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jsdoc updates.
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@ -52,6 +52,7 @@ Phaser.Group = function (game, parent, name, addToStage, enableBody, physicsBody
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* The z-depth value of this object within its parent container/Group - the World is a Group as well.
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* This value must be unique for each child in a Group.
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* @property {integer} z
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* @readOnly
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*/
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this.z = 0;
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@ -163,7 +163,9 @@ Phaser.Component.Core.prototype = {
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* The z depth of this Game Object within its parent Group.
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* No two objects in a Group can have the same z value.
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* This value is adjusted automatically whenever the Group hierarchy changes.
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* If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop.
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* @property {number} z
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* @readOnly
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*/
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z: 0,
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