Jower
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05a06b28c0
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Fix incorrect and unnecessary uses of closePath
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2017-11-03 13:45:55 +01:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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Richard Davey
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01df434a72
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Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
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2017-09-13 14:17:38 +01:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Richard Davey
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64dafcca35
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Fixed width and height properties for Dynamic Bitmap Text
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2017-08-17 01:56:43 +01:00 |
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Richard Davey
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1fe9a658e7
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Fixed bug that stopped it rendering. Also added in new color data component.
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2017-08-17 01:20:15 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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photonstorm
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063a28cd33
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Updated to new Bitmap Text object structure.
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2017-07-24 14:09:44 +01:00 |
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photonstorm
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0ec5320e8d
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Removed align argument.
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2017-07-24 14:08:13 +01:00 |
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photonstorm
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7a9f80e4df
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Bitmap Text renderer now uses tint component values.
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2017-07-24 14:07:59 +01:00 |
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photonstorm
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fb713ab5ec
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Added tint component to Bitmap Text.
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2017-07-24 14:07:38 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Felipe Alfonso
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d48237f0b3
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Changed blitter batch to sprite batch on bitmap text
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2017-07-13 00:09:12 -04:00 |
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Richard Davey
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b53c3a265a
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Added ability to round Text bounds
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2017-07-12 17:32:45 +01:00 |
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Richard Davey
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656b7e33b2
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Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding
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2017-07-12 03:40:27 +01:00 |
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Richard Davey
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26404bbc15
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Working through adding trimmed frame support to Bitmap Text
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2017-07-12 00:49:20 +01:00 |
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photonstorm
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70c0d40915
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Formatting tweaks.
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2017-07-04 13:11:16 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Richard Davey
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52fb79bad2
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Added charsPerRow limit
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2017-06-28 01:50:34 +01:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Richard Davey
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c0b532da1a
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Round the render scroll value
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2017-06-08 22:22:39 +01:00 |
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Richard Davey
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d36b67de39
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Added scale support for text clip
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2017-06-08 21:44:18 +01:00 |
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Felipe Alfonso
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668ef3c058
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Fixed scissor issue on BitmapText
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2017-06-08 16:18:35 -04:00 |
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photonstorm
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22875376b7
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Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
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2017-06-08 17:15:02 +01:00 |
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photonstorm
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25b75ec1cf
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Added scrollX/Y to WebGL BitmapText renderer.
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2017-06-08 16:27:50 +01:00 |
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Richard Davey
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1e409d7e95
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Added glyph data object for callback use
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2017-06-08 02:24:50 +01:00 |
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Richard Davey
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3852c9c359
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BitmapText can take a contents array now. Also fixed scroll rect.
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2017-06-08 01:56:46 +01:00 |
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Richard Davey
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798ffa9c16
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Added scroll offset
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2017-06-08 00:55:54 +01:00 |
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Richard Davey
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da0ddeab54
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Fixed WebGL renderer when no display callback was specified
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2017-06-08 00:55:42 +01:00 |
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Richard Davey
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e5f5b557b1
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Added Retro Font to BitmapText convertor
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2017-06-07 23:49:22 +01:00 |
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Felipe Alfonso
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88c599cb28
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Fixed render target issue with BitmapText
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2017-04-13 12:55:25 -03:00 |
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Richard Davey
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81c6124a4d
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Added more toJSON GameObject functions.
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2017-04-13 00:35:27 +01:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Richard Davey
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e28d4f7a47
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Added origin + removed redundant module.
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2017-03-20 19:10:44 +00:00 |
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Felipe Alfonso
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29cd04121d
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Added dynamic and static bitmap text
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2017-03-08 19:36:53 -03:00 |
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Richard Davey
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d034f2381f
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Tided up the renderer, optimized ParseXML a load, removed dead files.
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2017-03-03 01:41:33 +00:00 |
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Richard Davey
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6fa10a3e10
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Finally :)
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2017-03-03 00:22:29 +00:00 |
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Richard Davey
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844f113bbb
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Bounds working on unscaled Text.
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2017-03-02 23:56:05 +00:00 |
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Richard Davey
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61aafe5be9
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More tweaking
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2017-03-02 23:39:52 +00:00 |
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Richard Davey
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3d580664ef
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GetText
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2017-03-02 23:34:53 +00:00 |
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Richard Davey
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3826eb732f
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Working through getting the Bitmap Text size back.
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2017-03-02 04:00:39 +00:00 |
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