phaser/src/input
Richard Davey 4e05ad0655 The Input system will now order input based on the scenes from top to bottom
If the global top only flag is on and a scene consumes an input event then they won't flow any further down the scene list. This is optional (but on by default), allowing you to now correctly create a UI Scene above a game scene without the input events polluting one to the other.
2018-01-20 04:44:54 +00:00
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gamepad Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
keyboard Pass event to ProcessKeyCombo 2018-01-16 11:24:40 -06:00
mouse Renamed input manager files and refs. 2018-01-16 16:14:21 +00:00
touch Renamed input manager files and refs. 2018-01-16 16:14:21 +00:00
index.js Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
InputManager.js The Input system will now order input based on the scenes from top to bottom 2018-01-20 04:44:54 +00:00
InputPlugin.js The Input system will now order input based on the scenes from top to bottom 2018-01-20 04:44:54 +00:00
InteractiveObject.js Removed input callbacks as all handled via events now. 2018-01-12 17:09:20 +00:00
Pointer.js Pointer.reset no longer resets the isDown state or buttons 2018-01-18 00:59:38 +00:00