Richard Davey
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a6447cd6b0
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Updated docs and change log
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2019-01-04 13:33:56 +00:00 |
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Richard Davey
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f4f4512d0f
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Fixed Math.RND assignment. Fix #4197.
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2018-12-13 13:09:14 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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64d2b26398
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Tidied up the control flow
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2018-11-23 18:58:01 +00:00 |
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Richard Davey
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dbdfb0e95c
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RandomDataGenerator.shuffle has been fixed to use the proper modifier in the calculation, allowing for a more even distribution
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2018-11-21 11:23:48 +00:00 |
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Richard Davey
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f95f611c1f
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Added CounterClockwise helper function
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2018-10-26 19:38:51 +01:00 |
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Richard Davey
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6b34ef0e4f
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Added translateXYZ and scaleXYZ
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2018-10-24 23:46:27 +01:00 |
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Richard Davey
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d3b573a615
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MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
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2018-10-24 14:08:49 +01:00 |
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Richard Davey
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07bb619c5e
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Added jsdocs
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2018-10-19 16:14:51 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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e297b3272e
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Added hundreds of new jsdoc descriptions
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2018-10-01 11:35:01 +01:00 |
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Richard Davey
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818a28073f
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Added jsdocs
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2018-09-28 11:04:19 +01:00 |
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Richard Davey
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91f7e27ae8
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Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
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2018-08-29 16:10:48 +01:00 |
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Richard Davey
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3cc17f5c97
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The RandomDataGenerator will now create a default random seed if you instantiate your own version of the class (instead of using Phaser.Math.RND ) and don't provide a seed for it
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2018-08-21 14:06:41 +01:00 |
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Chris Andrew
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f46bd2cacd
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Fixed documentation for a Vector2 constructor parameter and its ZERO constant.
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2018-08-17 00:18:26 +01:00 |
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Richard Davey
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eff01adbc9
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Added divide argument to the Snap methods.
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2018-08-03 00:34:11 +01:00 |
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Richard Davey
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7ccd469048
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Updated the jsdocs.
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2018-07-25 00:18:45 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Chris Andrew
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c2bfc52987
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Documented the majority of the Geom Line functions.
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2018-06-21 18:13:56 +01:00 |
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Chris Andrew
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e140640583
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Minor punctuation fix for Vector distanceSq() method descriptions.
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2018-06-14 15:12:10 +01:00 |
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Chris Andrew
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ee6f48b10c
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Fixed an incorrect usage of Math.abs() in Quaternion.calculateW() (thanks @qxzkjp).
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2018-05-31 18:05:31 +01:00 |
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Chris Andrew
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40ba9a2ddf
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Improved descriptions for Quaternion.conjugate() and Quaternion.calculateW().
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2018-05-31 17:55:07 +01:00 |
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Chris Andrew
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56b43c5cc0
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Improved Quaternion.conjugate() description.
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2018-05-31 17:42:57 +01:00 |
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Chris Andrew
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e52e9ff8ec
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Documented a few more Matrix descriptions. Fixed Matrix4.makeRotationAxis().
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2018-05-31 17:32:25 +01:00 |
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Chris Andrew
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0fdb7fcab6
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Documented SinCosTableGenerator and a few more easing parameters.
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2018-05-31 16:29:42 +01:00 |
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Chris Andrew
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dad6b78c9b
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Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside.
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2018-05-31 15:17:59 +01:00 |
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Chris Andrew
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05f55dc5ed
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Minor parameter renaming for SmoothStep interpolation functions.
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2018-05-24 19:06:57 +01:00 |
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Chris Andrew
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2e0b50ee90
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Simplified implementations of SmoothStepInterpolation and SmootherStepInterpolation.
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2018-05-24 18:55:24 +01:00 |
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Chris Andrew
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2f3c35c5b5
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Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
Improved documentation consistency of SmoothStep, SmootherStep, SmoothStepInterpolation and SmootherStepInterpolation.
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2018-05-24 18:48:12 +01:00 |
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Chris Andrew
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f38a0683ff
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Updated SmoothStep and SmootherStep documentation. Fixed lint errors.
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2018-05-24 18:11:18 +01:00 |
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Chris Andrew
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424b5d72cd
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Added SmootherStep interpolation function.
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2018-05-24 18:02:53 +01:00 |
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Richard Davey
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603483ee69
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-05-24 17:30:31 +01:00 |
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Richard Davey
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bed3968ff7
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Added SmoothStep interpolation function
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2018-05-24 17:04:02 +01:00 |
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Richard Davey
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2684e7d988
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Updated docs and added native clamping
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2018-05-24 17:03:42 +01:00 |
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Chris Andrew
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e6d1df56cd
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Started documenting Matrix3 and Matrix4.
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2018-05-24 16:41:59 +01:00 |
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Chris Andrew
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3a56fc32f7
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Described all easing functions.
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2018-05-24 15:44:49 +01:00 |
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Chris Andrew
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1aeb8327e7
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Started documenting Math.Easing functions.
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2018-05-24 13:33:47 +01:00 |
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Chris Andrew
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313ae38bb1
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Improved Math.Angle function documentation.
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2018-05-24 13:14:04 +01:00 |
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Chris Andrew
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1c94c3d4d6
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Documented a few more Phaser.Math functions.
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2018-05-24 12:59:27 +01:00 |
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Chris Andrew
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c9d82c9ebd
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Documented Math.Snap functions.
Adapted from Phaser CE documentation.
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2018-05-24 12:15:37 +01:00 |
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Chris Andrew
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5e374b29dc
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Elaborated fuzzy math function descriptions.
Finished up pow2 and RandomDataGenerator descriptions.
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2018-05-24 12:06:44 +01:00 |
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Chris Andrew
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0f9bfc62f8
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Documented Math.Distance, Math.Fuzzy and Math.Interpolation.
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2018-05-24 11:40:53 +01:00 |
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Chris Andrew
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4726b8f2eb
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Merge pull request #3696 from hexus/documentation
Phaser.Math Documentation
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2018-05-23 18:49:29 +01:00 |
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Chris Andrew
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03fee98511
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Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture.
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2018-05-23 18:37:32 +01:00 |
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Chris Andrew
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8c3a9ea42b
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Documented Math.Angle functions and Math.Wrap.
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2018-05-23 17:42:54 +01:00 |
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Richard Davey
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182015bdbc
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Merge pull request #3695 from wtravO/master
Fixed JSDoc error in RND.shuffle param
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2018-05-23 15:30:42 +01:00 |
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Travis O'Neal
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87d1621bfc
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Fixed JSDoc error in shuffle param
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2018-05-23 10:17:07 -04:00 |
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Chris Andrew
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01d45f5d83
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Documented most of Vector4. Improved documentation consistency between Vector classes.
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2018-05-23 15:00:03 +01:00 |
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Chris Andrew
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c9d17fb9c7
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Implemented Vector3.setTo() (alias for set()).
Fixed some documentation mistakes. Removed appropriate TODO.
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2018-05-23 12:19:31 +01:00 |
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Chris Andrew
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d8163439a1
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Documented most of Vector3. Improved Vector2 documentation.
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2018-05-23 12:15:16 +01:00 |
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