orblazer
|
dcd80375c0
|
Fix "object" types on Renderer and Scene
|
2018-03-21 14:41:17 +01:00 |
|
José Maria
|
f9e978a2bd
|
(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
|
2018-03-20 23:38:00 -03:00 |
|
orblazer
|
8fdedabaeb
|
Add callbacks on Renderer
|
2018-03-19 21:41:24 +01:00 |
|
Richard Davey
|
9832befeea
|
Fixed camera y
|
2018-03-16 15:47:14 +00:00 |
|
Richard Davey
|
fbec8f978c
|
You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
|
2018-03-16 13:22:52 +00:00 |
|
Richard Davey
|
dd4e00007f
|
Added antialias config value
|
2018-03-16 00:52:21 +00:00 |
|
Richard Davey
|
0c1c16deba
|
Used new config values, fixed eslint formatting and floored dimensions
|
2018-03-15 21:15:39 +00:00 |
|
Richard Davey
|
edf1aa7cc1
|
The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
|
2018-03-12 13:37:13 +00:00 |
|
Felipe Alfonso
|
c1d482b593
|
Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
|
2018-03-05 12:28:59 -03:00 |
|
Felipe Alfonso
|
38dc3bbd82
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-05 11:29:56 -03:00 |
|
Felipe Alfonso
|
98893e1bba
|
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
|
2018-03-05 11:29:48 -03:00 |
|
Richard Davey
|
4d16b0c00a
|
eslint fixes
|
2018-03-05 01:45:28 +00:00 |
|
Richard Davey
|
ae1c91cf6a
|
eslint fixes
|
2018-03-05 01:40:11 +00:00 |
|
Felipe Alfonso
|
14399d6910
|
TileSprite can now set frame of the pattern texture
|
2018-02-28 17:04:57 -03:00 |
|
Felipe Alfonso
|
6a114fc07a
|
Added roundPixels to the texture pipeline
|
2018-02-28 15:08:08 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
|
2018-02-23 00:44:22 -03:00 |
|
Felipe Alfonso
|
abfe7536e9
|
Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
|
2018-02-19 17:49:17 -03:00 |
|
Richard Davey
|
d23688c3e4
|
Added eslint fixes and overrides
|
2018-02-16 18:44:07 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
e1554c34d6
|
eslint fixes
|
2018-02-16 18:07:49 +00:00 |
|
Richard Davey
|
4e6df03512
|
Updated semver
|
2018-02-15 14:31:15 +00:00 |
|
Felipe Alfonso
|
e2bebd3ddd
|
jsdoc property and method updates
|
2018-02-14 16:52:37 -03:00 |
|
Felipe Alfonso
|
74abb96211
|
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
|
2018-02-14 16:45:22 -03:00 |
|
Felipe Alfonso
|
edf15986ff
|
BitmapMask si working properly with the vertex update batching.
