Pavle Goloskokovic
bdf38448ea
Calling loader nextFile method instead of callback
2018-01-21 15:13:02 +01:00
Pavle Goloskokovic
d743ac82c1
Added loaded flag to prevent multiple calls to onLoad method
2018-01-21 15:12:34 +01:00
Pavle Goloskokovic
e1c5969bd4
Calling loader nextFile method instead of callback
2018-01-21 15:11:30 +01:00
Pavle Goloskokovic
4160d738bc
Passing loader reference to load method
2018-01-21 15:10:08 +01:00
Richard Davey
bc298aca7b
Testing doc snippets
2018-01-21 13:19:58 +00:00
Richard Davey
04debe7a71
Added jsdocs
2018-01-21 13:01:38 +00:00
Pavle Goloskokovic
472a0d9a4f
Added no audio classes to index.js
2018-01-20 22:06:36 +01:00
Pavle Goloskokovic
18cf394f8a
Fixed path to Extend import
2018-01-20 21:28:37 +01:00
Pavle Goloskokovic
0198a71cd1
Merge remote-tracking branch 'origin/master'
2018-01-20 21:23:53 +01:00
Pavle Goloskokovic
87fa583c47
Competed a TODO to instantiate NoAudioSoundManager if there is no audio engine available or sounds are disabled in config
2018-01-20 21:23:43 +01:00
Pavle Goloskokovic
e03108e332
Removed unused NOOP import
2018-01-20 21:19:43 +01:00
Pavle Goloskokovic
b42a426cc9
Removeing sound from manager before calling BaseSound destroy method
2018-01-20 21:18:42 +01:00
Pavle Goloskokovic
7ecc671781
Removed update method
2018-01-20 21:18:01 +01:00
Pavle Goloskokovic
2bf8358d3e
Added destroy method that calls BaseSound destroy method
2018-01-20 21:14:15 +01:00
Pavle Goloskokovic
5980180659
Added update method that does nothing
2018-01-20 21:13:36 +01:00
Pavle Goloskokovic
eda3a080b4
Added stop method that only returns false
2018-01-20 21:12:53 +01:00
Pavle Goloskokovic
c071d8db16
Added resume method that only returns false
2018-01-20 21:12:36 +01:00
Pavle Goloskokovic
a52145eb9e
Added pause method that only returns false
2018-01-20 21:12:18 +01:00
Pavle Goloskokovic
f8cefe6606
Added play method that only returns false
2018-01-20 21:11:53 +01:00
Pavle Goloskokovic
dcc406d218
Added removeMarker method that only returns false
2018-01-20 21:11:35 +01:00
Pavle Goloskokovic
8685b7c2ac
Added updateMarker method that only returns false
2018-01-20 21:11:16 +01:00
Pavle Goloskokovic
e9c441b98a
Added addMarker method that only returns false
2018-01-20 21:10:51 +01:00
Pavle Goloskokovic
063dda1929
Initializing pendingRemove property to false
2018-01-20 21:10:00 +01:00
Pavle Goloskokovic
e76377a89e
Initializing currentMarker property to null
2018-01-20 21:09:46 +01:00
Pavle Goloskokovic
6a207de3b0
Initializing markers property to an empty object
2018-01-20 21:09:28 +01:00
Pavle Goloskokovic
cde2b9c080
Initializing loop property to default value
2018-01-20 21:09:08 +01:00
Pavle Goloskokovic
1fa851b0e8
Initializing seek property to default value
2018-01-20 21:08:47 +01:00
Pavle Goloskokovic
858d296a1c
Initializing detune property to default value
2018-01-20 21:08:34 +01:00
Pavle Goloskokovic
fc46d8d4d0
Initializing rate property to default value
2018-01-20 21:08:21 +01:00
Pavle Goloskokovic
e6477b0e40
Initializing volume property to default value
2018-01-20 21:08:08 +01:00
Pavle Goloskokovic
5f58588903
Initializing mute property to default value
2018-01-20 21:07:54 +01:00
Pavle Goloskokovic
cd070ac282
Initializing currentConfig property to point to config property
2018-01-20 21:07:30 +01:00
Pavle Goloskokovic
ff6f7f844c
Initializing config property to object with default config values merged with provided config attribute
2018-01-20 21:07:00 +01:00
Pavle Goloskokovic
f925d3f5bd
Initializing totalDuration property to 0
2018-01-20 21:01:04 +01:00
Pavle Goloskokovic
65696b17a5
Initializing duration property to 0
2018-01-20 21:00:50 +01:00
Pavle Goloskokovic
d2a3d98abe
Initializing totalRate property to 1
2018-01-20 21:00:31 +01:00
Pavle Goloskokovic
a2a19cceb2
Initializing isPaused property to false
2018-01-20 20:59:27 +01:00
Pavle Goloskokovic
0de3b321d2
Initializing isPlaying property to false
2018-01-20 20:59:13 +01:00
Pavle Goloskokovic
d282f3a1cb
Initializing key property with provided attribute value
2018-01-20 20:58:31 +01:00
Pavle Goloskokovic
10daa22fb0
Initializing manager property with provided attribute reference
2018-01-20 20:58:02 +01:00
