phaser/src
2013-12-06 04:34:27 +00:00
..
animation Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. 2013-11-25 03:13:04 +00:00
core Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
gameobjects Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
geom Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100). 2013-12-06 01:07:25 +00:00
input Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
loader Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
math The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
net Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00
particles The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
physics Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
pixi Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children. 2013-12-05 09:14:49 +00:00
sound Heavily optimised PixiShader. 2013-11-26 05:13:56 +00:00
system Added a fix for fullscreen scaling in firefox. 2013-12-05 07:15:50 +00:00
tilemap Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
time The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
tween The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00
utils Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
Intro.js Add new Grunt build 2013-10-23 16:58:48 +02:00
IntroDocs.js Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
Phaser.js Preparing dev branch for 1.1.4 2013-11-29 19:40:28 +00:00
PixiPatch.js Fixed World.scale and Group.scale. 2013-12-03 02:13:57 +00:00