|
2018-02-14 13:20:56 -03:00 |
|
Felipe Alfonso
|
2aa94c28eb
|
WebGL types added to jsdoc
|
2018-02-12 21:12:17 -03:00 |
|
Felipe Alfonso
|
9b2741387b
|
Resolution affecting camera display
|
2018-02-12 16:03:13 -03:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
97bb52faec
|
Added jsdocs
|
2018-02-09 19:19:21 +00:00 |
|
Felipe Alfonso
|
8529cb9ad1
|
Resolution fix work in progress
|
2018-02-09 15:45:22 -03:00 |
|
Felipe Alfonso
|
cff54d8511
|
Added tile rotation and fixed undefined resolution on webgl renderer config
|
2018-02-06 18:47:42 -03:00 |
|
Felipe Alfonso
|
da8c7c0b3e
|
WebGL config data is now stored on WebGLRenderer
|
2018-02-06 17:37:13 -03:00 |
|
Felipe Alfonso
|
96834fd7f0
|
Fixed tilesprite issue of not repeating on webgl
|
2018-02-06 12:46:05 -03:00 |
|
Felipe Alfonso
|
7b1ad0b307
|
transparent, clearBeforeRender and roundPixels now affect the rendering result
|
2018-02-05 19:06:02 -03:00 |
|
Felipe Alfonso
|
4d03853935
|
Added cleanup routine for all webgl content on WebGLRenderer destroy function
|
2018-01-31 14:36:00 -03:00 |
|
Richard Davey
|
2a86400a28
|
Added in jsdocs
|
2018-01-31 13:54:44 +00:00 |
|
Richard Davey
|
f73d66a246
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-31 03:38:13 +00:00 |
|
Richard Davey
|
a802914243
|
Added in destroy methods for all managers and invoked them from Game
|
2018-01-31 03:38:10 +00:00 |
|
Felipe Alfonso
|
d9b04ef2e9
|
Light2D Plugin added to scene
|
2018-01-30 19:46:43 -03:00 |
|
Felipe Alfonso
|
de4b308fbd
|
Light2D update
|
2018-01-30 00:38:31 -03:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
00c6c4a6df
|
Light2D Pipeline
|
2018-01-26 20:17:11 -03:00 |
|
Felipe Alfonso
|
4a63326f39
|
Forced nearest filtering for canvas textures
|
2018-01-26 12:21:05 -03:00 |
|
Felipe Alfonso
|
ba280c7517
|
BitmapMask and GeometryMask are rendering correctly
|
2018-01-25 15:43:19 -03:00 |
|
Felipe Alfonso
|
bd8e9b2003
|
Static Tilemap Layer rendering
|
2018-01-25 02:26:14 -03:00 |
|
Felipe Alfonso
|
80d9ef42b3
|
ParticleEmitterManager webgl rendering added
|
2018-01-24 22:10:30 -03:00 |
|
Felipe Alfonso
|
42482ecb26
|
TileSprite webgl rendering
|
2018-01-24 21:15:51 -03:00 |
|
Felipe Alfonso
|
06fa0afcc8
|
Dynamic Bitmap Text webgl rendering
|
2018-01-24 15:55:23 -03:00 |
|
Felipe Alfonso
|
326bdd5204
|
Fixed camera effects
|
2018-01-24 00:57:33 -03:00 |
|
Felipe Alfonso
|
12a1ef34f4
|
Fixed pipeline binding
|
2018-01-24 00:08:14 -03:00 |
|
Felipe Alfonso
|
5170784338
|
Graphics WebGL Rendering
|
2018-01-24 00:03:43 -03:00 |
|
Felipe Alfonso
|
99d850346f
|
Text rendering added
|
2018-01-23 21:40:20 -03:00 |
|
Felipe Alfonso
|
502ce8ddea
|
Static BitmapText rendering. Added rect culling to TextureTintPipeline
|
2018-01-23 20:36:49 -03:00 |
|
Felipe Alfonso
|
070d946dca
|
Mesh and Sprite rendering
|
2018-01-23 16:29:47 -03:00 |
|
Felipe Alfonso
|
822fc052ee
|
Sprite batching
|
2018-01-23 13:38:58 -03:00 |
|
Felipe Alfonso
|
0f0b422fd7
|
FlatTint Pipeline progress
|
2018-01-22 19:51:15 -03:00 |
|
Felipe Alfonso
|
a171968558
|
WebGLRenderer render function update
|
2018-01-22 18:37:47 -03:00 |
|
Felipe Alfonso
|
961f00ac11
|
BlitterPipeline added
|
2018-01-22 18:21:47 -03:00 |
|
Felipe Alfonso
|
31be6fa51d
|
WebGLRenderer cleanup
|
2018-01-20 01:05:56 -03:00 |
|
Felipe Alfonso
|
1da31fb2a5
|
WebGLRenderer resource creation
|
2018-01-19 21:37:52 -03:00 |
|
Felipe Alfonso
|
cfe07706e6
|
Cleaning up WebGLRenderer
|
2018-01-17 18:25:43 -03:00 |
|
Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
|
Felipe Alfonso
|
8bb9b1309f
|
SpriteBatch pipeline re-implementation
|
2018-01-12 21:13:41 -03:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
7a155f66fe
|
Added Tilemap back in and tested with Blitter object, and it works really fast.
