mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
Added parent, setParent and fixed destroy
This commit is contained in:
parent
912b318d3e
commit
76f27ed706
1 changed files with 29 additions and 1 deletions
|
@ -35,6 +35,16 @@ var GameObject = new Class({
|
|||
*/
|
||||
this.scene = scene;
|
||||
|
||||
/**
|
||||
* The parent Container of this Game Object, if any.
|
||||
* Game Objects do not have to belong to Containers and can exist on the
|
||||
* Display List on their own.
|
||||
*
|
||||
* @property {Phaser.GameObject.Container} parent
|
||||
* @protected
|
||||
*/
|
||||
this.parent = null;
|
||||
|
||||
/**
|
||||
* A textual representation of this Game Object, i.e. `sprite`.
|
||||
* Used internally by Phaser but is available for your own custom classes to populate.
|
||||
|
@ -149,6 +159,24 @@ var GameObject = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
// Testing: Add this Game Object to a Container parent.
|
||||
// Can only belong to one Container at once.
|
||||
// The Container takes over its transform and depth management.
|
||||
// Call this method with no arguments to remove it from a parent.
|
||||
setParent: function (newParent)
|
||||
{
|
||||
if (newParent)
|
||||
{
|
||||
newParent.add(this);
|
||||
}
|
||||
else if (this.parent)
|
||||
{
|
||||
this.parent.remove(this);
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* This is a quick chainable alias to the `DataProxy.set` method.
|
||||
* It allows you to set a key and value in this Game Objects data store.
|
||||
|
@ -269,7 +297,7 @@ var GameObject = new Class({
|
|||
this.scene.sys.sortChildrenFlag = true;
|
||||
|
||||
this.active = false;
|
||||
this.Visible = false;
|
||||
this.visible = false;
|
||||
|
||||
this.data = undefined;
|
||||
|
||||
|
|
Loading…
Reference in a new issue