Commit graph

231 commits

Author SHA1 Message Date
Chris Andrew
dca9f11f0f Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Richard Davey
103e0c8727 Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero 2018-04-26 13:02:13 +01:00
Richard Davey
44314845f5
Merge pull request #3564 from wtravO/master
Added array shuffle method to RDG
2018-04-26 12:38:19 +01:00
Daniel
78d1c566ef Fix comment alignment 2018-04-25 20:25:29 +10:00
Daniel
9f8d87c23f Fill some description tags in Vector2.js. Fixed some descriptions.
Filled for:
setFromObject
constructor
2018-04-25 20:10:49 +10:00
Daniel
1f50bbd221 Filled many description tags for methods in Vector2.
These include:
reset,dot, normalize, lengthSq, length, distance, distanceSq, negate,
divide, multiply, add, subtract, scale, angle, equals, setTo, set, copy,
clone
2018-04-24 17:40:51 +10:00
Daniel
f347af853f Fix grammar in return statement description DegToRad.js 2018-04-24 16:29:51 +10:00
Daniel
529c35adda Update return statement description in RadToDeg 2018-04-24 16:27:19 +10:00
Daniel
516c8cb29d Update return statement description in DegToRad 2018-04-24 16:26:47 +10:00
Daniel
bad01055e1 Fill description tags in IsEven.js 2018-04-24 16:23:42 +10:00
Daniel
ce4702cbc2 Fill all description tags in RoundAwayFromZero.js 2018-04-24 16:23:26 +10:00
Daniel
bea966f646 Fill in remaining description tags for Within.js 2018-04-24 16:22:52 +10:00
Daniel
2fbb29f79a Fill all description tags in Rotate.js 2018-04-24 16:22:05 +10:00
Daniel
31ed7f7673 Fill all description tags in TadToDeg.js 2018-04-24 13:48:11 +10:00
Daniel
c119d570ee Fill all description tags in DegToRad.js 2018-04-24 13:47:55 +10:00
Daniel
96d1b691fa Add full stop to docs 2018-04-22 17:07:55 +10:00
Daniel
0e3c1064c9 Actually fill in the doc tags, instead of commiting the wrong thing 2018-04-22 17:04:11 +10:00
Daniel
0a422fce0c Add full stops at the end of doc sentences 2018-04-22 17:03:47 +10:00
Daniel
d67559debc Fill all description tags for Phaser.Math.Difference 2018-04-22 17:00:03 +10:00
Daniel
ea1d01b325 Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:59:44 +10:00
Daniel
9701d68af2 Fill all description tags for Phaser.Math.FloatBetween 2018-04-22 16:59:25 +10:00
Daniel
d7c5d8951a Fill all description tags for Phaser.Math.Factorial 2018-04-22 16:53:35 +10:00
Richard Davey
c37c6365d3 The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576 2018-04-16 16:07:52 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Travis O'Neal
620585a57c Added array shuffle method 2018-04-13 14:23:48 -04:00
Richard Davey
34b236df41 Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point. 2018-04-05 11:24:56 +01:00
Evan Cobb
6d7b28db04
Fleshing out docs 2018-04-02 11:03:23 -05:00
Evan Cobb
7153548c36
Update LinearInterpolation.js 2018-04-02 10:54:46 -05:00
orblazer
ed1f2a7011 Fix wrong types 2018-03-22 13:51:30 +01:00
orblazer
11845f9d6d Fix "object" types on Physics and Math 2018-03-21 14:15:25 +01:00
orblazer
c5d4c0a9d2 Fix Vector2 types 2018-03-20 23:51:54 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
7e05b333a0 Fix multiple types on Math 2018-03-20 16:06:30 +01:00
orblazer
679253f591 Update JSDoc on Math 2018-03-19 13:06:46 +01:00
Richard Davey
4fe6a25117 Added jsdoc data types 2018-03-19 11:25:46 +00:00
samme
9234fd1d4f Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
Fixes #3323
2018-03-04 22:09:29 -08:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
375db253f2 Quadratic Curve updates
* Quadratic Bezier Interpolation has been added to the Math.Interpolation functions
* A new Quadratic Bezier Curve class has been added, expanding the available Curve types
* Path.quadraticBezierTo allows you to add a Quadratic Bezier Curve into your Path.
