Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070)

This commit is contained in:
Richard Davey 2015-09-09 22:12:16 +01:00
parent 96dae9bf2e
commit 83eaf3a574
2 changed files with 3 additions and 0 deletions

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language: node_js
node_js:
- "0.10"
- "4"
install:
- npm install -g grunt-cli
- npm install

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@ -278,6 +278,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
* Time.desiredFpsMult is a pre-calculated multiplier used in Game.update.
* Time.refresh updates the `Time.time` and `Time.elapsedMS` values and is called automatically by Game.update.
* DeviceButton was setting a `duration` property on itself, which went against the read only getter of duration (thanks @winstonwolff)
* Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070)
### Bug Fixes
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* When the Text width was being calculated it would add the `strokeThickness` value twice, causing an alignment offset (thanks @nickryall #2039)
* Sound.onEndedHandler has a fix for AudioBufferSourceNode listener memory leak (thanks @Pappa #2069)
* Game.update could call `updateLogic` multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo)
* Added useCapture flags to removeEventListener in MSPointer class (thanks @pmcmonagle #2055)
For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).