|
2016-11-15 03:11:21 +00:00 |
|
photonstorm
|
aac31f6858
|
FBOs are bound to parents.
|
2016-11-10 17:05:04 +00:00 |
|
Richard Davey
|
48f90fec34
|
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
|
2016-11-08 01:50:57 +00:00 |
|
Richard Davey
|
f2cb384da0
|
State indexing added.
|
2016-11-06 13:59:48 +00:00 |
|
Richard Davey
|
d568d2bede
|
Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess.
|
2016-11-06 12:18:08 +00:00 |
|
Richard Davey
|
893d35ea89
|
Multiple States now rendering together, with their own systems and managers :)
|
2016-11-04 03:09:48 +00:00 |
|
Richard Davey
|
2326b331f1
|
States now have their own FBO (under WebGL) which the renderer uses.
|
2016-11-04 02:24:49 +00:00 |
|
Richard Davey
|
a366ef8f3c
|
New State Manager up and running.
|
2016-11-04 02:08:17 +00:00 |
|
Richard Davey
|
16e687cb2a
|
Fixed issue with FBO leaving no bound texture on unit zero.
|
2016-11-03 21:50:14 +00:00 |
|
Richard Davey
|
e0c6a0c470
|
Using createEmptyTexture again.
|
2016-11-03 21:06:14 +00:00 |
|
photonstorm
|
57e12415cc
|
Removing test code.
|
2016-11-03 17:25:14 +00:00 |
|
photonstorm
|
a86b02d55a
|
Finally! Fixed the multi texture + FBO pipeline.
|
2016-11-03 17:19:16 +00:00 |
|
photonstorm
|
a3d9cf9b6d
|
Tiny Batch!
|
2016-11-03 13:47:37 +00:00 |
|
Richard Davey
|
def3a93b5f
|
Trying to debug fbo + multi-texture 'cannot draw to same texture' issue.
|
2016-11-03 05:10:50 +00:00 |
|
Richard Davey
|
106a55e642
|
Lots of tidying up. Renamed properties, removed loads of stuff no longer needed in the main class.
|
2016-11-03 04:22:07 +00:00 |
|
Richard Davey
|
8439cf0c15
|
Added QuadFBO class, which encapsulates the whole frame buffer + quad + shader flow. Exposed quad dimensions and position via setters, allowing you to place the FBO anywhere when it renders.
|
2016-11-03 04:04:34 +00:00 |
|
Richard Davey
|
6e70669e28
|
Added getVerticesFromRect so the fbo is calculated from pixel values.
|
2016-11-03 02:50:52 +00:00 |
|
Richard Davey
|
8603374316
|
More docs.
|
2016-11-03 02:07:15 +00:00 |
|
Richard Davey
|
0b070822d3
|
Updated the FBO quad to use a vec2 for position instead, cutting down on vert data a little. Also removed array length look-ups and hard coded values in.
|
2016-11-03 01:51:31 +00:00 |
|
Richard Davey
|
e2b7e54c5f
|
Testing twirl shader :)
|
2016-11-02 01:47:59 +00:00 |
|
Richard Davey
|
b5faa8843d
|
Finally, FBO for main renderer working!
|
2016-11-02 01:22:27 +00:00 |
|
Richard Davey
|
4b0c028200
|
Adding FBO support.
|
2016-11-02 01:00:56 +00:00 |
|
Richard Davey
|
03b651f79f
|
Loads of tweaks re: Transform inheritance.
|
2016-11-01 00:31:45 +00:00 |
|
Richard Davey
|
7477599005
|
Refactored ImageBatch into the more accurately named SingleTextureBatch.
|
2016-10-31 19:44:46 +00:00 |
|
Richard Davey
|
bd80999b33
|
Refined the Image and WebGL Renderers.
