Richard Davey
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8b574f271f
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Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed.
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2018-05-04 17:13:27 +01:00 |
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Richard Davey
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faef3449f5
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Added jsdocs
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2018-05-04 16:00:02 +01:00 |
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Richard Davey
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6d83cae2dc
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The Texture class has a new method getDataSourceImage which will return the raw image data of the data source.
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2018-05-04 14:33:02 +01:00 |
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Richard Davey
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97dd683ea1
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The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly.
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2018-05-04 14:31:19 +01:00 |
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Richard Davey
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82591113bd
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Updated change log
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2018-05-04 02:36:53 +01:00 |
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Richard Davey
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107ca71d6b
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BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText
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2018-05-03 15:52:12 +01:00 |
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Richard Davey
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ab303f0f1f
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Updated change log
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2018-05-03 00:36:37 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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a14ce15685
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Fixed setActive and setVisible
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2018-05-01 12:35:56 +01:00 |
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Richard Davey
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e1532b3154
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The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636
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2018-05-01 12:22:18 +01:00 |
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Richard Davey
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5d3c06d8b7
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ScenePlugin.getIndex will return the index of the given Scene in the Scene List.
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2018-05-01 01:23:19 +01:00 |
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Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
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Richard Davey
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fbb6143f81
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Updated change log
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2018-04-30 12:28:33 +01:00 |
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Richard Davey
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9a974514ff
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Added new LinkFile class and updated other file types to use it.
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2018-04-27 18:44:12 +01:00 |
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Richard Davey
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ef136f684d
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Polygon.setTo would fail if given an array of arrays as a list of points. Fix #3619
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2018-04-26 15:55:27 +01:00 |
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Richard Davey
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65c54f4b8d
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Array.AddAt would fail if it branched to the fast-path within a Container due to an invalid property. Fix #3617
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2018-04-26 15:44:56 +01:00 |
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Richard Davey
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b421499b89
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Updated log
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2018-04-26 13:05:57 +01:00 |
|
Richard Davey
|
b4ddfe3181
|
Updated log
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2018-04-26 13:05:00 +01:00 |
|
Richard Davey
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103e0c8727
|
Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero
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2018-04-26 13:02:13 +01:00 |
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Richard Davey
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038bbcc7bc
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Fixed the remaining file types.
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2018-04-25 23:16:17 +01:00 |
|
Richard Davey
|
d258fc30e9
|
Change log udpated
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2018-04-25 17:16:46 +01:00 |
|
Richard Davey
|
8bdeb69716
|
Updated change log
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2018-04-23 23:53:04 +01:00 |
|
Richard Davey
|
6c3ed1e455
|
Updated change log
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2018-04-23 23:47:14 +01:00 |
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Richard Davey
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ced2d34b34
|
BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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a7651349f0
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Updated change log
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2018-04-22 23:10:14 +01:00 |
|
Richard Davey
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445439e253
|
The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object.
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2018-04-20 18:57:23 +01:00 |
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Richard Davey
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1185586b23
|
Web Audio context.close now picks up the Promise.
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2018-04-20 14:01:57 +01:00 |
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Richard Davey
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e3aa437340
|
DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596
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2018-04-20 13:34:45 +01:00 |
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Richard Davey
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4018d6ab39
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Added require.extensions and eslint rule. Fix #3598
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2018-04-20 01:10:04 +01:00 |
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Richard Davey
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6299019838
|
Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
|
Richard Davey
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fc4fdc4e3c
|
Preparing for 3.6.1
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2018-04-19 22:47:10 +01:00 |
|
Richard Davey
|
75b250ba5b
|
3.6.0 Release
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2018-04-19 14:45:54 +01:00 |
|
Richard Davey
|
cfc4528370
|
Containers no longer in beta.
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2018-04-19 14:35:17 +01:00 |
|
Richard Davey
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305ffdf840
|
Updated change log
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2018-04-19 14:28:22 +01:00 |
|
Richard Davey
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3d0be3e20c
|
Group.remove and clear have optional destroyChild arguments
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2018-04-19 14:13:46 +01:00 |
|
Richard Davey
|
176b085402
|
jsdoc fix
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2018-04-19 13:28:10 +01:00 |
|
Richard Davey
|
f2c629c588
|
Updated change log
|
2018-04-18 22:46:49 +01:00 |
|
Richard Davey
|
f57ab02fe6
|
Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594
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2018-04-18 22:32:52 +01:00 |
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Richard Davey
|
c391662faa
|
Updated log and changed version
|
2018-04-18 13:29:15 +01:00 |
|
Richard Davey
|
6772a548dc
|
Preparing for 3.6.0
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2018-04-17 20:55:47 +01:00 |
|
Richard Davey
|
765730c4b6
|
3.5.1 Release
|
2018-04-17 20:51:31 +01:00 |
|
Richard Davey
|
152a01731b
|
Updated log
|
2018-04-17 18:17:50 +01:00 |
|
Richard Davey
|
89c9da54ac
|
Added more contributors
|
2018-04-17 17:04:43 +01:00 |
|
Richard Davey
|
8eef87b858
|
Log update
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2018-04-17 16:00:02 +01:00 |
|
Richard Davey
|
d8c519c88c
|
Updated change log
|
2018-04-17 02:37:56 +01:00 |
|
Richard Davey
|
07a55e5d1f
|
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
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2018-04-17 02:34:07 +01:00 |
|
Richard Davey
|
1eff0b2889
|
Phaser 3.5.0 Build
|
2018-04-16 19:44:39 +01:00 |
|
Richard Davey
|
5ccac599a6
|
Updated docs and destroy properties
|
2018-04-16 17:14:12 +01:00 |
|
Richard Davey
|
b28a7276f4
|
Fixed Game.destroy
|
2018-04-16 17:02:32 +01:00 |
|
Richard Davey
|
c37c6365d3
|
The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576
|
2018-04-16 16:07:52 +01:00 |
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