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https://github.com/photonstorm/phaser
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Backface cull can be enabled per type
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parent
d999151d30
commit
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1 changed files with 50 additions and 6 deletions
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@ -26,7 +26,8 @@ var Mesh = new Class({
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this.fillColor = 0x00ff00;
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this.fillAlpha = 1;
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this.backfaceCull = true;
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this.backfaceCullStroke = false;
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this.backfaceCullFill = false;
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this.points = [];
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@ -58,6 +59,8 @@ var Mesh = new Class({
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graphics.fillStyle(this.fillColor, this.fillAlpha);
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// Depth Sort
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for (var m = 0; m < this.data.models.length; m++)
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{
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var model = this.data.models[m];
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@ -77,6 +80,18 @@ var Mesh = new Class({
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}
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}
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// if (f % 2)
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// {
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// graphics.fillStyle(0xff0000, this.fillAlpha);
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// }
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// else
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// {
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// graphics.fillStyle(0xffffff, this.fillAlpha);
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// }
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},
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fillTriangle: function (graphics, face)
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@ -92,7 +107,7 @@ var Mesh = new Class({
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this.project(graphics, b, verts[face.vertices[1].vertexIndex], world);
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this.project(graphics, c, verts[face.vertices[2].vertexIndex], world);
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if (this.backfaceCull && !this.isBackFacing(a, b, c))
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if (!this.backfaceCullFill || (this.backfaceCullFill && !this.isBackFaceTriangle(a, b, c)))
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{
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graphics.fillTriangle(a.x, a.y, b.x, b.y, c.x, c.y);
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}
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@ -112,7 +127,10 @@ var Mesh = new Class({
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this.project(graphics, points[i], verts[face.vertices[i].vertexIndex], world);
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}
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graphics.fillPoints(points, true, size);
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if (!this.backfaceCullFill || (this.backfaceCullFill && this.isBackFacePoly(points, size)))
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{
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graphics.fillPoints(points, true, size);
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}
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},
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stroke: function (graphics)
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@ -159,7 +177,7 @@ var Mesh = new Class({
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this.project(graphics, b, verts[face.vertices[1].vertexIndex], world);
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this.project(graphics, c, verts[face.vertices[2].vertexIndex], world);
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if (this.backfaceCull && !this.isBackFacing(a, b, c))
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if (!this.backfaceCullStroke || (this.backfaceCullStroke && !this.isBackFaceTriangle(a, b, c)))
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{
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graphics.strokeTriangle(a.x, a.y, b.x, b.y, c.x, c.y);
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}
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@ -179,7 +197,10 @@ var Mesh = new Class({
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this.project(graphics, points[i], verts[face.vertices[i].vertexIndex], world);
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}
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graphics.strokePoints(points, true, size);
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if (!this.backfaceCullStroke || (this.backfaceCullStroke && this.isBackFacePoly(points, size)))
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{
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graphics.strokePoints(points, true, size);
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}
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},
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// local is a Vec2 that is changed in place (so not returned)
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@ -198,7 +219,7 @@ var Mesh = new Class({
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local.y = -point.y * h + h / 2 >> 0;
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},
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isBackFacing: function (a, b, c)
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isBackFaceTriangle: function (a, b, c)
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{
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var ax = c.x - a.x;
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var ay = c.y - a.y;
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@ -211,6 +232,29 @@ var Mesh = new Class({
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return (result >= 0);
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},
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isBackFacePoly: function (points, endIndex)
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{
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var area = 0;
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for (var i = 0; i < endIndex; i++)
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{
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j = (i + 1) % endIndex;
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area += points[i].x * points[j].y;
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area -= points[j].x * points[i].y;
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}
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return (area / 2);
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},
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setBackfaceCull: function (stroke, fill)
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{
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this.backfaceCullStroke = stroke;
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this.backfaceCullFill = fill;
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return this;
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},
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setPosition: function (x, y, z)
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{
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if (x === undefined) { x = 0; }
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