Richard Davey
fd4f45673b
Pointer.getDuration
would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444
2019-04-24 10:08:56 +01:00
Richard Davey
31c0b4f2ff
Update now always runs but only once per frame
2019-04-24 10:04:13 +01:00
Richard Davey
95b18ae6e0
Refined poll rate handling and added pluginUpdate
2019-04-24 10:03:58 +01:00
Richard Davey
43c72e23c6
Fixed issue with input events running twice
2019-04-24 09:34:40 +01:00
Richard Davey
e0255c6f0f
Docs fix
2019-04-16 17:08:19 +01:00
Richard Davey
0cfbc7917e
The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414
2019-04-08 14:39:28 +01:00
Richard Davey
0ee2442597
Bumping to 3.17.0
2019-03-07 12:31:06 +00:00
Richard Davey
341e78ce0d
Added touch Window handlers and remove handlers
2019-02-22 02:26:52 +00:00
Richard Davey
c90ae09f9f
Added window specific handlers
...
And game config option:
```
input: {
windowEvents: false
},
```
2019-02-22 02:11:13 +00:00
Richard Davey
0db663d901
More typedefs
2019-02-13 15:38:50 +00:00
Richard Davey
3938675d9f
Input typedefs
2019-02-13 14:17:36 +00:00
Richard Davey
c8439393fb
Much better keycode jsdoc handling.
2019-02-12 12:51:43 +00:00
Richard Davey
dc73993fe2
Added jsdoc version numbers
2019-02-12 12:22:25 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
3104246386
Merge pull request #4347 from rgk/patch-5
...
On mobile, have pointerup and pointerout get triggered together.
2019-02-10 21:17:24 +00:00
Richard Davey
f3f65d1437
Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
2019-02-10 17:10:13 +00:00
Robert Kowalski
6105c1a9b2
Emit pointerout always after pointerup on touch.
...
Now pointerout will always emit after pointerup.
2019-02-08 09:33:25 -05:00
Richard Davey
6cd17618b1
Moved time to getter and fixed checkDown.
2019-02-08 13:32:54 +00:00
Richard Davey
7f91956c09
Added time property and preStep.
2019-02-08 13:32:44 +00:00
Richard Davey
916a13cf9d
resetKeys doc update. Fix #4345
2019-02-07 00:31:10 +00:00
Robert Kowalski
b94f655405
Only needs to be cleared once.
...
No need for the duplicate clearing of this, and quick fix.
2019-02-06 11:38:50 -05:00
Robert Kowalski
8cd8b6f98e
Stops pointerover from being triggered if pointerup has been.
...
In 3.16.1 if you trigger pointerup and then move to another button, the past buttons pointerover event gets triggered. This clears that and stops that from happening by stopping pointerover from being triggered if pointerup has been.
2019-02-06 11:27:22 -05:00
Richard Davey
4cfa29a524
Added flag to help avoid cursor reset issue
2019-02-04 23:29:10 +00:00
Richard Davey
d04232ae54
JSDoc fixes
2019-02-04 11:45:17 +00:00
Richard Davey
348306cafb
Lots more jsdoc fixes and new documentation
2019-01-31 14:47:50 +00:00
Richard Davey
3d5d84c01f
Stop listener
2019-01-29 23:22:29 +00:00
Richard Davey
1c0acc2342
Needs to listen for the PROCESS event, plus emit keydown_
as well.
2019-01-29 23:21:54 +00:00
Richard Davey
fb0c4af780
Trim the keycodes
2019-01-29 23:21:34 +00:00
Richard Davey
eb78cf90c6
Swapped to using the Scene iteration approach instead of an event, as it fixes the issue with Scene ordering and global priority. Fix #4327 #4321
2019-01-29 01:05:27 +00:00
Richard Davey
aa967cdbc0
Removed process listener.
2019-01-29 01:04:09 +00:00
Richard Davey
6d77884b92
Removed un-needed methods and reset keys on focus loss. Fix #4134
2019-01-24 11:55:34 +00:00
Richard Davey
508df48512
Apply buttons check in move handler too.
2019-01-23 23:17:52 +00:00
Richard Davey
67679f58f6
Return actual booleans from button checks and reset buttons to zero correctly.