2018-03-05 01:15:18 +00:00
Richard Davey
af8f8739ba
Merge pull request #3307 from RiCoTeRoX/curves-quadratic
Add quadraticBezier to API
2018-03-05 00:20:43 +00:00
danny
af3e47ce4b Fix on P0 vector 2018-03-02 20:16:11 -03:00
danny
db6039bf4f Add quadraticBezier to API 2018-03-02 17:42:12 -03:00
migiyubi
2f239de66a
Correct JSDoc 2018-03-02 19:35:01 +09:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness 2018-03-01 19:57:16 +09:00
Richard Davey
26f0578261 jsdoc fixes 2018-02-22 01:07:30 +00:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4 Fuzzy.Floor had an incorrect method signature. 2018-02-16 18:43:52 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Richard Davey
11aff17e0d Added Vector2.ZERO const for a handy zero vec2 reference. 2018-02-15 01:49:11 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
b0529c79f8 Moved un-used class 2018-02-10 02:20:36 +00:00
Richard Davey
ea52b2e12c Updated jsdocs 2018-02-07 21:58:23 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
203a0ee98c Added jsdocs 2018-01-31 17:48:30 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a6dbacbc20 Added jsdocs. 2018-01-26 12:43:51 +00:00
Richard Davey
3ba739756c Added jsdocs. 2018-01-26 06:19:27 +00:00
Richard Davey
8d97b1a46a Removed the MinMax classes. 2018-01-26 06:19:19 +00:00
yp
242471beb9 Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used 2018-01-12 02:18:36 +02:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
346fbc2cbd Blitter + Bob now rendering and updating fully. 2016-11-15 01:57:42 +00:00
photonstorm
c836d4bfbd PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
eda4961c06 Math.getNextPowerOfTwo will get the next power of two for the given value.
Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
2016-09-28 13:48:08 +01:00
Richard Davey
a16e6e92ff Tidying up the formatting #2760 2016-09-26 21:02:36 +01:00
James Lowrey
ff75721507 minor docs fixes from last commit 2016-09-14 18:31:21 -07:00
James Lowrey
a6302cdd9a fixed between() docs and updated it to accept negative numbers, default values, and auto-orders min/max parameters if they're input wrong. Added a random() function that does the same but returns floats instead of integers 2016-09-14 18:25:58 -07:00
Richard Davey
a532f7b2c4 Optimised Math.getShortestAngle. 2016-07-29 03:58:25 +01:00
Richard Davey
688752c5de Math.getShortestAngle will return the shortest angle between the two given angles. Angles are in the range -180 to 180, which is what Sprite.angle uses. So you can happily feed this method two sprite angles, and get the shortest angle back between them (#2494) 2016-07-29 03:39:51 +01:00
Richard Davey
19e609185a Math.rotateToAngle takes two angles (in radians), and an interpolation value, and returns a new angle, based on the shortest rotational distance between the two. 2016-07-25 00:39:38 +01:00
photonstorm
c34c7bae4e Docs updates. 2016-07-08 12:04:28 +01:00
photonstorm
93b1f3eba1 Math.between will return a value between the given min and max values. 2016-06-03 16:18:35 +01:00
Richard Davey
358cc6b8d0 Merge pull request #2428 from EJanuszewski/radToDeg-typo
Fix typo in Math radToDeg description
2016-04-13 14:18:18 +01:00
photonstorm
b9fab96471 Improved docs. 2016-04-09 00:25:56 +01:00
photonstorm
b162ca4d51 Improved Math.clamp and docs. 2016-04-07 16:14:44 +01:00
photonstorm
f40cfbe2ae 2015 - 2016. 2016-04-04 22:16:16 +01:00
Edward Januszewski
a9e4d956b3 Fix typo in Math radToDeg description 2016-03-29 21:14:55 +01:00
Taylan Kasap
1310daa9af Added RandomDataGenerator.sign (returns -1 or +1) 2016-02-07 14:25:19 +02:00
Richard Davey
4143b3f3ae rnd check fix. 2015-09-19 11:58:25 +01:00
Richard Davey
96de58cc5f Added lots more info to the jsdocs and tidied up the code for #2056 2015-09-19 11:50:26 +01:00
luckylooke
63f5df9c65 Feature: Allow random generator to get/set state 2015-09-07 21:47:36 +02:00
photonstorm
f0d7da1c56 Removed RND.float as it's a reserved word :(
Fixed jshint errors.
