Pavle Goloskokovic
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3967a111a4
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Dispatching event when global mute value changes
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2018-01-03 21:27:53 +01:00 |
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Pavle Goloskokovic
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d73208349f
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Dispatching event when sound seek changes
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2018-01-03 21:27:09 +01:00 |
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Pavle Goloskokovic
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dc796465b7
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Dispatching event when sound detune value changes
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2018-01-03 21:26:49 +01:00 |
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Pavle Goloskokovic
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de8919645a
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Dispatching event when sound rate value changes
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2018-01-03 21:26:31 +01:00 |
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Pavle Goloskokovic
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e0591df9fc
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Dispatching event when sound volume value changes
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2018-01-03 21:26:15 +01:00 |
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Pavle Goloskokovic
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0c70ae236e
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Dispatching event when sound mute value changes
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2018-01-03 21:26:01 +01:00 |
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Pavle Goloskokovic
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c8a0591b62
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Added SoundValueEvent to index.js
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2018-01-03 21:24:47 +01:00 |
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Pavle Goloskokovic
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a157dd2ccc
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Added event class for sound value change
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2018-01-03 21:24:33 +01:00 |
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Pavle Goloskokovic
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4210898a24
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Replaced stop method call with logic needed to stop sound in order to avoiding dispatching both stop and ended events
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2018-01-03 21:23:41 +01:00 |
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Pavle Goloskokovic
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89fce9135a
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Dispatching event when sound ends
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2018-01-03 21:22:07 +01:00 |
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Pavle Goloskokovic
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3356fc2d92
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Dispatching event when calling stop method
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2018-01-03 21:20:40 +01:00 |
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Pavle Goloskokovic
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99accdbbd0
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Dispatching event when calling resume method
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2018-01-03 21:20:22 +01:00 |
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Pavle Goloskokovic
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fbc7264d4c
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Dispatching event when calling pause method
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2018-01-03 21:20:02 +01:00 |
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Pavle Goloskokovic
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17985a0147
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Dispatching event when calling play method
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2018-01-03 21:19:44 +01:00 |
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Pavle Goloskokovic
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a664714c12
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Removed unused dynamic fx code
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2018-01-03 20:38:08 +01:00 |
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Pavle Goloskokovic
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d25b714e7e
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Added global playAudioSprite method that enables playing sounds from audiosprite on the fly
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2018-01-03 20:35:28 +01:00 |
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Pavle Goloskokovic
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912a737561
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Added global play method that enables playing sounds on the fly
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2018-01-03 20:32:31 +01:00 |
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Pavle Goloskokovic
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1c896ba1f7
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Removed fadeTo method
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2018-01-03 20:31:33 +01:00 |
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Pavle Goloskokovic
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92ee1bb7e0
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Removed fade tween property from destroy method
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2018-01-03 20:31:07 +01:00 |
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Pavle Goloskokovic
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36f918c26b
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Removed fade tween property
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2018-01-03 20:28:22 +01:00 |
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Richard Davey
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176b9c0fed
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We can move the topOnly check into the update and be done with it
|
2018-01-03 17:05:51 +00:00 |
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Richard Davey
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7695afd1fe
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Fix #3144
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2018-01-03 16:30:51 +00:00 |
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Richard Davey
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b85ae018dd
|
Removed rogue log
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2018-01-03 15:09:45 +00:00 |
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Richard Davey
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98a82e3672
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Added Input.setTopOnly and fixed process handling when topOnly is used with over / out events (#3136)
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2018-01-03 15:09:06 +00:00 |
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Richard Davey
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8db93c4cb2
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-03 01:55:15 +00:00 |
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Richard Davey
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8334826de0
|
Working through some topOnly debug tests
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2018-01-03 01:55:12 +00:00 |
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Felipe Alfonso
|
9e9b1491d5
|
Flip forced added if texture is attachment to render target