2019-01-23 23:00:29 +00:00
Richard Davey
8111d8062e
Pointer.up
and Pointer.down
now use a hasOwnProperty
check for the existance of the buttons property on the event, causing it to be set even if equal to zero, which it is when there are no buttons down
2019-01-23 22:34:48 +00:00
Richard Davey
b3bc1cebfd
Support the Input Manager useQueue flag.
2019-01-23 15:51:42 +00:00
Richard Davey
b60a2df8ad
Refactor of the Input Manager to allow for direct DOM Event dispatching.
2019-01-23 15:51:26 +00:00
Richard Davey
9651d4dba1
New Input Manager process event.
2019-01-23 15:50:57 +00:00
Richard Davey
fb5882f078
Updated docs
2019-01-23 15:29:23 +00:00
Richard Davey
1eccff1e3b
Fixed jsdoc links and markdown bullet lists
2019-01-18 15:20:56 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
1d85795360
Listen for the new Events
2019-01-17 11:31:22 +00:00
Richard Davey
f934066864
Added Key Events.
2019-01-17 11:17:25 +00:00
Richard Davey
dde0233efd
Added Gamepad Events
2019-01-17 10:35:13 +00:00
Richard Davey
c3ab9ddee3
Added Input Manager events
2019-01-17 10:35:02 +00:00
Richard Davey
e4902e3b2c
Removed old event docs
2019-01-17 10:34:41 +00:00
Richard Davey
e364b64a57
Added the rest of the input events!
2019-01-16 13:12:07 +00:00
Richard Davey
01905f0cb6
Added lots of the Input Events
2019-01-16 12:13:30 +00:00
Richard Davey
078d0c0e1d
Added new EventData typedef
2019-01-16 12:13:14 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
e882218fc4
Renamed boot to core and updated events accordingly
2019-01-15 16:17:04 +00:00
Richard Davey
d161c7f253
Corrected jsdocs
2019-01-11 19:16:43 +00:00
Richard Davey
9bed15bc53
Moving lots of functionality to the Scale Manager
...
* `InputManager.scaleManager` is a new property that is a reference to the Scale Manager. This is populated in the `boot` method.
* The `InputManager.transformX` method has been removed. This is now available in the ScaleManager.
* The `InputManager.transformY` method has been removed. This is now available in the ScaleManager.
* The `InputManager.scale` property has been removed. This is now available in the ScaleManager under `displayScale`.
* The `InputManager.resize` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.updateBounds` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.getOffsetX` method has been removed as it's no longer required.
* The `InputManager.getOffsetY` method has been removed as it's no longer required.
* The `InputManager.getScaleX` method has been removed as it's no longer required.
* The `InputManager.getScaleY` method has been removed as it's no longer required.
2019-01-11 12:12:06 +00:00
Richard Davey
21c9326e07
Change when dragState is populated. Fix #4278
2019-01-05 10:03:11 +00:00
Richard Davey
730c84e3e3
Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249
2019-01-04 16:34:59 +00:00
Richard Davey
9a7058915c
Removed dragState
property.
2019-01-04 16:34:53 +00:00
Richard Davey
36f08d83e6
The processDomCallbacks
method in the Input Manager wasn't correctly clearing the once
arrays. Responsibility for this has now been passed to the queue methods queueTouchStart
, queueTouchMove
, queueTouchEnd
, queueMouseDown
, queueMouseMove
and queueMouseUp
. Fix #4257
2019-01-04 14:03:21 +00:00
Richard Davey
7aabb98b8e
Re-enabled IM
2018-12-18 17:29:15 +00:00
Richard Davey
b8fbd0d2c0
keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not.
2018-12-12 16:50:04 +00:00
Richard Davey
50502cfb63
Added emitOnRepeat boolean
2018-12-07 19:28:25 +00:00
Richard Davey
1df20f9070
Keyboard events can now be blocked on a local or global level.
2018-12-06 11:35:16 +00:00
Richard Davey
715e6d3c15
Added key capturing methods.
2018-12-05 16:07:47 +00:00
Richard Davey
114d61cf59
Added capture handling and event queue.
2018-12-05 16:02:29 +00:00
Richard Davey
97805afab0
Input Manager now creates Keyboard Manager.
2018-12-05 16:01:39 +00:00
Richard Davey
7431f0a621
No longer required.
2018-12-05 15:58:53 +00:00
Richard Davey
dd051ddc03
Added event handlers and event emitter.
