Richard Davey
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9419606f12
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BitmapText.setCharacterTint is a new method that allows you to set a tint color (either additive, or fill) on a specific range of characters within a static Bitmap Text. You can specify the start and length offsets and a per-corner tint color.
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2020-07-31 16:17:23 +01:00 |
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Richard Davey
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fc6e7ef759
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Removed un-used properties
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2020-07-31 15:46:05 +01:00 |
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Richard Davey
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2ef28cd0e4
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Added getXRound and getYRound
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2020-07-31 15:45:55 +01:00 |
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Richard Davey
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83bd4d7077
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Bump node version
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2020-07-31 13:49:06 +01:00 |
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Richard Davey
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4baa0522b9
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Bumping to 3.50
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2020-07-31 13:41:29 +01:00 |
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Richard Davey
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25e6868d2d
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Update CHANGELOG.md
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2020-07-31 13:40:02 +01:00 |
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Richard Davey
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d16d8dc9ce
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BitmapTextWebGLRenderer has been rewritten from scratch to make use of the new pre-cached WebGL uv texture and character location data generated by GetBitmapTextSize . This has reduced the number of calculations made in the function dramatically, as it no longer has work out glyph advancing or offsets during render, but only when the text content updates.
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2020-07-31 13:39:49 +01:00 |
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Richard Davey
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49682e744d
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Update BitmapText.js
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2020-07-31 13:34:50 +01:00 |
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Richard Davey
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72654e04d3
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Fixed bounds sizes
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2020-07-31 13:34:28 +01:00 |
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Richard Davey
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c166976fcc
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Update BitmapTextCharacter.js
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2020-07-31 12:06:57 +01:00 |
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Richard Davey
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a4577e2135
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The GetBitmapTextSize function has a new boolean parameter updateOrigin , which will adjust the origin of the parent BitmapText if set, based on the new bounds calculations.
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2020-07-31 12:06:45 +01:00 |
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Richard Davey
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a682b83b7c
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BitmapText.getCharacterAt is a new method that will return the character data from the BitmapText at the given x and y corodinates. The character data includes the code, position, dimensions and glyph information.
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2020-07-31 11:36:48 +01:00 |
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Richard Davey
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a72fdd44f8
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Bumping to 3.50
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2020-07-31 11:32:47 +01:00 |
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Richard Davey
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e195aac919
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ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes.
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2020-07-31 11:32:37 +01:00 |
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Richard Davey
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0385d108a8
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Transform.getLocalPoint is a new method, available on all Game Objects, that takes an x / y pair and translates them into the local space of the Game Object, factoring in parent transforms and display origins.
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2020-07-31 10:28:09 +01:00 |
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Richard Davey
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214b383fcd
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Use correct scale and added start of getCharacterAt method
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2020-07-30 23:59:06 +01:00 |
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Richard Davey
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1ae6287e43
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Update .editorconfig
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2020-07-30 22:40:08 +01:00 |
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Richard Davey
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cbaed39204
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Update CHANGELOG.md
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2020-07-30 22:38:17 +01:00 |
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Richard Davey
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a39bcfe69a
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Always return chars
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2020-07-30 22:38:06 +01:00 |
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Richard Davey
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a678f723c6
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Always calculate includeChars
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2020-07-30 22:37:34 +01:00 |
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Richard Davey
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1579069c50
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Pixel accurate character data
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2020-07-30 18:24:04 +01:00 |
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Richard Davey
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eef67b6c11
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Update BitmapTextWebGLRenderer.js
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2020-07-30 18:23:50 +01:00 |
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Richard Davey
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77feb773fd
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Fixed descriptions
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2020-07-30 18:23:45 +01:00 |
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Richard Davey
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625fb14354
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Update .editorconfig
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2020-07-30 18:23:37 +01:00 |
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Richard Davey
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bf4c475e85
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Floor drawFillRect values
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2020-07-30 18:10:23 +01:00 |
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Richard Davey
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b108cd03f0
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Fix call to GetBitmapTextSize
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2020-07-30 15:43:43 +01:00 |
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Richard Davey
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f5a863b6e5
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Update CHANGELOG.md
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2020-07-30 15:24:53 +01:00 |
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Richard Davey
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408a545aac
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BitmapTextWord , BitmapTextCharacter and BitmapTextLines are three new type defs that are now part of the BitmapTextSize config object, as returned by getTextBounds . This improves the TypeScript defs and JS Docs for this object.
