Getting ready to move the shaders out.

This commit is contained in:
photonstorm 2016-10-28 18:35:23 +01:00
parent f1760f961d
commit 863efde5ed

View file

@ -21,8 +21,6 @@ Phaser.Renderer.WebGL = function (game)
this.type = Phaser.WEBGL;
this.currentShader = null;
/**
* This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
* If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
@ -165,6 +163,7 @@ Phaser.Renderer.WebGL = function (game)
this.currentBlendMode = -1;
this.currentTextureSource = null;
this.currentShader = null;
this.blendModes = [];