2018-12-05 15:58:44 +00:00
Richard Davey
606a3832c1
Moving to a global keyboard manager for the DOM events.
2018-12-05 11:16:45 +00:00
Richard Davey
1b28080575
Added pointerupoutside
and pointerdownoutside
events.
2018-11-29 13:44:42 +00:00
Richard Davey
5b5b83d269
Added downElement and upElement properties
2018-11-29 13:44:18 +00:00
Richard Davey
a065bf1b46
Added global touchstart handler.
2018-11-29 13:42:40 +00:00
Richard Davey
b8f7ecb317
Removed Vec2 and added global handlers with capture tests.
2018-11-29 13:42:26 +00:00
Richard Davey
f2de618b24
Touch Manager will now handle focus events as well.
2018-11-28 13:13:44 +00:00
Richard Davey
5623515c41
Mouse Manager will track over and out states and auto focus.
2018-11-28 13:13:25 +00:00
Richard Davey
4b50065dfd
Touch Manager will track over and out canvas states.
2018-11-28 13:11:13 +00:00
Richard Davey
4a312f16db
Input Plugin will now emit a gameover
or gameout
event and has an isOver
property.
2018-11-28 13:10:54 +00:00
Richard Davey
0d2197d9f7
Added new isOver property and method handlers.
2018-11-28 13:10:25 +00:00
Richard Davey
524892f095
Fixed angle value and facing direction
2018-11-26 15:42:53 +00:00
Richard Davey
a74616b090
Added getDistanceX and getDistanceY
2018-11-26 15:35:18 +00:00
Richard Davey
41e64b9f53
Added time property, getDistance, getDuration and getAngle.
2018-11-26 13:11:24 +00:00
Richard Davey
d2cb4a4006
Pass the time to Pointer.reset
2018-11-26 13:10:54 +00:00
Richard Davey
b437efa642
Removed un-used function
2018-11-26 11:29:13 +00:00
Richard Davey
f51de18bb2
Updated docs and added quick bail-out clause
2018-11-26 11:27:02 +00:00
Richard Davey
93a76475ea
The Input Plugin was emitting a preUpdate
event, with the capital U, instead of preupdate
. This has now been corrected. Fix #4185
2018-11-26 11:13:25 +00:00
Richard Davey
d596fbd8c0
Added distance property.
2018-11-24 13:04:14 +00:00
Richard Davey
f6efccb29a
Added motionFactor property.
2018-11-24 12:52:20 +00:00
Richard Davey
c32a69acaf
Added midPoint and updateMotion calculations
2018-11-24 12:47:19 +00:00
Richard Davey
0f97be3624
Restored pointer smoothing
2018-11-24 12:47:01 +00:00
Richard Davey
390f34c8d9
Removed test code
2018-11-24 12:46:49 +00:00
Richard Davey
51a9b3bd4a
Recording positon tests
2018-11-23 19:06:59 +00:00
Richard Davey
21fa1960f3
Testing delta store
2018-11-23 19:06:47 +00:00
Richard Davey
b9fb1ddbf4
Added call to updateMotion
2018-11-23 18:58:13 +00:00
Richard Davey
1650857878
Removed debug tests
2018-11-23 16:26:49 +00:00
Richard Davey
370ccb6854
Removed debug properties.
2018-11-23 16:25:31 +00:00
Richard Davey
69a0dcc9cf
Remove debug data.
2018-11-23 16:23:47 +00:00
Richard Davey
d6bee1bbd1
Working through event debugging - don't pull this version unless you want logs everywhere!
2018-11-22 17:18:31 +00:00
Richard Davey
7c00bd4dc8
Added Pointer.velocity and Pointer.angle as they're so common for gesture calculations.
2018-11-20 17:03:22 +00:00
Richard Davey
0c43da0211
Fixed jsdoc link, added smooth factor setter and updated transformPointer
method.
2018-11-19 15:31:06 +00:00
Richard Davey
57084cb65e
Added Pointer.smoothFactor
property, and pass new boolean to input manager.
2018-11-19 15:30:42 +00:00
Richard Davey
578158cfcb
Updated docs
2018-11-13 17:04:31 +00:00
Richard Davey
8de7973c92
Added new captures array.
2018-11-13 15:09:18 +00:00
Richard Davey
837cc4e86d
Swapped hit area size detection priority
2018-11-12 23:19:49 +00:00