Commit graph

499 commits

Author SHA1 Message Date
Richard Davey
594fc3e27b Added new dom callback support, streamlined the event flow, moved to consts 2018-05-30 00:33:51 +01:00
Richard Davey
f79ee26945 Proxy to the dom callback methods 2018-05-30 00:33:28 +01:00
Richard Davey
bdc95217ae Calls new manager queue methods 2018-05-30 00:33:16 +01:00
Richard Davey
5db2bf5cbd Moved the event switch block from strings to consts 2018-05-30 00:32:45 +01:00
Richard Davey
45c373f9f4 Multi-touch support working properly up to 10 pointers and mouse re-enabled. 2018-05-29 16:55:52 +01:00
Richard Davey
57e32761df Started work on multi-touch support. 2018-05-25 19:28:18 +01:00
Richard Davey
20d702c011 Added identifier properties for multi-touch 2018-05-25 19:28:02 +01:00
Richard Davey
700a26a196 Input systems listen to Input Manager events rathern than being directly hooked in 2018-05-25 19:27:26 +01:00
Richard Davey
57c2ccbf5e Formatting fix and doc update 2018-05-24 14:03:29 +01:00
Richard Davey
37f75fd233
Merge pull request #3675 from tjb295/master
Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
2018-05-24 13:51:55 +01:00
Richard Davey
8aa116ca4b The dragend event would be broadcast even if the drag distance or drag time thresholds were not met. Fix #3686 2018-05-22 21:24:50 +01:00
Thomas Back
67b2cea130 Bug: #3645 issue with clearing GameObjects from this._list. Called queueForRemoval() from the clear function in inputPlugin.js, since this.clear(Gameobject) called again in preupdate when removed from this._list, checked the case for if GameObject.input already set to null properties 2018-05-18 10:33:43 -07:00
Richard Davey
4c1703768d Docs update 2018-05-18 17:37:20 +01:00
Richard Davey
ef2b8d68b6 setInteractive now works on non-zero sized Containers. Sorting fixed. 2018-05-18 12:48:12 +01:00
Richard Davey
2f4358fed4 The keycodes for 0 to 9 on the numeric keypad have been added. You can now use them in events 2018-05-15 15:57:26 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
d595da49fd Now use the prestep event to update instead 2018-05-11 01:50:02 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
349a95bc4b Updating to 3.6.0 2018-04-19 14:45:45 +01:00
Richard Davey
895c9f9694 Missing module fix 2018-04-19 12:39:28 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Richard Davey
55965c748f jsdoc fixes 2018-04-18 12:13:49 +01:00
Richard Davey
1be486fab4 destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f Removed debug call and merged Scene Systems boot and start sequences. Fix #3579 2018-04-17 02:34:07 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Richard Davey
ce7d67297f Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions 2018-04-15 12:44:47 +01:00
Richard Davey
b5ba6a6afb Added enabled property 2018-04-14 04:23:11 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
2e722b0a92 debugging tests 2018-04-12 16:28:14 +01:00
Richard Davey
ad4109aece Updated sortHandlerGO to handle any depth containers. 2018-04-12 02:11:40 +01:00
Richard Davey
60cd5ab22b Tighter dropzone test and container warning 2018-04-11 11:25:31 +01:00
Richard Davey
04990d6870 Input checks for container parents 2018-04-09 16:42:51 +01:00
Christian Panadero
c08f769351 Add keyboardManaged#createCursorKeys typedefs 2018-04-06 18:17:58 +01:00
José Maria
100eafe1a4
fix drag/overlap interaction
changes: when dragend resets draglist. 
this fixes overoutevents from a gameobject not firing after being drag.
