Richard Davey
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70b234952a
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Updated the canvas tilemap layer renderers to support parent matrix and tidied up the internal flow
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2018-08-03 00:50:45 +01:00 |
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Richard Davey
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6ef7033b44
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Added in parent matrix support and refactored the drawing
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2018-08-03 00:42:27 +01:00 |
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Richard Davey
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318cc87e59
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Use proper matrix for static layer, so we can do fun things with Render Textures
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2018-08-02 22:15:08 +01:00 |
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Richard Davey
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8135b687fb
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Added all the missing cull methods and properties into the Static Tilemap Layer, which is used by the Canvas Renderer
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2018-08-02 22:14:51 +01:00 |
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Richard Davey
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0967bfcab4
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Should use currentContext, not gameContext
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2018-08-02 17:59:30 +01:00 |
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Richard Davey
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f540d03346
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Removed un-needed checks (willRender handles it now)
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2018-08-01 16:03:58 +01:00 |
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ampled
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50c787a9c8
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- add typedef for SpriteConfig extends GameObjectConfig
- allow update-function signature to be overriden by GameObject subclasses
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2018-07-29 12:19:04 +02:00 |
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Richard Davey
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4b607a3cca
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Removed cull tests
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2018-07-12 16:32:12 +01:00 |
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Richard Davey
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869087044b
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Starting work on proper tile culling
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2018-07-12 01:14:34 +01:00 |
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Richard Davey
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d9ac16bcb0
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Shorter texture path
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2018-07-12 01:14:02 +01:00 |
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Richard Davey
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1941d8a494
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Removed drawStaticTilemapLayer method and updated layer vertex code
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2018-07-02 12:07:39 +01:00 |
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Richard Davey
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c6c9b25fdc
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Camera.alpha (and its related method Camera.setAlpha ) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game.
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2018-06-25 17:35:36 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Richard Davey
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28e2764723
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More jsdoc fixes
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2018-04-16 16:02:27 +01:00 |
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Richard Davey
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18585de81d
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Lots of jsdoc fixes
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2018-04-16 14:43:24 +01:00 |
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Richard Davey
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e31cae93d2
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Tilemap Layers should use the ComputedSize component
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2018-04-05 14:43:07 +01:00 |
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Felipe Alfonso
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e50c42e0b8
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Fixed issue with static tilemap layer not getting the real texture dimension
issue ref: https://github.com/photonstorm/phaser/issues/3407
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2018-04-03 13:24:14 -03:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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9375bb0530
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Fix multiple types on Tilemaps
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2018-03-20 16:11:33 +01:00 |
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orblazer
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30f410d1d3
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Fix types in Tilemaps
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2018-03-20 12:36:35 +01:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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Felipe Alfonso
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6293233488
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Implemented static tilemap layer scale and tilemap alpha
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2018-02-22 01:16:10 -03:00 |
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Felipe Alfonso
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a218cd5f4a
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Fixed issue with vertex buffer creation on Static Tilemap Layer
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2018-02-22 01:07:43 -03:00 |
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Richard Davey
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e1554c34d6
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eslint fixes
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2018-02-16 18:07:49 +00:00 |
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Felipe Alfonso
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74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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d79cffec39
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Added jsdocs
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2018-02-08 02:21:27 +00:00 |
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Richard Davey
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cf6bbbd0fb
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Added jsdocs
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2018-02-08 01:08:59 +00:00 |
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Richard Davey
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e8c12d164b
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Added and updated jsdocs
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2018-02-07 23:40:59 +00:00 |
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Richard Davey
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10193c181a
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Fixed require paths.
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2018-02-07 17:10:01 +00:00 |
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Richard Davey
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89fe7123e1
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Moved to its own top-level folder.
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2018-02-07 16:29:48 +00:00 |
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