Richard Davey
78b9215e2f
Added the missing WebGLPipelineUniformsConfig
type def. Fix #5718 (thanks @PhaserEditor2D)
2021-05-26 15:38:51 +01:00
Richard Davey
5552079c9d
Merge pull request #5717 from rexrainbow/destroy-from-scene
...
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 15:29:35 +01:00
Richard Davey
c8cc337525
3.55.1
2021-05-26 15:24:17 +01:00
Richard Davey
5d9d543ce0
Fixed rendering calls. Fix #5712
2021-05-26 15:24:09 +01:00
Rex
07ff5de1e1
Add 'fromScene' parameter in GameObject.destroy() method, and DESTROY event
2021-05-26 16:25:12 +08:00
Richard Davey
3b160a2e9d
Fixed jsdoc tags
2021-05-24 18:23:09 +01:00
Richard Davey
c7418bd1c3
Lint fix
2021-05-24 17:58:30 +01:00
Richard Davey
2d4326f836
Preparing for 3.56 dev
2021-05-24 17:56:08 +01:00
Richard Davey
6ac656da32
Updated for 3.55 release
2021-05-24 17:44:07 +01:00
Richard Davey
7bdde04348
3.55 dist
2021-05-24 17:42:56 +01:00
Richard Davey
3ca49f50fc
Update phaser.d.ts
2021-05-24 17:37:34 +01:00
Richard Davey
0b944eb722
Updated version
2021-05-24 17:34:19 +01:00
Richard Davey
e2dd2bb5b8
Update CHANGELOG.md
2021-05-24 17:34:09 +01:00
Richard Davey
83fbeb97a8
Fixed jsdoc
2021-05-24 17:34:06 +01:00
Richard Davey
45ccff26e1
Fixed jsdoc name
2021-05-24 17:33:01 +01:00
Richard Davey
2845c187ae
Update CHANGELOG.md
2021-05-24 17:24:03 +01:00
Richard Davey
3a6e82a042
The WebGLShader.set1fv
, set2fv
, set3fv
, set4fv
, set1iv
, set2iv
, set3iv
, set4iv
, setMatrix2fv
, setMatrix3fv
and setMatrix4fv
methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670
2021-05-24 17:24:03 +01:00
Richard Davey
89b1c1e1b3
Update CHANGELOG.md
2021-05-24 17:24:03 +01:00
Richard Davey
68fb156ab1
Merge pull request #5694 from sebastianfast/master
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#5689 moved _pending to beginning of function
2021-05-24 17:02:18 +01:00
Richard Davey
048c2772be
Merge pull request #5683 from karbassi/patch-1
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GameObjectConfig allow type object
2021-05-24 17:00:38 +01:00
Richard Davey
f562354292
Merge pull request #5656 from valadaptive/faster-measure-text
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Improve performance of MeasureText
2021-05-24 16:57:12 +01:00
Richard Davey
4a32a5cdb8
Merge pull request #5664 from rexrainbow/container-input-2
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Invoke `addToRenderList()` before leaving render method
2021-05-24 16:54:43 +01:00
Richard Davey
23582a43a2
Merge pull request #5673 from rexrainbow/array-methods
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Add MoveAbove, MoveBelow methods of List structure
2021-05-24 16:53:39 +01:00
Richard Davey
16eeb80d93
Merge pull request #5695 from Patapits/master
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Fix WebGLPipelineAttributeConfig documentation
2021-05-24 16:52:41 +01:00
Richard Davey
06028bb2cd
Merge pull request #5704 from VektreX/master
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Fixed video not resuming on regaining focus
2021-05-24 16:51:00 +01:00
Richard Davey
5d5d87cce3
Merge pull request #5706 from consolenaut/master
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Fix Capacitor iOS audio issue
2021-05-24 16:48:53 +01:00
Richard Davey
566fb3e8af
Merge pull request #5711 from EmilSV/master
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fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:48:00 +01:00
Emil Schnedler Vad
9fa971902b
fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:42:01 +02:00
Josh Black
1a0b0beaae
Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files
2021-05-18 08:06:45 +01:00
VektreX
b63bb53430
Reset _codePaused to false in play handlers to allow video to resume
2021-05-18 01:32:45 +02:00
Benjamin Magalhaes
562a05a642
Remove unused WebGLPipelineUniformsConfig
2021-05-13 15:21:35 +02:00
Benjamin Magalhaes
aa97541c3f
Fix WebGLPipelineAttributeConfig documentation
2021-05-13 13:31:18 +02:00
Sebastian Fast
df9f367b95
#5689 moved _pending to beginning of function
2021-05-13 10:52:06 +02:00
Francisco Pereira Alvarado
699e81e008
Update CHANGELOG.md - new helpers added
2021-05-10 12:02:56 +02:00
Richard Davey
1f037d7670
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-05-07 11:30:55 +01:00
Ali Karbassi
dd4ef06f97
GameObjectConfig allow type object
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GameObjectConfig x, y, rotation, angle, and alpha should allow type object
Fixes #5682
2021-05-05 17:01:56 -05:00
Richard Davey
144924bc61
JSDoc fix
2021-05-03 18:15:29 +01:00
Richard Davey
f802ac5d8c
The Input.Pointer.event
property can now be a WheelEvent
as well.
2021-05-03 18:15:20 +01:00
Richard Davey
c5f3f377ce
Improved JSDocs
2021-04-26 10:05:57 +01:00
Rex
62ea171971
Add MoveAbove, MoveBelow methods of List structure
...
MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
2021-04-26 15:17:42 +08:00
Richard Davey
682ac1a108
Update CHANGELOG.md
2021-04-25 20:33:02 +01:00
Richard Davey
7d3970178d
The RenderTexture.endDraw
method has a new optional boolean erase
which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
2021-04-25 20:32:56 +01:00
Richard Davey
6735f7e88e
Update Shape.js
2021-04-20 15:15:51 +01:00
Rex
fca1eb1206
Also fix it in CanvasRender
2021-04-20 21:15:46 +08:00
Richard Davey
20ce4b9090
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-04-20 08:53:44 +01:00
Richard Davey
5cdf60167e
Update CHANGELOG.md
2021-04-20 08:53:41 +01:00
Rex
e6ed148abc
Invoke addToRenderList
first before leaving render method
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Leaving render method when children count is 0
2021-04-20 10:22:59 +08:00
Richard Davey
7a12a205b8
Merge pull request #5661 from Palats/master
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Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
Richard Davey
2156be011b
Update Extern.js
2021-04-19 08:52:25 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
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* Updates the Documentation
Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00