Richard Davey
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72eb22128f
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SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring.
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2013-07-16 14:45:08 +01:00 |
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Richard Davey
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d0e886259d
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Getting ready to overhaul the sound manager.
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2013-07-15 21:45:26 +01:00 |
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Sean
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d620fc7796
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Camera tests, some of them not finished because of bugs.
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2013-07-13 22:47:32 +08:00 |
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Richard Davey
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b3fff37faf
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Added todo items to repo
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2013-07-13 12:38:59 +01:00 |
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Sean
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08fb303801
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Merge remote-tracking branch 'photonstorm/097' into 097
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2013-07-13 08:43:28 +08:00 |
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Sean
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945c9c1a0d
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Add assets and code template of camera fx tests.
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2013-07-13 08:43:08 +08:00 |
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Sean
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6d21d39b19
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Fix scrollfactor test for using new component based sprite.
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2013-07-13 08:41:05 +08:00 |
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Richard Davey
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dcce99ec60
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Added the new Button game object and various other input and tilemap fixes.
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2013-07-12 03:28:46 +01:00 |
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Sean
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b0d3f6e192
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Merge branch 'photonstorm/097'
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2013-07-03 07:52:36 +08:00 |
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Richard Davey
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c81cf0c882
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Lots of Tilemap updates, moved the renderer out, added components and new tests.
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2013-07-02 23:41:25 +01:00 |
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Sean
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4695f62d1d
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Merge branch 'photonstorm/097'
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2013-06-28 06:55:26 +08:00 |
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Richard Davey
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c647792c12
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Physics updates
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2013-06-26 14:18:48 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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0591c7f2bd
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Doing one final commit before the task of merging physics with core.
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2013-06-25 15:35:45 +01:00 |
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Sean
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6648cb3812
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Merge branch 'photonstorm/097'
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2013-06-22 07:42:09 +08:00 |
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Richard Davey
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ec845155eb
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After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
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2013-06-21 23:39:29 +01:00 |
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Richard Davey
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829a1b00e4
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Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
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2013-06-18 19:37:09 +01:00 |
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Sean
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80f5c0a67d
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Merge branch 'photonstorm/097'
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2013-06-16 09:39:13 +08:00 |
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Richard Davey
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0a7513240a
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Refactor completed. Now to tie the physics and sprites together.
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2013-06-14 18:54:12 +01:00 |
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Richard Davey
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533a4c2e30
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Commiting before a small refactor of Shapes and Joints
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2013-06-14 17:55:07 +01:00 |
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Richard Davey
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dd8962d4b5
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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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2013-06-14 15:18:41 +01:00 |
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Richard Davey
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114d1d2fbf
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Compiling, but not yet running correctly. Need to add body renderer next.
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2013-06-14 04:13:00 +01:00 |
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Richard Davey
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232c96cc54
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Space and Joints interface added.
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2013-06-14 03:20:47 +01:00 |
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Richard Davey
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461f7ee54d
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Added lots more classes into the Advanced Physics package
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2013-06-14 02:42:51 +01:00 |
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Sean
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d848fa089d
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Merge branch 'photonstorm/097'
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2013-06-14 08:41:39 +08:00 |
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Sean
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1bcbf91398
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Add assets for tests and a simple camera scroll test.
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2013-06-14 08:36:20 +08:00 |
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Sean
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7b6beddc0c
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Fix assets path.
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2013-06-14 08:36:07 +08:00 |
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Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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2389c6c231
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
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Richard Davey
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c2533d1146
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Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
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2013-06-11 23:30:35 +01:00 |
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Richard Davey
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c5f6817c4c
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Working sprite bounds / vertices regardless of scale or rotation
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2013-06-11 21:30:15 +01:00 |
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Richard Davey
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1f8c809f53
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cameraView working for center rotated sprites, just need to handle any point of rotation.
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2013-06-07 19:18:39 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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a30762ed8c
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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2f03f5fc43
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
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Richard Davey
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d42f396ba0
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Lots of tweaks and fixes to the orientation and fullscreen classes
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2013-06-05 01:49:08 +01:00 |
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Richard Davey
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82d4ba4538
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Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
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2013-06-03 12:03:34 +01:00 |
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Richard Davey
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1c37cd1a96
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Created DebugUtils class and started moving renderInfo methods to it.
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2013-06-03 03:08:24 +01:00 |
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Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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b951b02de8
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
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Richard Davey
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2270da2479
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Fixed drag sprite + offsets and center locking
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2013-06-02 21:41:00 +01:00 |
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Richard Davey
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f9f17ad353
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Multi point input handler working
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2013-06-02 14:19:12 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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59f7a59312
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Updated docs
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2013-06-01 19:59:20 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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