 12:12:51 +01:00 |
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