Commit graph

633 commits

Author SHA1 Message Date
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Richard Davey
aa9cac4ba8 Added refreshBody method and jsdocs 2018-02-15 01:52:01 +00:00
Richard Davey
7df00ccb6f Removed un-used properties from the Static Body
Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
2018-02-15 01:51:36 +00:00
Richard Davey
4cc7fed1dd Added World.pendingDestroy Set and process it during postUpdate. 2018-02-15 01:50:22 +00:00
Richard Davey
b36dd17430 Removed pendingDestroy and opted for easier Set iteration.
Updated Body.reset so it resets the Sprite as well, otherwise the Body remains stuck on the next update loop.
2018-02-15 01:49:55 +00:00
Richard Davey
e68329f763 Fixed version numbers 2018-02-14 19:55:00 +00:00
Richard Davey
24e8f7a119 Body.destroy is now flag based, cleared by the World.
Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00
Richard Davey
81d0a48c58 disableBody renamed disableGameObjectBody
disableBody now disables just a body object.
destroying a body sets its `pendingDestroy` flag, which is now cleared in the postUpdate method.
Group vs. Group collision has been implemented.
World.destroy properly clears down its Sets and RTrees.
2018-02-14 19:35:57 +00:00
Richard Davey
b7beea1d37 Impact bodies now remove themselves from the world when destroyed. 2018-02-14 19:34:21 +00:00
Richard Davey
b81b268b29 Matter JS bodies now have a destroy method that removes them from the world. 2018-02-14 19:33:56 +00:00
Richard Davey
c6f4a6ed43 Arcade Physics Colliders have a name property and setName method. 2018-02-14 19:33:33 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
eaca4eb462 Added jsdocs 2018-02-12 13:48:53 +00:00
Richard Davey
e448ec59f0 Added removeConstraint method. 2018-02-12 13:48:52 +00:00
Richard Davey
d421e9264e Fixed #3145 2018-02-12 13:48:49 +00:00
Richard Davey
8de078d333 Added jsdocs 2018-02-12 13:48:48 +00:00
Richard Davey
92db8cfa2c Added jsdocs and fix #3179 2018-02-12 13:48:48 +00:00
Richard Davey
d3cb0761d2 Updated jsdocs. 2018-02-09 16:52:19 +00:00
Richard Davey
2434bb187a Added jsdocs. 2018-02-09 16:52:18 +00:00
Richard Davey
c7a84a1f7a
Merge pull request #3209 from vulcanoidlogic/master
matterjs PointerConstraint.js world.events.on undefined
2018-02-09 16:51:52 +00:00
Richard Davey
5db058021f Added jsdocs. 2018-02-09 15:23:33 +00:00
Richard Davey
73833e6628 Fixed require path. 2018-02-09 15:23:12 +00:00
Greg
79b61defe6 #3200 Errors in Input Mouse Events examples 2018-02-09 00:21:08 -05:00
Richard Davey
c1b5ff885e Added jsdocs 2018-02-09 04:08:01 +00:00
Richard Davey
e0899bfa00 Added jsdocs 2018-02-09 03:44:23 +00:00
Richard Davey
91887815f6 Merged Arcade Physics methods and added jsdocs 2018-02-09 01:40:41 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
f1a25921c7 Fixed missing Pipeline component. 2018-01-30 19:16:00 +00:00
Michael Hadley
16767927cb Bug fix: setExisting -> setExistingBody 2018-01-28 08:06:05 -06:00
Michael Hadley
7acd9b0381 Tiled object parser: store points as xy objects instead of arrays
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
cbc493df98 MatterTileBody bug fix: tile -> this.tile 2018-01-26 22:31:53 -06:00
Michael Hadley
801d2e92e1 Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb.
2018-01-26 21:51:20 -06:00
Michael Hadley
ec444f876e Extend SetBody component with setExistingBody method
This makes it easy to add compound bodies to a MatterSprite/MatterImage
2018-01-26 21:50:22 -06:00
Michael Hadley
0d84860a8a Update Matter.World to render compound bodies 2018-01-26 21:50:21 -06:00
Michael Hadley
2b20c8bbfb Add matter component for inertia - useful for platformers 2018-01-25 16:05:49 -06:00
Michael Hadley
08df6b4cb0 Bug fix: wrong prop name 2018-01-25 15:34:25 -06:00
Michael Hadley
7730af643d Add better support for concave polygons to MatterTileBody 2018-01-25 15:17:33 -06:00
Michael Hadley
578fe59110 Add scale support to MatterTileBody 2018-01-25 15:17:10 -06:00
Michael Hadley
64d172546c JSDoc Matter.World#convertTilemapLayer & Matter.World#convertTiles 2018-01-25 14:04:58 -06:00
Michael Hadley
27930fb4bb JSDoc MatterTileBody 2018-01-25 13:58:03 -06:00
Michael Hadley
92fb2a9c21 Update MatterTileBody to use latest Tile API 2018-01-25 13:49:28 -06:00
Michael Hadley
a6556e9364 Expose Phaser.Physics.Matter.TileBody 2018-01-25 13:48:47 -06:00
Michael Hadley
6776b94c5b Allow Impact.Sprite#setVelocity to accept 1 parameter 2018-01-25 08:45:40 -06:00
Michael Hadley
2c1f10b0b4 setCollisionMapFromTilemapLayer - load slope mapping via object or Tiled properties 2018-01-23 22:00:01 -06:00
Michael Hadley
ccdad43920 Matter world and factory methods for creating a tile body 2018-01-21 12:53:48 -06:00