2018-04-04 18:09:18 -03:00
Richard Davey
c251eceaf6 jsdoc fixes 2018-04-04 14:43:53 +01:00
Richard Davey
11512e1db2 Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490 2018-04-03 16:33:13 +01:00
Richard Davey
316da3f2d9 jsdocs update. Fix #3477 2018-04-03 14:08:22 +01:00
Richard Davey
2a35a20fcb Swapped for enum 2018-03-30 14:16:42 +01:00
Richard Davey
a86fc19d3c jsdoc fix 2018-03-30 14:12:09 +01:00
Richard Davey
71045265ae The Gamepad Axis getValue method now correctly applies the threshold and zeroes out the returned value. 2018-03-30 12:33:45 +01:00
Richard Davey
88a228e226 jsdoc fix 2018-03-30 12:33:31 +01:00
Richard Davey
f6167f6fcf The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does. 2018-03-30 12:03:06 +01:00
Richard Davey
19f7e2589a jsdoc fix 2018-03-30 12:02:08 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
2b533d9870 Renamed file 2018-03-28 15:03:54 +01:00
orblazer
d0e1320cbe Add generic types and fix types on Input and Structs 2018-03-27 15:59:49 +02:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898 Todo note 2018-03-21 03:16:55 +00:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
orblazer
b4a30b8e43 Add callbacks on GameObjects 2018-03-19 22:27:16 +01:00
orblazer
41d7c4b715 Add callbacks on Input and Geom 2018-03-19 22:12:11 +01:00
Richard Davey
d0d05fa76e Added descriptions and fixed some types 2018-03-19 13:22:30 +00:00
orblazer
0b1078fdb8 Update JSDoc on Input 2018-03-19 13:43:19 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
b6b03b85bd The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399 2018-03-16 14:57:19 +00:00
Richard Davey
ee1e4f1e90 InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1. #3376 2018-03-16 12:49:02 +00:00
Richard Davey
77357dbde0 jsdoc fix #3377 2018-03-16 12:39:39 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
this.threshold = 0  was making all gamepad buttons to be always pressed down (this.pressed = true). 
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
f94ad4bbc6 InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333 2018-03-05 21:49:00 +00:00
Richard Davey
af212a1837
Merge pull request #3279 from squaresun/master
Fix KeyboardManager keydown events keeps firing
2018-03-05 12:21:39 +00:00
Richard Davey
4d16b0c00a eslint fixes 2018-03-05 01:45:28 +00:00
Richard Davey
1f8d0c80f9 Fixed array access 2018-03-01 04:13:30 +00:00
Richard Davey
acc4922027 Fixes to the InputPlugin re: drop zones and addition of setInteractive argument. 2018-03-01 02:46:17 +00:00
Richard Davey
550e53b81b Fixed InputManager.updateBounds so it factors in the document element position.
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
dominic
af7d619dc3 Simplify global key down emit check 2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6 Fix key.repeats not increased when key holding down 2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7 Fix KeyboardManager keydown events keeps firing #3239 2018-02-24 18:20:36 +08:00
Richard Davey
b57ab091c1 The KeyCode FORWAD_SLASH had a typo and has been changed to FORWAD_SLASH. Fix #3271 (thanks @josedarioxyz) 2018-02-22 01:59:32 +00:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
512c8df232 Updated jsdocs 2018-02-13 01:13:12 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
c9742b6f8a Added jsdocs 2018-02-10 02:08:53 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
a6dbacbc20 Added jsdocs. 2018-01-26 12:43:51 +00:00
Richard Davey
fabaa493ef jsdoc work 2018-01-26 06:55:15 +00:00
Richard Davey
cb2891db8a Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access 2018-01-25 17:03:35 +00:00
Richard Davey
cb3166850e Fixed issue with Keyboard events for single key presses. Added new KeyMap. 2018-01-23 14:37:32 +00:00
Richard Davey
eb3c9fe341 Fix for the read-only DOMRect issue flagged in #3176 2018-01-22 12:04:14 +00:00
Richard Davey
d9da905230 Added XBox360 Controller config (closes #3175) 2018-01-20 14:25:28 +00:00
Richard Davey
05b45f1f9c Added keycodes (closes #3174) 2018-01-20 14:22:41 +00:00
Richard Davey
4e05ad0655 The Input system will now order input based on the scenes from top to bottom
If the global top only flag is on and a scene consumes an input event then they won't flow any further down the scene list. This is optional (but on by default), allowing you to now correctly create a UI Scene above a game scene without the input events polluting one to the other.
2018-01-20 04:44:54 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Richard Davey
e017a71f32 Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
Richard Davey
dbfd73dea1 Pointer.reset no longer resets the isDown state or buttons 2018-01-18 00:59:38 +00:00
Richard Davey
ad49a01271 Fixed rogue input reference and hitTest signature 2018-01-16 23:50:01 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Dan Flettre
36de5e8805 Pass event to ProcessKeyCombo 2018-01-16 11:24:40 -06:00
Richard Davey
26fd3ee661 Renamed input manager files and refs. 2018-01-16 16:14:21 +00:00
Richard Davey
b4a01bb877 Moved file. 2018-01-16 16:02:11 +00:00