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2018-01-02 21:00:16 -03:00 |
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Felipe Alfonso
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bf2a73cb6a
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Reset RenderPass creation
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2018-01-02 17:27:48 -03:00 |
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Felipe Alfonso
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1f4f3da7e0
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Added resolution uniform to render pass
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2018-01-02 16:55:59 -03:00 |
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Felipe Alfonso
|
a3384230c9
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Fixed Flip issue with RenderPass
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2018-01-02 15:58:28 -03:00 |
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Richard Davey
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c7803e0cd2
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Debugging topOnly events
|
2017-12-28 15:14:16 +00:00 |
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Richard Davey
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fb2c2c75b2
|
Updated passive and capture states of the input handlers
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2017-12-27 23:52:46 +00:00 |
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Pavle Goloskokovic
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c328d1ea59
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Merge remote-tracking branch 'origin/master'
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2017-12-22 15:47:44 +01:00 |
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Pavle Goloskokovic
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aad8dea41b
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Added SoundEvent class to index.js
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2017-12-22 15:47:37 +01:00 |
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Pavle Goloskokovic
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e36e18977e
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Dispatching loop event when sound loops
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2017-12-22 15:47:15 +01:00 |
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Pavle Goloskokovic
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0ac51b879d
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Added SoundEvent class
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2017-12-22 15:46:48 +01:00 |
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Pavle Goloskokovic
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97e648bea6
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Removed debug logging
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2017-12-22 15:46:05 +01:00 |
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Pavle Goloskokovic
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c569aabc73
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Resetting rate updates on sound loop
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2017-12-22 15:45:28 +01:00 |
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Pavle Goloskokovic
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5635c04da0
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Stopping and removing loop source when stopping and removing main source
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2017-12-22 15:42:45 +01:00 |
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Pavle Goloskokovic
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c15afd2d29
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Setting loopTime to 0 when stopping and resetting loop source
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2017-12-22 15:42:09 +01:00 |
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Pavle Goloskokovic
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9b1db4257c
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Setting playTime and startTime properties to loopTime value whe sound loops
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2017-12-22 15:40:58 +01:00 |
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Pavle Goloskokovic
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c1688ddbfe
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Setting loopTime to loop source start call when parameter value when creating it
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2017-12-22 15:37:36 +01:00 |
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Pavle Goloskokovic
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54de230ac4
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Added loopTime property to keep track of the time at which the sound loop source should actually start playback based on BaseAudioContext.currentTime value
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2017-12-22 15:35:57 +01:00 |
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Pavle Goloskokovic
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34d0e4f7a6
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Setting loop source to be main source when sound loops and creating next loop source
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2017-12-22 15:33:19 +01:00 |
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Pavle Goloskokovic
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cd6b6bf574
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Using the same current time value for updating source playback rate and adding rate update item to the array
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2017-12-22 15:29:56 +01:00 |
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Pavle Goloskokovic
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13d891893c
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Setting correct playback rate to loop source buffer when creating it
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2017-12-22 15:27:42 +01:00 |
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Pavle Goloskokovic
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39f95cf6b4
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Resetting loop source when updating sound playback rate if it is playing
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2017-12-22 15:24:25 +01:00 |
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Pavle Goloskokovic
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187379ace2
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Always topping and removing loop buffer source when setting loop property as it needs to be reset even if setting it to true
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2017-12-22 15:21:21 +01:00 |
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Pavle Goloskokovic
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4d95cac657
|
Stopping and removing loop buffer source when setting loop property to false
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2017-12-22 15:20:27 +01:00 |
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Pavle Goloskokovic
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b9ec8f2dea
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Added method for stopping and removing loop buffer source
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2017-12-22 15:18:35 +01:00 |
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Richard Davey
|
e2a92ac084
|
Fix #3131
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2017-12-21 23:01:59 +00:00 |
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Pavle Goloskokovic
|
15db2bac74
|
Moved logic for calculating loop time into separate method
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2017-12-21 17:21:59 +01:00 |
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Pavle Goloskokovic
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4f6a665451
