mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995)
This commit is contained in:
parent
8c486f5c18
commit
74679922d1
2 changed files with 13 additions and 3 deletions
|
@ -55,6 +55,9 @@ Version 2.1.0 - "Shienar" - -in development-
|
|||
|
||||
### Bug Fixes
|
||||
|
||||
* Fixed pixel perfect dragging (thanks @jeroenverfallie, fix #996)
|
||||
* Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995)
|
||||
|
||||
### Migration Guide
|
||||
|
||||
There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/blob/master/resources/Migration%20Guide.md) available for those converting from Phaser 1.x to 2.x. In the guide we detail the API breaking changes and approach to our new physics system.
|
||||
|
|
|
@ -643,7 +643,11 @@ Phaser.Game.prototype = {
|
|||
this.pendingStep = true;
|
||||
}
|
||||
|
||||
this.debug.preUpdate();
|
||||
if (this.config['enableDebug'])
|
||||
{
|
||||
this.debug.preUpdate();
|
||||
}
|
||||
|
||||
this.physics.preUpdate();
|
||||
this.state.preUpdate();
|
||||
this.plugins.preUpdate();
|
||||
|
@ -664,8 +668,11 @@ Phaser.Game.prototype = {
|
|||
else
|
||||
{
|
||||
this.state.pauseUpdate();
|
||||
// this.input.update();
|
||||
this.debug.preUpdate();
|
||||
|
||||
if (this.config['enableDebug'])
|
||||
{
|
||||
this.debug.preUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.renderType != Phaser.HEADLESS)
|
||||
|
|
Loading…
Reference in a new issue