photonstorm
4125e42a06
Sorted out setting the Stage backgroundColor. Much more concise now.
2015-09-15 13:34:07 +01:00
photonstorm
5f77c70309
jsdoc fix.
2015-09-15 13:33:42 +01:00
photonstorm
8069560aaf
No longer needed.
2015-09-15 12:53:44 +01:00
photonstorm
6784a9c1df
Optimised render loop slightly. Moved properties to game.
2015-09-15 12:53:44 +01:00
photonstorm
ff254ec33b
Added clearBeforeRender boolean.
2015-09-15 12:53:44 +01:00
photonstorm
0ee95b22d6
Fixed rogue comma.
2015-09-15 12:53:44 +01:00
photonstorm
b99c9e22ec
Removed PIXI.Stage. Phaser.Stage now handles everything it needs to do.
2015-09-15 12:53:44 +01:00
photonstorm
705cacf2ca
Sorting out the Stage background color assignment so we can drop a boolean check in the render method.
2015-09-15 12:53:43 +01:00
photonstorm
5a1a918a5d
Added FrameDebugger.
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Tidying up the renderer constructors.
2015-09-15 12:53:43 +01:00
photonstorm
06ed961e81
Added FrameDebugger into the mix.
2015-09-15 12:53:43 +01:00
photonstorm
5ceb9914b9
Bumped verison number. Removed default render options (as they're set in Phaser.Game).
2015-09-15 12:53:43 +01:00
photonstorm
daef7d5bfc
Consolidating Pixi into Phaser. Removed options object, values all game from Game anyway so it saves space. Starting to move to jsdocs from yuidocs.
2015-09-15 12:53:43 +01:00
Lisandro Lorea
daff43fd77
Fix for tile ids between 0x7FFFFFFF and 0xFFFFFFFF
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2147483647 tile ids should be enough for anybody, but it is now working for any valid tile id.
2015-09-15 01:36:13 -03:00
Paul
9733fb4ec2
Updated documentation to clarify 'types' of time
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- Added 'Types of time' description and cross-links
- Also some general documentation update for Timer
- Type specialization
Ref #2088
2015-09-14 20:21:47 -07:00
Richard Davey
5af444b6a3
Merge pull request #2089 from noidexe/patch-3
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Correctly interpret binaryString as a sequence of uint32-le values
2015-09-15 03:23:26 +03:00
Lisandro Lorea
f52ca58d7d
Correctly interpret binaryString as a sequence of uint32-le values
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The previous implementation was ignoring the 3 most significant bytes of each value and would result on improper parsing of any map with tile ids higher than 255
2015-09-14 20:38:58 -03:00
photonstorm
a8e972b25a
Under setTimeOut (or when forceSetTimeOut
was true) the Time was incorrectly setting Time.timeExpected
causing game updates to lag (thanks @satan6 #2087 )
2015-09-14 16:31:16 +01:00
photonstorm
5c30a228bb
Fixed assignment of TEXTURE_ATLAS_JSON_PYXEL constant ( #2050 )
2015-09-14 11:23:31 +01:00
photonstorm
8915a570d9
Readme update.
2015-09-14 11:21:48 +01:00
photonstorm
e9cefbfccf
Added base64 polyfill for new Tiled export support.
2015-09-14 11:21:48 +01:00
Richard Davey
1c7b33107f
Merge pull request #2050 from joshpmcghee/dev
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Feature: Add support for loading single-layer Pyxel Edit TileMap as an Atlas
2015-09-14 13:21:21 +03:00
Richard Davey
31d0d3905a
Merge pull request #2075 from fonsecas72/patch-1
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fix tutorial doc
2015-09-14 13:15:56 +03:00
Richard Davey
f8ef567641
Merge pull request #2081 from pnstickne/wip-inputhandler-docs2
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Fixes incorrect "Pointer" type documentation and parameter names in InputHandler
2015-09-14 13:15:08 +03:00
Richard Davey
1dbfabacbd
Merge pull request #2084 from noidexe/patch-2
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Add support for TiledJSON with base64 encoding
2015-09-14 12:57:39 +03:00
Richard Davey
1d05f27ac9
Merge pull request #2085 from clark-stevenson/dev
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Minor TS updates. Added missing DeviceButton.
2015-09-14 12:54:18 +03:00
Clark Stevenson
1c113bc414
Minor TS updates. Added missing DeviceButton.
