photonstorm
86f6ddcbc8
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
2013-12-31 03:37:11 +00:00
photonstorm
3b87ce9fc9
Brand new Gamepad API support fully implemented (thanks to Karl Macklin), with examples to show use.
2013-12-31 01:45:30 +00:00
photonstorm
29d7cc36a0
Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
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Conflicts:
README.md
2013-12-31 00:44:11 +00:00
photonstorm
ba74bea4b4
New Group.destroy example and patched the desyrel font xml.
2013-12-30 21:36:50 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
photonstorm
fdbdd81b7b
Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
2013-12-27 00:26:21 +00:00
Richard Davey
2c8077835c
Merge pull request #251 from cocoademon/physics_self_collide_fix
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Don’t test self-collisions
2013-12-26 15:10:28 -08:00
Richard Davey
923a10ee81
Input no longer sets cursor to default if already set to none
2013-12-26 00:52:01 +00:00
photonstorm
167a498a5e
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
2013-12-24 03:18:55 +00:00
photonstorm
0acef49a7c
RenderTexture now displays correctly in Canvas games.
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Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
bf72b4d3b0
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
2013-12-22 04:27:12 +00:00
photonstorm
63d90a0176
Sprites that are fixedToCamera can now be input dragged regardless of world position.
2013-12-22 03:46:08 +00:00
photonstorm
3cbb820349
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
2013-12-20 18:27:36 +00:00
photonstorm
352749e803
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
2013-12-19 05:09:49 +00:00
photonstorm
4c7a4ebf62
Tiled map loader now working much better, rendering, layering properly.
2013-12-19 03:49:28 +00:00
photonstorm
5cf7ed4fdb
More TypeScript updates.
2013-12-18 16:56:14 +00:00
photonstorm
f991f9cee8
Tweens have a new event: onLoop.
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Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
2013-12-18 13:02:01 +00:00
photonstorm
b2c680811b
New unified Tiled loader.
2013-12-18 13:02:01 +00:00
photonstorm
50eee95c99
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
2013-12-18 00:44:04 +00:00
photonstorm
dd7ae12271
ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
2013-12-17 16:48:03 +00:00
Richard Davey
a0961f27df
Merge pull request #266 from cocoademon/physics_instability_fix
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Physics instability fix. I'm merging this in so I can test it against the updates here.
2013-12-17 04:36:38 -08:00
photonstorm
896e9af9f5
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
2013-12-17 05:07:00 +00:00
Cameron Foale
b8dbb5d125
Take dt into account for gravity calculations
2013-12-17 14:38:44 +11:00
Cameron Foale
388e42c80a
Remove invalid multiply by 60 in Phaser.ArcadePhysics.updateMotion
2013-12-17 13:45:15 +11:00
photonstorm
7917eac255
Added Matching Pairs game and updated fixed to camera example.
2013-12-16 15:16:44 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
Richard Davey
1b954066a6
Merge pull request #247 from cocoademon/trim_fix
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Switch method of using trimmed sprites to support scaling and rotation
2013-12-11 16:52:01 -08:00
photonstorm
da5d8c9272
Updated p2.js to latest build.
2013-12-11 03:20:33 +00:00
Cameron Foale
56389fcaf4
Fix riding on platforms
2013-12-11 10:25:57 +11:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
af5847e8e4
Tilemap and game core loop updates.
2013-12-09 16:40:48 +00:00
Richard Davey
2071fc22fc
Merge pull request #253 from jcd-as/dev
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fix Pixi bug (#425 ) - fix incorrect width property for multi-line Bitmap...
2013-12-09 02:01:24 -08:00
Cameron Foale
3e1207e1a3
Split world update into preUpdate and update.
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This allows moving the state.update() call to before world.update(),
meaning results of collisions checked in the state are available to
objects in their own update().
2013-12-09 15:46:02 +11:00
Josh Shepard (jcs)
8ade29d982
fix Pixi bug ( #425 ) - fix incorrect width property for multi-line BitmapText
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(Pixi has already merged the fix)
2013-12-08 09:50:21 -08:00
photonstorm
886618c056
Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
2013-12-06 04:34:27 +00:00
photonstorm
ca3c71e8f5
Added max overlap clamp.
2013-12-06 02:44:06 +00:00
photonstorm
8e289e6b7c
Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
2013-12-06 02:34:28 +00:00
photonstorm
1f513a333e
Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
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Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
ea3802a556
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
2013-12-05 18:12:16 +00:00
photonstorm
cd314cd03e
Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
2013-12-05 09:14:49 +00:00
Richard Davey
eb3d8241ca
Merge pull request #250 from cocoademon/camera_bounds_fix
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Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 01:11:59 -08:00
John
2e11801f9f
Added a fix for fullscreen scaling in firefox.
2013-12-05 07:15:50 +00:00
Cameron Foale
f6712da774
Switch Camera.setBoundsToWorld to match world.bounds instead of world
2013-12-05 16:28:17 +11:00
Cameron Foale
b48669dded
Don’t test self-collisions
2013-12-05 16:26:03 +11:00
Cameron Foale
8469a9c51e
Switch method of using trimmed sprites to support scaling and rotation
2013-12-05 14:52:26 +11:00
John
b978a2b73b
Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen.
2013-12-05 01:00:36 +00:00
photonstorm
c5c754725a
* When a Sprite is destroyed any active filters are removed as well.
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* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
2013-12-04 22:39:53 +00:00
Josh Shepard (jcs)
539dcdd18a
move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
2013-12-04 09:42:25 -08:00
photonstorm
666df67453
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
photonstorm
42c0bed502
Fixed World.scale and Group.scale.
2013-12-03 02:13:57 +00:00