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2020-07-30 15:24:49 +01:00 |
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Richard Davey
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286be7df49
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The GetBitmapTextSize and BitmapText.getTextBounds functions have a new boolean parameter includeChars . When set to true it will include a characters array in the returned bounds object that contains the scaled position coordinates of each character in the BitmapText, which you could use for tasks such as determining which character of the object was clicked.
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2020-07-30 15:14:25 +01:00 |
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Richard Davey
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57fc54a42b
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Update CHANGELOG.md
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2020-07-30 14:47:33 +01:00 |
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Richard Davey
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cc3d3f7da3
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The GetBitmapTextSize function used Math.round on the values, if the round parameter was true , which didn't create integers. It now uses Math.ceil instead to give integer results.
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2020-07-30 14:47:31 +01:00 |
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Richard Davey
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841389628e
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The BitmapText.getTextBounds method was being called every frame, even if the bounds didn't change, potentially costing a lot of CPU depending on the text length and quantity of them. It now only updates the bounds if they change.
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2020-07-30 14:46:32 +01:00 |
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Richard Davey
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ffc180c14d
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Update CHANGELOG.md
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2020-07-30 12:58:38 +01:00 |
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Richard Davey
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ce9c750175
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Geom.Polygon.Translate is a new function that allows you to translate all the points of a polygon by the given values.
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2020-07-30 12:58:35 +01:00 |
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samme
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f653a51cc0
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Docs: generic return for add.existing()
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2020-07-29 12:19:09 -07:00 |
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Richard Davey
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4c6458b500
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Update CHANGELOG.md
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2020-07-29 18:12:43 +01:00 |
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Richard Davey
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ee92d1dac9
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Geom.Intersects.GetLineToPolygon is a new function that checks for the closest point of intersection between a line segment and an array of polygons.
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2020-07-29 18:12:40 +01:00 |
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Richard Davey
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771509d6c2
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Phaser.Types.Math.Vector4Like is a new data type representing as Vector 4 like object.
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2020-07-29 17:42:12 +01:00 |
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Richard Davey
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23c00d148d
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Phaser.Types.Math.Vector3Like is a new data type representing as Vector 3 like object.
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2020-07-29 17:41:59 +01:00 |
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Richard Davey
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acab9294f3
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Update CHANGELOG.md
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2020-07-29 17:16:00 +01:00 |
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Richard Davey
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517183fd2e
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Geom.Intersects.GetLineToLine is a new function that will return a Vector3 containing the point of intersection between 2 line segments, with the z property holding the distance value.
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2020-07-29 17:15:57 +01:00 |
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mk360
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a7371b9a85
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[types] allow Text#setPadding to receive an object
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2020-07-24 18:48:17 +03:00 |
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Richard Davey
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41c76d88b1
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Beta tag
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2020-07-24 15:34:00 +01:00 |
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Richard Davey
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11bb1f20c1
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Update CHANGELOG.md
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2020-07-23 18:06:20 +01:00 |
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Richard Davey
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fb1306e8f2
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The MatterAttractors plugin, which enables attractors between bodies, has been fixed. The original plugin only worked if the body with the attractor was _first_ in the world bodies list. It can now attract any body, no matter where in the world list it is. Fix #5160
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2020-07-23 18:06:17 +01:00 |
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samme
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7685067310
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Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
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2020-07-23 09:48:53 -07:00 |
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Richard Davey
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0999824015
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Update CHANGELOG.md
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2020-07-23 17:35:47 +01:00 |
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Richard Davey
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86f35ef9cf
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Updated docs
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2020-07-23 17:35:47 +01:00 |
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Richard Davey
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b6b570fb91
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Merge pull request #5233 from samme/patch-3
Docs: protect ScaleManager#onFullScreenChange
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2020-07-23 17:10:14 +01:00 |
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Richard Davey
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b51a40c1a1
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Update RenderTexture.js
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2020-07-23 17:01:37 +01:00 |
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