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Moved loop buffer source creation and starting logic into separate method
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2017-12-21 17:19:45 +01:00 |
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Pavle Goloskokovic
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46a99af255
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Calculating correct value for when parameter for loop buffer source start method
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2017-12-21 17:17:10 +01:00 |
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Pavle Goloskokovic
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b559985b31
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Creating and starting loop buffer source only if sound is currently playing
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2017-12-21 17:10:57 +01:00 |
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Pavle Goloskokovic
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4538ee9af1
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Calculating when, offset and duration parameters for buffer source start method and calling it in loop setter method
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2017-12-21 17:08:29 +01:00 |
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Pavle Goloskokovic
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1779bcb853
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Moved loop source creation logic into loop property setter
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2017-12-21 17:04:01 +01:00 |
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Pavle Goloskokovic
|
8e9cc41b36
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Moved sound buffer source creation logic into separate method to be able to reuse it
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2017-12-21 17:02:44 +01:00 |
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Pavle Goloskokovic
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e612e2eaae
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Creating loop buffer source if looping is set in config
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2017-12-21 16:58:43 +01:00 |
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Pavle Goloskokovic
|
636275bc85
|
Added loop audio buffer source field
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2017-12-21 16:56:19 +01:00 |
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Pavle Goloskokovic
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b2d0c72249
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Added condition for handling looping in update method
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2017-12-21 16:55:05 +01:00 |
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Pavle Goloskokovic
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a766ff9c2c
|
Setting hasLooped flag when sound has ended and is supposed to loop
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2017-12-21 16:53:03 +01:00 |
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Pavle Goloskokovic
|
879e52a735
|
Added hasLooped property for WebAudioSound class
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2017-12-21 16:50:44 +01:00 |
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Pavle Goloskokovic
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f19262acd4
|
Replaced setTargetAtTime calls with setValueAtTime calls
|
2017-12-18 17:29:01 +01:00 |
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Pavle Goloskokovic
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7033e1c9f5
|
Merge remote-tracking branch 'origin/master'
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2017-12-18 17:14:55 +01:00 |
|
orblazer
|
09afe0be34
|
Fix deprecated WebAudio value change on FX
|
2017-12-16 02:47:30 +01:00 |
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Felipe Alfonso
|
3b6f3ef3b3
|
RenderPass fix
|
2017-12-15 13:03:55 -03:00 |
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Richard Davey
|
2c9c220f58
|
Container render
|
2017-12-15 04:09:20 +00:00 |
|
Richard Davey
|
b4dcbc428f
|
Backface cull can be enabled per type
|
2017-12-15 04:08:55 +00:00 |
|
Richard Davey
|
d999151d30
|
Added in start of the support for a parent transform
|
2017-12-15 04:08:25 +00:00 |
|
Richard Davey
|
76f27ed706
|
Added parent, setParent and fixed destroy
|
2017-12-15 04:08:05 +00:00 |
|
Richard Davey
|
912b318d3e
|
Formating
|
2017-12-15 04:07:45 +00:00 |
|
Richard Davey
|
8632fe5410
|
Inlined the depth sort
|
2017-12-15 04:07:32 +00:00 |
|
Richard Davey
|
61769526d4
|
Skip children that won't render
|
2017-12-15 04:07:16 +00:00 |
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Richard Davey
|
d42aa4cffd
|
Updated Container class and factory
|
2017-12-15 04:06:50 +00:00 |
|
Pavle Goloskokovic
|
c1ba98be96
|
Merge remote-tracking branch 'origin/master'
|
2017-12-14 14:09:26 +01:00 |
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Pavle Goloskokovic
|
287dc70d61
|
Simplified rate updates logic in setRate method
|
2017-12-14 14:09:00 +01:00 |
|
Pavle Goloskokovic
|
06362216d1
|
Fixed issue with changing rate on a sound with delayed playback
|
2017-12-14 14:04:05 +01:00 |
|
Richard Davey
|
b279308234
|
Backface culling support added to tris
|
2017-12-14 02:29:30 +00:00 |
|
Richard Davey
|
c49f7de3ce
|
Updated to use new ParseObj data format
|
2017-12-14 02:01:30 +00:00 |
|
Richard Davey
|
4a5f4a853e
|
Brand new obj parser - far more complete, handles tris, quads and polys properly and returns a comprehensive model object
|
2017-12-14 02:01:16 +00:00 |
|
Richard Davey
|
4db457c464
|
Added Graphics.fillPoints and the option to specify an endIndex argument to strokePoints
|
2017-12-14 02:00:36 +00:00 |
|
Richard Davey
|
4320524119
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-12-13 22:08:18 +00:00 |
|
Richard Davey
|
8ec688c597
|
Removed use of offset props and swapped to bounding rect
|
2017-12-13 22:08:15 +00:00 |
|
Pavle Goloskokovic
|
0c84f78e9e
|
Merge remote-tracking branch 'origin/master'
|
2017-12-13 22:51:11 +01:00 |
|
Pavle Goloskokovic
|
7adb101d7e
|
Updating rate updates correctly if delay has not yet elapsed
|
2017-12-13 22:49:13 +01:00 |
|
Pavle Goloskokovic
|
8ea3dbd6af
|
Removed completed TODO
|
2017-12-13 22:48:27 +01:00 |
|
Pavle Goloskokovic
|
2126381bdd
|
Updated startTime property description
|
2017-12-13 22:48:05 +01:00 |
|
Pavle Goloskokovic
|
b21331fb1c
|
Returning difference between playTime and startTime from seek getter if delay has not yet elapsed
|
2017-12-13 22:47:39 +01:00 |
|
Pavle Goloskokovic
|
e173cac7d5
|
Ignoring seek setter calls on delayed playing sound if delay has not yet elapsed
|
2017-12-13 22:46:02 +01:00 |
|
Michael Hadley
|
ca7753e611
|
v2 -> v3, split lines using splitRegExp property
|
2017-12-13 15:44:59 -06:00 |
|
Pavle Goloskokovic
|
7ee1f78f18
|
Ignoring resume calls on delayed playing sound if delay has not yet elapsed
|
2017-12-13 22:44:59 +01:00 |
|
Pavle Goloskokovic
|
a17ffeb5b9
|
Ignoring pause calls on delayed playing sound if delay has not yet elapsed
|
2017-12-13 22:43:42 +01:00 |
|
Pavle Goloskokovic
|
1993aabbf4
|
Resetting startTime when stopping buffer source
|
2017-12-13 22:42:16 +01:00 |
|
Pavle Goloskokovic
|
b087a92612
|
Setting startTime to value when sound should start playing and playTime to correct relative value
|
2017-12-13 22:41:33 +01:00 |
|
Pavle Goloskokovic
|
d4645313f4
|
Added startTime property to keep track of the time when the sound actually started playing music
|
2017-12-13 22:39:24 +01:00 |
|
Pavle Goloskokovic
|
52d2be65f3
|
Updated playTime property description
|
2017-12-13 22:36:57 +01:00 |
|
Pavle Goloskokovic
|
ca3a4b9373
|
Renaming startTime property to playTime
|
2017-12-13 22:32:34 +01:00 |
|
Michael Hadley
|
be74f40df9
|
Updating v2 comments to match v3 style
|
2017-12-13 15:30:43 -06:00 |
|
Pavle Goloskokovic
|
e8617a87a3
|
Taking delay config setting into account when playing sound source
|
2017-12-13 22:29:55 +01:00 |
|