Richard Davey
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7ff4c5958b
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Fire particle from follower position. Fix #5437
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2020-12-14 11:46:19 +00:00 |
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Richard Davey
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675e83e539
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Fix inverted RenderTexture snapshot. Fix #5445
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2020-12-14 10:52:05 +00:00 |
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Richard Davey
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b270833891
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Update CHANGELOG-v3.50.md
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2020-12-14 10:37:03 +00:00 |
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Richard Davey
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2a49b4aa80
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The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439
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2020-12-14 10:37:00 +00:00 |
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Richard Davey
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2e05983958
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Update CHANGELOG-v3.50.md
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2020-12-14 10:15:23 +00:00 |
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Richard Davey
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33253a7469
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Fixed version numbers and JSDocs. #5274
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2020-12-14 10:11:30 +00:00 |
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Richard Davey
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dde5b250e3
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Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
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2020-12-14 10:00:33 +00:00 |
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Richard Davey
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1d58620e35
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Don't render debug if not orthogonal #5447
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2020-12-14 09:48:29 +00:00 |
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Richard Davey
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f5376b20a4
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BitmapText Drop Shadow working. Fix #5446
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2020-12-14 09:34:32 +00:00 |
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Richard Davey
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5a532da7bf
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Disable scissor before clearing.
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2020-12-14 09:08:28 +00:00 |
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Richard Davey
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c83622d349
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Always return polygon, even if points <= 2.
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2020-12-14 09:03:35 +00:00 |
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Richard Davey
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0cd192eec8
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Swapped for Color component. Fix #5435
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2020-12-11 15:56:21 +00:00 |
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Richard Davey
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7a3bb23a9a
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New build of the Spine Plugin
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2020-12-11 13:43:05 +00:00 |
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Richard Davey
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1a65f50a25
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
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Richard Davey
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297c44595a
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Enforce this on Container children only
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2020-12-11 13:19:26 +00:00 |
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Richard Davey
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1d56c360af
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Fixed docs and ended batch if rendering.
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2020-12-11 13:13:28 +00:00 |
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Richard Davey
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cdad93e0ca
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Pass the container to willRender
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2020-12-11 13:13:08 +00:00 |
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Richard Davey
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06155cb06a
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Updated docs
|
2020-12-11 13:12:57 +00:00 |
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Richard Davey
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69a7d5f756
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No need to vertically flip any longer. Fix #5428
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2020-12-11 12:42:26 +00:00 |
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Richard Davey
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166c333d13
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Should rebind shaders too
|
2020-12-11 12:41:48 +00:00 |
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Richard Davey
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ab1646c2a0
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Update BaseCamera.js
|
2020-12-11 12:41:35 +00:00 |
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Richard Davey
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9412a93fdb
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Remove log
|
2020-12-11 11:46:28 +00:00 |
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Richard Davey
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59e89fa788
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
|
2020-12-11 11:44:21 +00:00 |
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Richard Davey
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519afd031b
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Fixed Camera Fade Effect check. Fix #5438
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2020-12-11 11:29:16 +00:00 |
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Richard Davey
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32440cb238
|
Defaults to renderer aspect ratio to help with issues like #5444
|
2020-12-11 11:05:47 +00:00 |
|
Richard Davey
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af665ed7bb
|
Update CHANGELOG-v3.50.md
|
2020-12-11 11:05:24 +00:00 |
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Richard Davey
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69f4a6d8fb
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Added getAspectRatio method
|
2020-12-11 11:05:20 +00:00 |
|
Richard Davey
|
e4be6dbc90
|
Fixed JSDocs and removed unused method
|
2020-12-11 10:33:53 +00:00 |
|
Richard Davey
|
277bf6b2d8
|
Update CHANGELOG-v3.50.md
|
2020-12-11 10:26:18 +00:00 |
|
Richard Davey
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11990bccb4
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Added global projection matrix back and removed events
|
2020-12-11 10:26:15 +00:00 |
|
Richard Davey
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0d67548343
|
Compare projection matrix with renderer
|
2020-12-11 10:24:47 +00:00 |
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Richard Davey
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8839007e0f
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Update the projection matrix on bind
|
2020-12-11 10:24:27 +00:00 |
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Richard Davey
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dbae58368d
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Removed event as no longer required
|
2020-12-11 10:24:15 +00:00 |
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Richard Davey
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27da1dfa4b
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Clear just the color buffer
|
2020-12-11 10:24:05 +00:00 |
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Richard Davey
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1857c3f2da
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Send dimensions and reset scissors
|
2020-12-10 18:07:41 +00:00 |
|
Richard Davey
|
7acbd816f3
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Added new Projection Update event and respond to it
|
2020-12-10 18:07:25 +00:00 |
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Richard Davey
|
4f5cedde03
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Better method name. Reset once done.
|
2020-12-10 16:58:34 +00:00 |
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Richard Davey
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f1dbea4ead
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beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
|
2020-12-10 16:55:00 +00:00 |
|
Richard Davey
|
21b968363c
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Don't resize if already same size. Better binding handling.
|
2020-12-10 16:53:48 +00:00 |
|
Richard Davey
|
2be3b7aa59
|
Fixed typos
|
2020-12-10 16:53:26 +00:00 |
|
Richard Davey
|
73a0c9d2ce
|
Remove unused code
|
2020-12-09 18:04:53 +00:00 |
|
Richard Davey
|
e03c514b03
|
Fixed WebGL erase mode
|
2020-12-09 15:55:11 +00:00 |
|
Richard Davey
|
197aa9df0f
|
Update WebGLRenderer.js
|
2020-12-09 15:55:02 +00:00 |
|
Richard Davey
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edbef4a04a
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Added eraseMode parameter
|
2020-12-09 15:54:56 +00:00 |
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Richard Davey
|
16d4d11939
|
Final fixes to blitFrame
|
2020-12-09 15:20:09 +00:00 |
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Richard Davey
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1cb6d525be
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New blitFrame working. Now to adjust when src > target height.
|
2020-12-09 14:08:24 +00:00 |
|
Richard Davey
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daadb7d5b6
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Fixed way in which custom vertices are defined in the config
|
2020-12-09 12:18:16 +00:00 |
|
Richard Davey
|
827851d02c
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Update RenderTexture.js
|
2020-12-08 17:54:37 +00:00 |
|
Richard Davey
|
c7a886103a
|
Update CHANGELOG-v3.50.md
|
2020-12-08 17:38:46 +00:00 |
|
Richard Davey
|
0c4eec0fd9
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Now using new Render Target approach (texture blend still need to be added)
|
2020-12-08 17:38:42 +00:00 |
|