Pavle Goloskokovic
4c2b7b3db7
Added NoAudioSound class that extends EventEmitter
2018-01-20 20:56:49 +01:00
Pavle Goloskokovic
732cb5592a
Removed setting unlocked property
2018-01-20 20:35:34 +01:00
Pavle Goloskokovic
1dc28e1119
Added forEachActiveSound method that calls BaseSoundManager forEachActiveSound method
2018-01-20 20:32:30 +01:00
Pavle Goloskokovic
ce5de6e06a
Added destroy method that calls BaseSoundManager destroy method
2018-01-20 20:32:15 +01:00
Pavle Goloskokovic
8ee02f8f29
Added update method that does nothing
2018-01-20 20:31:53 +01:00
Pavle Goloskokovic
e9c1ba289e
Added stopAll method that does nothing
2018-01-20 20:25:27 +01:00
Pavle Goloskokovic
05d37e00c7
Added resumeAll method that does nothing
2018-01-20 20:25:03 +01:00
Pavle Goloskokovic
534a7a34cd
Added pauseAll method that does nothing
2018-01-20 20:24:46 +01:00
Pavle Goloskokovic
50fefeef2e
Added removeByKey method that calls BaseSoundManager removeByKey method
2018-01-20 20:24:10 +01:00
Pavle Goloskokovic
2b0765f46a
Added remove method that calls BaseSoundManager remove method
2018-01-20 20:23:33 +01:00
Pavle Goloskokovic
5ba2c0338a
Added playAudioSprite method which only returns false
2018-01-20 20:13:14 +01:00
Pavle Goloskokovic
4a4a849c6f
Added play method which only returns false
2018-01-20 20:12:36 +01:00
Pavle Goloskokovic
cd00b5db79
Added addAudioSprite method which instantiates and returns NoAudioSound as audio sprite sound object with empty spritemap
2018-01-20 20:11:48 +01:00
Pavle Goloskokovic
7511c038b7
Added add method which instantiates and returns NoAudioSound object
2018-01-20 20:10:16 +01:00
Pavle Goloskokovic
f1aea49a9c
Initializing unlocked property to false
2018-01-20 20:01:55 +01:00
Pavle Goloskokovic
a1fa271d7c
Initializing locked property to false
2018-01-20 20:01:44 +01:00
Pavle Goloskokovic
fdcc4898cc
Initializing pauseOnBlur property to true
2018-01-20 20:01:26 +01:00
Pavle Goloskokovic
27b2936ce6
Initializing rate property to 0
2018-01-20 20:01:09 +01:00
Pavle Goloskokovic
526fe77106
Initializing rate property to 1
2018-01-20 20:00:55 +01:00
Pavle Goloskokovic
ee8ce19ef8
Initializing volume property to 1
2018-01-20 20:00:36 +01:00
Pavle Goloskokovic
1c6aa693e9
Initializing mute property to false
2018-01-20 20:00:21 +01:00
Pavle Goloskokovic
c5062a0c90
Initializing sounds property an empty array
2018-01-20 19:59:54 +01:00
Pavle Goloskokovic
e15a5a9c69
Initializing game property with provided attribute reference
2018-01-20 19:59:19 +01:00
Pavle Goloskokovic
4316c22785
Added NoAudioSoundManager class that extends EventEmitter
2018-01-20 19:57:00 +01:00
Pavle Goloskokovic
db5002fa87
Updated BaseSoundManager playAudioSprite method to return value from sound play method call
2018-01-20 19:53:09 +01:00
Pavle Goloskokovic
7a259da22c
Updated BaseSoundManager play method to return value from sound play method call
2018-01-20 19:51:54 +01:00
Richard Davey
a8c0ee8839
Allow to pass a Frame object directly to a Bob
2018-01-20 17:45:01 +00:00
Richard Davey
c7dc7fc240
Checks strings and numbers
2018-01-20 17:44:45 +00:00
Richard Davey
d7611afaab
Fixed issue with setting Bob frame
2018-01-20 17:05:53 +00:00
Richard Davey
2fb3641824
Should be a string, not a Frame object
2018-01-20 16:35:47 +00:00
Richard Davey
af613201f7
Strengthen the frame name check
2018-01-20 16:35:29 +00:00
Richard Davey
f9cc2a9714
Scene now sets a status flag for every state it goes through, allowing the manager to know when to allow updating and rendering
2018-01-20 16:22:40 +00:00
Richard Davey
a5a112114b
Added blitter coordinates to bob output
2018-01-20 16:21:59 +00:00
Richard Davey
d220634fb6
Added helper methods for flip, visible and alpha
2018-01-20 16:21:42 +00:00
Richard Davey
b951809791
Fixed children reference
2018-01-20 16:21:28 +00:00
Richard Davey
134c67a51b
Split into base class and plugin extension so other classes can use them too
2018-01-20 16:21:12 +00:00
Richard Davey
d9da905230
Added XBox360 Controller config ( closes #3175 )
2018-01-20 14:25:28 +00:00
Richard Davey
05b45f1f9c
Added keycodes ( closes #3174 )
2018-01-20 14:22:41 +00:00
Richard Davey
f676fc2bbd
Recoded the SceneManage
...
