No longer needed.

This commit is contained in:
photonstorm 2015-09-15 12:53:25 +01:00
parent 6784a9c1df
commit 8069560aaf

View file

@ -1,78 +0,0 @@
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* A Stage represents the root of the display tree. Everything connected to the stage is rendered
*
* @class Stage
* @extends DisplayObjectContainer
* @constructor
* @param backgroundColor {Number} the background color of the stage, you have to pass this in is in hex format
* like: 0xFFFFFF for white
*
* Creating a stage is a mandatory process when you use Pixi, which is as simple as this :
* var stage = new PIXI.Stage(0xFFFFFF);
* where the parameter given is the background colour of the stage, in hex
* you will use this stage instance to add your sprites to it and therefore to the renderer
* Here is how to add a sprite to the stage :
* stage.addChild(sprite);
*/
PIXI.Stage = function(backgroundColor)
{
PIXI.DisplayObjectContainer.call( this );
/**
* [read-only] Current transform of the object based on world (parent) factors
*
* @property worldTransform
* @type Matrix
* @readOnly
* @private
*/
this.worldTransform = new PIXI.Matrix();
this.stage = this;
this.r = 0;
this.g = 0;
this.b = 0;
this.a = 0;
// this.setBackgroundColor(backgroundColor);
};
// constructor
PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.Stage.prototype.constructor = PIXI.Stage;
/*
* Updates the object transform for rendering
*
* @method updateTransform
* @private
*/
PIXI.Stage.prototype.updateTransform = function()
{
this.worldAlpha = 1;
for (var i = 0; i < this.children.length; i++)
{
this.children[i].updateTransform();
}
};
/**
* Sets the background color for the stage
*
* @method setBackgroundColor
* @param backgroundColor {Number} the color of the background, easiest way to pass this in is in hex format
* like: 0xFFFFFF for white
PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
{
this.backgroundColor = backgroundColor || 0x000000;
this.backgroundColorSplit = PIXI.hex2rgb(this.backgroundColor);
var hex = this.backgroundColor.toString(16);
hex = '000000'.substr(0, 6 - hex.length) + hex;
this.backgroundColorString = '#' + hex;
};
*/