|
2016-10-30 22:58:14 +00:00 |
|
Richard Davey
|
577b81580a
|
New batch system working.
|
2016-10-30 14:57:38 +00:00 |
|
photonstorm
|
863efde5ed
|
Getting ready to move the shaders out.
|
2016-10-28 18:35:23 +01:00 |
|
Richard Davey
|
f1760f961d
|
Working through splitting the Batch shader out of the manager, and into its own class. Got multi-shader swapping working.
|
2016-10-28 02:42:58 +01:00 |
|
photonstorm
|
fd3898742f
|
Added ability to toggle multi-texture support at run-time.
|
2016-10-25 16:44:23 +01:00 |
|
photonstorm
|
8de992175e
|
Renamed Renderer spriteBatch to just batch.
|
2016-10-25 14:30:29 +01:00 |
|
photonstorm
|
a271a52ec7
|
Added glLastUsed property to TextureSource.
|
2016-10-25 13:23:14 +01:00 |
|
Richard Davey
|
120b6eb2bd
|
Blend Modes work. More optimisations in the batch manager.
|
2016-10-25 03:57:34 +01:00 |
|
Richard Davey
|
dae0b2c124
|
Fixed Multi Texture support across split texture atlases.
|
2016-10-25 01:54:49 +01:00 |
|
Richard Davey
|
8ab7dc80dc
|
Sorted out swapping WebGL textures in a non-multi texture environment.
|
2016-10-25 01:40:16 +01:00 |
|
Richard Davey
|
4c6691863c
|
Fixed Multi Texture support in the new batch manager.
|
2016-10-25 00:41:45 +01:00 |
|
photonstorm
|
2af81bdfba
|
Masses of refactoring in BatchManager, making it as compact and fast as possible.
|
2016-10-24 17:14:10 +01:00 |
|
photonstorm
|
4af0fb3247
|
Added offset vector back in.
|
2016-10-20 15:01:22 +01:00 |
|
photonstorm
|
079f81a639
|
Opps - blend mode needed :)
|
2016-10-19 14:30:33 +01:00 |
|
Richard Davey
|
1aebdb9dd7
|
Fixed the Batch renderer at last. Just need to add multi-texture support back in.
|
2016-10-19 01:56:31 +01:00 |
|
Richard Davey
|
238c2fc8aa
|
Trying more things to get it working!
|
2016-10-19 00:23:40 +01:00 |
|
photonstorm
|
18b12dfc3e
|
Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
|
2016-10-18 17:03:25 +01:00 |
|
Richard Davey
|
271aab1844
|
Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer.
|
2016-10-11 23:48:22 +01:00 |
|
Richard Davey
|
2630a48266
|
Added TileSprite to the renderer.
|
2016-10-07 02:09:12 +01:00 |
|
Richard Davey
|
b18bdab447
|
UID is set by the Renderer now, removing another Phaser global.
|
2016-10-07 01:33:01 +01:00 |
|
Richard Davey
|
ea9c9ae7b3
|
Removed gl texture ID.
|
2016-10-07 00:59:10 +01:00 |
|
Richard Davey
|
b254d085cd
|
All of the WebGL Graphics draw ops have been split out, tidied up and merged.
|
2016-10-07 00:40:31 +01:00 |
|
Richard Davey
|
8a72f0ff35
|
FilterTexture converted.
|
2016-10-06 23:36:00 +01:00 |
|
Richard Davey
|
caffc9ca5f
|
Added FilterManager and StencilManager to new renderer.
|
2016-10-06 22:59:42 +01:00 |
|
Richard Davey
|
dc92c92a30
|
Removed all instances of gl.id .
|
2016-10-05 01:45:22 +01:00 |
|
Richard Davey
|
fe92b4e388
|
WebGL using mixins.
|
2016-10-05 01:25:06 +01:00 |
|
photonstorm
|
03f67a2677
|
Refactored WebGL renderer working for Sprites and Containers.
|
2016-10-04 15:39:54 +01:00 |
|