The Scene Manager no longer tries to maintain an 'active' list and instead just iterates the scenes in order, skipping those that aren't awake. Scene array changing events like moveUp etc are queued if the list is being processed and the ScenePlugin has been vastly updated to take care of this. You can now happily move scenes around the list, block scene input, consume input events, switch scenes around and more.
2018-01-20 04:47:03 +00:00
Richard Davey
2b4d6f17c8
Removed unused consts
2018-01-20 04:45:27 +00:00
Richard Davey
39b1f35a20
Removed call to render and tidied up a little
2018-01-20 04:45:14 +00:00
Richard Davey
4e05ad0655
The Input system will now order input based on the scenes from top to bottom
...
If the global top only flag is on and a scene consumes an input event then they won't flow any further down the scene list. This is optional (but on by default), allowing you to now correctly create a UI Scene above a game scene without the input events polluting one to the other.
2018-01-20 04:44:54 +00:00
Felipe Alfonso
31be6fa51d
WebGLRenderer cleanup
2018-01-20 01:05:56 -03:00
Felipe Alfonso
1da31fb2a5
WebGLRenderer resource creation
2018-01-19 21:37:52 -03:00
Felipe Alfonso
e98c6b336a
Merge branch 'master' into rendering-cleanup
2018-01-19 18:22:48 -03:00
Richard Davey
864fa638af
Added LoadArray back in and sorted out callback passing.
2018-01-19 19:13:27 +00:00
Richard Davey
2f1ee57505
Fixed event handler.
2018-01-19 19:13:11 +00:00
Richard Davey
1d22f5a59a
File has a reference to its Loader, will also now emit progress events on itself.
2018-01-19 19:13:02 +00:00
Richard Davey
4473af243b
Frames can now have customData
stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165 .
2018-01-19 18:23:25 +00:00
Richard Davey
7577f470ae
You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147 .
2018-01-19 17:53:07 +00:00
Richard Davey
76c7639b20
If a file load 404s then handle this case, as it'll return the 404 page as the response type which will then try to be parsed.
2018-01-19 17:29:14 +00:00
Richard Davey
f3d9f145a6
Fixed flow error when the Loader would never complete if every single file failed.
2018-01-19 17:28:48 +00:00
Richard Davey
8c3422f2b4
BaseURL adds trailing slash if missing.
2018-01-19 17:10:23 +00:00
Richard Davey
7c7336dd30
Loader.reset gets path and baseURL again.
2018-01-19 17:07:38 +00:00
Richard Davey
7e0b04df70
You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168 .
2018-01-19 16:56:41 +00:00
Richard Davey
faf89ea78a
getTextureKeys method added to return all loaded textures.
2018-01-19 16:30:05 +00:00
Richard Davey
25089f66fd
Scene will now be made active as soon as it has init'd, not after the load is complete. This allows a scene to render while loading assets.
2018-01-19 16:30:05 +00:00
Richard Davey
57444596e5
Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath
and removed console logs.
2018-01-19 16:30:04 +00:00
Richard Davey
13ed054d79
Removed display of checksum.
2018-01-19 16:30:03 +00:00
Pavle Goloskokovic
ac7be301f1
Reverting previous commit since it did not fix the issue
2018-01-19 17:12:49 +01:00