Commit graph

384 commits

Author SHA1 Message Date
photonstorm
86f6ddcbc8 Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
photonstorm
3b87ce9fc9 Brand new Gamepad API support fully implemented (thanks to Karl Macklin), with examples to show use. 2013-12-31 01:45:30 +00:00
photonstorm
29d7cc36a0 Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
Conflicts:
	README.md
2013-12-31 00:44:11 +00:00
photonstorm
ba74bea4b4 New Group.destroy example and patched the desyrel font xml. 2013-12-30 21:36:50 +00:00
photonstorm
ce4cf531d4 Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
photonstorm
fdbdd81b7b Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result. 2013-12-27 00:26:21 +00:00
Richard Davey
2c8077835c Merge pull request #251 from cocoademon/physics_self_collide_fix
Don’t test self-collisions
2013-12-26 15:10:28 -08:00
Richard Davey
923a10ee81 Input no longer sets cursor to default if already set to none 2013-12-26 00:52:01 +00:00
photonstorm
167a498a5e Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations. 2013-12-24 03:18:55 +00:00
photonstorm
0acef49a7c RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
bf72b4d3b0 Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well. 2013-12-22 04:27:12 +00:00
photonstorm
63d90a0176 Sprites that are fixedToCamera can now be input dragged regardless of world position. 2013-12-22 03:46:08 +00:00
photonstorm
3cbb820349 You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. 2013-12-20 18:27:36 +00:00
photonstorm
352749e803 Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound. 2013-12-19 05:09:49 +00:00
photonstorm
4c7a4ebf62 Tiled map loader now working much better, rendering, layering properly. 2013-12-19 03:49:28 +00:00
photonstorm
5cf7ed4fdb More TypeScript updates. 2013-12-18 16:56:14 +00:00
photonstorm
f991f9cee8 Tweens have a new event: onLoop.
Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
2013-12-18 13:02:01 +00:00
photonstorm
b2c680811b New unified Tiled loader. 2013-12-18 13:02:01 +00:00
photonstorm
50eee95c99 Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map. 2013-12-18 00:44:04 +00:00
photonstorm
dd7ae12271 ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks. 2013-12-17 16:48:03 +00:00
Richard Davey
a0961f27df Merge pull request #266 from cocoademon/physics_instability_fix
Physics instability fix. I'm merging this in so I can test it against the updates here.
2013-12-17 04:36:38 -08:00
photonstorm
896e9af9f5 TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges. 2013-12-17 05:07:00 +00:00
Cameron Foale
b8dbb5d125 Take dt into account for gravity calculations 2013-12-17 14:38:44 +11:00
Cameron Foale
388e42c80a Remove invalid multiply by 60 in Phaser.ArcadePhysics.updateMotion 2013-12-17 13:45:15 +11:00
photonstorm
7917eac255 Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
photonstorm
a361a18616 Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
Richard Davey
1b954066a6 Merge pull request #247 from cocoademon/trim_fix
Switch method of using trimmed sprites to support scaling and rotation
2013-12-11 16:52:01 -08:00
photonstorm
da5d8c9272 Updated p2.js to latest build. 2013-12-11 03:20:33 +00:00
Cameron Foale
56389fcaf4 Fix riding on platforms 2013-12-11 10:25:57 +11:00
photonstorm
669570c701 Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
photonstorm
af5847e8e4 Tilemap and game core loop updates. 2013-12-09 16:40:48 +00:00
Richard Davey
2071fc22fc Merge pull request #253 from jcd-as/dev
fix Pixi bug (#425) - fix incorrect width property for multi-line Bitmap...
2013-12-09 02:01:24 -08:00
Cameron Foale
3e1207e1a3 Split world update into preUpdate and update.
This allows moving the state.update() call to before world.update(),
meaning results of collisions checked in the state are available to
objects in their own update().
2013-12-09 15:46:02 +11:00
Josh Shepard (jcs)
8ade29d982 fix Pixi bug (#425) - fix incorrect width property for multi-line BitmapText
(Pixi has already merged the fix)
2013-12-08 09:50:21 -08:00
photonstorm
886618c056 Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
photonstorm
ca3c71e8f5 Added max overlap clamp. 2013-12-06 02:44:06 +00:00
photonstorm
8e289e6b7c Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better. 2013-12-06 02:34:28 +00:00
photonstorm
1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
ea3802a556 Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging! 2013-12-05 18:12:16 +00:00
photonstorm
cd314cd03e Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children. 2013-12-05 09:14:49 +00:00
Richard Davey
eb3d8241ca Merge pull request #250 from cocoademon/camera_bounds_fix
Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 01:11:59 -08:00
John
2e11801f9f Added a fix for fullscreen scaling in firefox. 2013-12-05 07:15:50 +00:00
Cameron Foale
f6712da774 Switch Camera.setBoundsToWorld to match world.bounds instead of world 2013-12-05 16:28:17 +11:00
Cameron Foale
b48669dded Don’t test self-collisions 2013-12-05 16:26:03 +11:00
Cameron Foale
8469a9c51e Switch method of using trimmed sprites to support scaling and rotation 2013-12-05 14:52:26 +11:00
John
b978a2b73b Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen. 2013-12-05 01:00:36 +00:00
photonstorm
c5c754725a * When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
Josh Shepard (jcs)
539dcdd18a move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242 2013-12-04 09:42:25 -08:00
photonstorm
666df67453 Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
photonstorm
42c0bed502 Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00