Commit graph

2691 commits

Author SHA1 Message Date
photonstorm
b30ac258f5 Updated docs. 2014-07-13 23:46:16 +01:00
photonstorm
0cc24d0966 Restored old Image object. 2014-07-13 23:46:13 +01:00
photonstorm
0632e87ebc Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-13 23:46:09 +01:00
photonstorm
0f5c07e4a0 Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-13 23:46:05 +01:00
photonstorm
aa8384a738 Temporary fix for #997 2014-07-13 23:46:02 +01:00
Alvin
9e9cf1ab23 Added game.add.plugin to the definitions file 2014-07-13 23:45:58 +01:00
photonstorm
938fd51ac3 NuSphere updates 2014-07-13 23:45:54 +01:00
photonstorm
d08c6ba7c9 Updated build files with patched Pixi UMD statement. 2014-07-13 23:45:51 +01:00
photonstorm
a0113ed231 Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-13 23:45:47 +01:00
Jeroen Verfallie
43845c2c34 Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-13 23:45:43 +01:00
photonstorm
0d04eefd03 Preparing for 2.1.0 build. 2014-07-13 23:45:39 +01:00
Clark Stevenson
a4fd4e30bf Updated Phaser.d.ts to dev
Fixes #1008
2014-07-13 23:11:08 +01:00
photonstorm
b949773735 New build files. 2014-07-13 23:11:04 +01:00
photonstorm
be54d0f9ca Updated docs. 2014-07-13 23:11:00 +01:00
photonstorm
b4633852ca Restored old Image object. 2014-07-13 23:10:57 +01:00
photonstorm
84f0d5bfe1 Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-13 23:10:53 +01:00
photonstorm
81b88aef27 Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-13 23:10:50 +01:00
photonstorm
ef76d9bd6c Temporary fix for #997 2014-07-13 23:10:46 +01:00
Alvin
2bf1ee305c Added game.add.plugin to the definitions file 2014-07-13 23:10:42 +01:00
photonstorm
aa62026abc NuSphere updates 2014-07-13 23:10:39 +01:00
photonstorm
0d3b801768 Updated build files with patched Pixi UMD statement. 2014-07-13 23:10:35 +01:00
photonstorm
e0dce49024 Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-13 23:10:31 +01:00
Jeroen Verfallie
8a1c1db8d9 Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-13 23:10:27 +01:00
mjeffery
fcc23ef5d2 fixed onPackComplete Signal 2014-07-13 15:38:13 -04:00
Petar Petrov
78771d875b Fix issue #883
Check if points is an Array before parsing arguments.
2014-07-12 22:50:48 +02:00
photonstorm
0b903bf792 New build files. 2014-07-11 18:03:43 +01:00
photonstorm
bc9e5804b2 Updated docs. 2014-07-11 18:02:47 +01:00
photonstorm
22462566b4 Restored old Image object. 2014-07-11 18:02:40 +01:00
photonstorm
79c5544869 Pixi 1.6 patches for RenderTextures and IE9 Float32 calls. 2014-07-11 18:02:24 +01:00
photonstorm
0353ee12be Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons. 2014-07-11 16:30:25 +01:00
Richard Davey
ed0a228c90 Merge pull request #998 from alvinsight/dev
Added game.add.plugin to the definitions file
2014-07-11 16:06:06 +01:00
photonstorm
26fb6cb866 Temporary fix for #997 2014-07-11 16:04:15 +01:00
Alvin
4b45d488bc Added game.add.plugin to the definitions file 2014-07-11 15:24:20 +02:00
photonstorm
810b397a46 NuSphere updates 2014-07-11 13:58:48 +01:00
photonstorm
ded5eac8c7 Updated build files with patched Pixi UMD statement. 2014-07-11 11:53:44 +01:00
photonstorm
74679922d1 Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995) 2014-07-11 11:52:48 +01:00
Richard Davey
8c486f5c18 Merge pull request #996 from jeroenverfallie/dev
Fixed pixel perfect dragging
2014-07-11 11:44:47 +01:00
Jeroen Verfallie
01a761b77f Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick' 2014-07-11 09:58:38 +02:00
photonstorm
d7bed24a27 Preparing for 2.1.0 build. 2014-07-10 23:14:29 +01:00
photonstorm
8421cfc400 Final readme updates. 2014-07-10 20:39:17 +01:00
photonstorm
4259a9ae14 Republished docs. 2014-07-10 20:39:17 +01:00
photonstorm
43c8a25b03 2.0.6 release. 2014-07-10 20:39:14 +01:00
photonstorm
d0727b9c04 ReadMe update. 2014-07-10 20:39:13 +01:00
photonstorm
46eb906253 Pixi 1.6 merge. 2014-07-10 20:39:13 +01:00
Richard Davey
435fab5205 Merge pull request #990 from lucbloom/warn-texture-not-found
Warn about missing textures and show the key that the author was trying to use.
2014-07-10 19:16:07 +01:00
photonstorm
0d0a16ee2c loadTexture fix. 2014-07-10 19:13:17 +01:00
photonstorm
a3cf246aee Image.loadTexture fix and new dist files. 2014-07-10 19:03:17 +01:00
Luc Bloom
3f5bde89fc Warn about missing textures
And show the key that the author was trying to use. It can be very
helpful for debugging which image a sprite was trying to load exactly.
2014-07-10 18:49:16 +02:00
Luc Bloom
4183237fb3 Android stock browser check
This is a class-static function of Phaser.Device to check wether we’re
running on an Android Stock browser. Autors might want to scale down on
effects and switch to the CANVAS rendering method on those devices.
Usage: var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser()
? Phaser.CANVAS : Phaser.AUTO;
2014-07-10 18:00:29 +02:00
photonstorm
a7124cb44c Swapped back to camera.screenView as that's the correct check for inCamera. 2014-07-10 16:38:15 +01:00