2015-09-13 21:43:38 +01:00
Lisandro Lorea
8528f0c700
Fixed variable naming style
2015-09-13 12:15:02 -03:00
Lisandro Lorea
308ce6b57c
Add support for TiledJSON with base64 encoding
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Tiled 0.13.0 added support for layer data compression when exporting as LUA or JSON. This means that any .tmx stored unsing base64 encoding will start exporting layer data as a base64 encoded string rather than a native array.
Phaser would try to load the level anyway without emitting any errors, resulting in a corrupted level while playing.
This PR adds detection and support for base64 encoded levels as long as they don't use compression.
2015-09-13 12:07:57 -03:00
Paul
4474b8fde3
Fixes incorrect type and parameter names
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- Impact: none; documentation and local variable names only
- Incorrect documentation that claimed to take a Pointer when they really
took a Pointer ID is fixed
- Also updates parameter names for consistenct/clarity
2015-09-12 17:32:40 -07:00
photonstorm
816bcaca75
Missing physicsElapsed value reset.
2015-09-10 16:05:15 +01:00
photonstorm
8db23545da
jsdoc updates.
2015-09-10 15:57:55 +01:00
Richard Davey
83eaf3a574
Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070 )
2015-09-09 22:12:27 +01:00
Richard Davey
96dae9bf2e
Merge pull request #2055 from pmcmonagle/dev
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Added useCapture flags to removeEventListener where approriate
2015-09-10 00:03:19 +03:00
Richard Davey
6c9e43ad36
DeviceButton was setting a duration
property on itself, which went against the read only getter of duration (thanks @winstonwolff)
2015-09-09 21:58:50 +01:00
photonstorm
90a500ec1e
Game.update could call updateLogic
multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo)
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Time.desiredFpsMult is a pre-calculated multiplier used in Game.update.
Time.refresh updates the `Time.time` and `Time.elapsedMS` values and is called automatically by Game.update.
2015-09-09 12:09:18 +01:00
Richard Davey
ee0094f172
Docs update.
2015-09-08 23:00:15 +01:00
Richard Davey
aaecf14c12
Merge pull request #2069 from Pappa/master
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Fix for AudioBufferSourceNode listener memory leak.
2015-09-08 21:40:19 +03:00
Pappa
12d24d3677
Fix for AudioBufferSourceNode listener memory leak.
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In Chrome, the AudioBufferSourceNode onended listeners were never being garbage collected. This frees up the listener for collection.
2015-09-08 17:56:17 +01:00
photonstorm
2de83328d9
Testing Tween timer fix.
2015-09-08 17:44:28 +01:00
photonstorm
7487c15f0e
Doc updates.
2015-09-08 15:56:28 +01:00
photonstorm
dbcff585e0
Time.desiredFps has moved to a getter / setter.
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Time.physicsElapsed and Time.physicsElapsedMS are no longer calculated every frame, but only when the desiredFps is changed.
Time.update has been streamlined and the `updateSetTimeout` and `updateRAF` methods merged and duplicate code removed.
2015-09-08 15:56:19 +01:00
luckylooke
63f5df9c65
Feature: Allow random generator to get/set state
2015-09-07 21:47:36 +02:00
Richard Davey
d7a42370a4
BitmapData.move, moveH and moveV have a new optional wrap
argument allowing you to control if the contents of the BitmapData are wrapped around the edges (true) or simply scrolled off (false).
2015-09-07 01:16:43 +01:00
Richard Davey
8210d4faa1
Removed tween console.log for now.
2015-09-07 00:26:03 +01:00
Hugo Fonseca
e303fcbdaa
fix tutorial doc
2015-09-05 14:41:02 +01:00
Paul McMonagle
ad38fff083
Reordered removeEventListener calls to match addEventListener order
2015-09-04 17:11:50 -04:00
Richard Davey
1e7f8dddd9
jsdoc fix.
2015-09-03 00:46:48 +01:00
Richard Davey
38eca4d5b9
Filter.addToWorld allows you to quickly create a Phaser.Image object at the given position and size, with the Filter ready applied to it. This can eliminate lots of duplicate code.
2015-09-03 00:46:47 +01:00
Paul McMonagle
c2bf22ef7c
Added useCapture flags to removeEventListener where approriate
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Event listeners added with true passed in as the useCapture flag are only removed when true is also passed into the removeEventListener call. Adding this flag to the stop method where appropriate fixes a memory leak in IE where events on window are never removed.
See https://msdn.microsoft.com/en-us/library/ff975250(v=vs.85).aspx
2015-09-02 14:36:49 -04:00
photonstorm
37fc327ea7
Tween elapsed debug.
2015-09-02 16:58:51 +01:00