2015-08-27 19:28:01 +01:00
photonstorm
ddcc46124c RandomDataGenerator.float is a new alias for the method 'realInRange' and takes the same arguments. 2015-08-27 14:57:23 +01:00
Richard Davey
a1bd35fc35 Tidied up formatting and improved jsdocs. 2015-08-26 19:13:46 +01:00
Rusty Rountree
f017db806a Phaser.Math.fuzzyCeil and Phaser.Math.fuzzyFloor should not return boolean values as stated in @return section of the comments 2015-08-25 04:06:06 -05:00
Rusty Rountree
92bac852c8 Optimize the average function in math.js 2015-08-25 02:16:31 -05:00
photonstorm
f15fe6706c All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
photonstorm
1b5da312d0 RandomDataGenerator.weightedPick has been tweaked slightly to allow for a more even distribution of weights. It still favors the earlier array elements, but will accurately include 'distance' elements as well (thanks @gingerbeardman #1751) 2015-07-08 17:20:36 +01:00
Richard Davey
ae08b9ac02 Text tab support working. Now to add varying tab sizing. 2015-07-07 23:31:44 +01:00
photonstorm
102c74e121 Deprecated the following:
* Camera.screenView
* ScaleManager.maxIterations
* ScaleManager.enterPortrait (see onOrientationChange)
* ScaleManager.enterLandscape (see onOrientationChange)
* ScaleManager.enterFullScreen (see onFullScreenChange)
* ScaleManager.leaveFullScreen (see onFullScreenChange)
* ScaleManager.fullScreenFailed (see onFullScreenError)
* ScaleManager.checkResize
* ScaleManager.checkOrientation
* ScaleManager.setScreenSize (see updateLayout)
* ScaleManager.setSize (see reflowCanvas)
* ScaleManager.checkOrientationState (see reflowCanvas)
* ScaleManager.orientation (see screenOrientation)
* Gamepad.disabled (see enabled)
* Input.currentPointers (see totalActivePointers)
* Input.disabled (see enabled)
* Keyboard.disabled (see enabled)
* Mouse.disabled (see enabled)
* Mouse.mouseMoveCallback (see Input.addMoveCallback)
* MSPointer.disabled (see enabled)
* Touch.disabled (see enabled)
* Cache.getUrl (see getURL)
* Math.truncate (see Math.trunc)
* Math.snapToInArray (see Phaser.ArrayUtils.findClosest)
* Math.interpolateFloat (see Math.linear)
* Math.normalizeLatitude (use Phaser.Math.clamp(lat, -90, 90))
* Math.normalizeLongitude (use Phaser.Math.wrap(lng, -180, 180))
* Math.chanceRoll (use Phaser.Utils.chanceRoll)
* Math.numberArray (use Phaser.ArrayUtils.numberArray)
* Math.numberArrayStep (use Phaser.ArrayUtils.numberArrayStep)
* Math.limitValue (use Phaser.Math.clamp)
* Math.randomSign (use Phaser.Utils.randomChoice(-1, 1))
* Math.angleLimit (use Phaser.Math.clamp)
* Math.getRandom (use Phaser.ArrayUtils.getRandomItem)
* Math.removeRandom (use Phaser.ArrayUtils.removeRandomItem)
* Math.floor (use Math.trunc)
* Math.ceil (use Phaser.Math.roundAwayFromZero)
* Math.shift (use Phaser.ArrayUtils.rotate)
* Math.shuffleArray (use Phaser.ArrayUtils.shuffle)
* Math.distanceRounded (do the rounding locally)
* Canvas.getOffset (see Phaser.DOM.getOffset)
* Canvas.getAspectRatio (see Phaser.DOM.getAspectRatio)
* TilemapLayer.tileColor (use TilemapLayer.debugSettings.missingImageFill)
* Phaser.ArrayList alias removed, now use Phaser.ArraySet
* Utils.transposeArray (see Phaser.ArrayUtils.transposeMatrix)
* Utils.rotateArray (see Phaser.ArrayUtils.rotateMatrix)
* Utils.shuffle (see Phaser.ArrayUtils.shuffle)
2015-06-17 03:14:31 +01:00
photonstorm
04a25c5d9b Small fix + jsdoc update. 2015-06-17 01:04:55 +01:00
photonstorm
5a91f85b1f Typo. 2015-05-19 16:57:36 +01:00
Richard Davey
4431e72711 Merge pull request #1770 from jeremyosborne/distsq
Fix for #1761: [Feature Request] Add Math.distanceSq().
2015-05-19 16:14:57 +01:00
Rodrigo Silveira
ce7bcb2243 Return actual boolean value instead of 1
This is particularly helpful when doing === comparisons. Now isOdd is
  consistent with isEven, which returns actual boolean values as well.
2015-05-13 05:59:34 -03:00
Jeremy Osborne
61f24f1719 Fix for #1761: [Feature Request] Add Math.distanceSq(). Also, first attempt at a pull request for Phaser. 2015-04-28 10:03:35 -07:00
photonstorm
3f30a3d0d2 jsdocs updates. 2015-03-23 10:11:39 +00:00
photonstorm
a69e53f901 Copyright date change. 2015-02-25 03:36:23 +00:00
photonstorm
01a23b7d91 Tween.to now correctly accepts arrays are destination values, which makes the Tween interpolate through each value specified in the array using the defined Tween.interpolation method (see new example, thanks @FridayMarch26th #1619)
Tween.interpolationFunction was using the incorrect context to invoke the function. This is now defined in `TweenData.interpolationFunctionContext` and defaults to `Phaser.Math`. If you provide your own interpolation function then please adjust the context accordingly (thanks @FridayMarch26th #1618)
2015-02-16 12:23:54 +00:00
photonstorm
689501c15c Phaser.Point.angleSq removed. It didn't work so any code relying on it would be broken, and it's unclear what it was meant for (thanks @nextht #1396) 2015-01-05 13:00:07 +00:00