Richard Davey
9df7fbaa68
Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854
2018-07-23 13:29:39 +01:00
Chris Andrew
6854ccb764
Cleaned up some remaining GameObject descriptions.
2018-06-21 14:18:28 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
...
Update type definitions
2018-05-24 13:49:30 +01:00
Richard Davey
660887f338
Group.destroy now respects the ignoreDestroy
property.
2018-05-22 15:59:10 +01:00
Thomas Tan
0fa334ff3e
Change Group.* return types from GameObject to any
2018-05-22 12:05:52 +08:00
Richard Davey
11cbf0cf8d
Marked the children parameter as optional. Fix #3657
2018-05-10 23:32:46 +01:00
samme
66f1ff848e
Fix no children created from GroupCreateConfig[] (multiple adds)
...
Fixes #3612
2018-04-23 18:14:36 -07:00
Richard Davey
349a95bc4b
Updating to 3.6.0
2018-04-19 14:45:45 +01:00
Richard Davey
3d0be3e20c
Group.remove and clear have optional destroyChild
arguments
2018-04-19 14:13:46 +01:00
samme
1c0905a103
Fix incorrect active
state selection
2018-04-18 08:44:10 -07:00
Richard Davey
d96382f94d
Added getFirstNth and getLastNth
2018-04-18 13:28:57 +01:00
Richard Davey
5b4feedcaf
Added Group.GetLast
2018-04-18 04:01:06 +01:00
samme
821fff02b5
Group fixes/changes:
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- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
a01535ea78
Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
2018-04-13 17:59:29 +01:00
samme
470d2bc08a
Add descriptions for Phaser.GameObjects.Group
2018-04-12 20:10:03 -07:00
Richard Davey
15c4334dc7
jsdoc fixes
2018-03-28 14:11:46 +01:00
orblazer
ae0b3b841b
Fix types on GameObjects
2018-03-27 14:52:58 +02:00
Richard Davey
1f44366bc7
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-27 01:09:34 +01:00
Richard Davey
933e193ccf
Group.destroy has a new optional argument destroyChildren
which will automatically call destroy
on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
2018-03-27 01:09:30 +01:00
orblazer
f42f1bf132
Change structs for generic types
2018-03-23 16:54:12 +01:00
orblazer
439df07fd5
Fix "object" type on GameObjects and Input
2018-03-21 12:19:31 +01:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00
orblazer
4cff464555
Fix nullable types
2018-03-20 15:36:03 +01:00
Richard Davey
b6f2c80ae6
Groups will now listen for a destroy
event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
2018-03-20 01:08:45 +00:00
samme
731b006ec3
Add active
to Group create methods
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- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
2018-03-14 12:22:08 -07:00
iamchristopher
1d402a732e
Fixed Group doesn't remove children from Scene when cleared
2018-03-05 19:04:01 -05:00
Richard Davey
8bce7ea7c9
Added jsdocs.
2018-02-12 17:21:06 +00:00
Richard Davey
b6b8f70550
DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now.
2018-02-12 16:59:57 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
36229eee79
Added jsdocs
2018-02-06 01:08:43 +00:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00