Richard Davey
20d702c011
Added identifier properties for multi-touch
2018-05-25 19:28:02 +01:00
Richard Davey
700a26a196
Input systems listen to Input Manager events rathern than being directly hooked in
2018-05-25 19:27:26 +01:00
Richard Davey
a8f1b23b73
Fixed jsdoc errors
2018-05-25 17:20:50 +01:00
Richard Davey
c5b7edd9b7
Ditched using shell plugin in favour of Webpack 4 API. Disabled sloc as it crashes in node v10.
2018-05-25 16:43:31 +01:00
Richard Davey
d2981a8576
Preparing for 3.10 dev work
2018-05-25 00:21:01 +01:00
Richard Davey
23d3fe3774
3.9.0 Release
2018-05-24 23:42:40 +01:00
Richard Davey
6cfc5d49e7
The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
2018-05-24 23:17:33 +01:00
Richard Davey
3d9da060c5
Camera.shake would not effect dynamic tilemap layers. Fix #3669
2018-05-24 23:02:59 +01:00
Chris Andrew
05f55dc5ed
Minor parameter renaming for SmoothStep interpolation functions.
2018-05-24 19:06:57 +01:00
Chris Andrew
2e0b50ee90
Simplified implementations of SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:55:24 +01:00
Chris Andrew
2f3c35c5b5
Fixed SmoothStepInterpolation and SmootherStepInterpolation implementations.
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Improved documentation consistency of SmoothStep, SmootherStep, SmoothStepInterpolation and SmootherStepInterpolation.
2018-05-24 18:48:12 +01:00
Chris Andrew
f38a0683ff
Updated SmoothStep and SmootherStep documentation. Fixed lint errors.
2018-05-24 18:11:18 +01:00
Chris Andrew
424b5d72cd
Added SmootherStep interpolation function.
2018-05-24 18:02:53 +01:00
Richard Davey
603483ee69
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-24 17:30:31 +01:00
Richard Davey
7d692bc7dc
Added Camera.followOffset property and helper methods setLerp and setFollowOffset.
2018-05-24 17:30:28 +01:00
Richard Davey
9834e9d30b
Added followOffset property to Camera target
2018-05-24 17:04:20 +01:00
Richard Davey
bed3968ff7
Added SmoothStep interpolation function
2018-05-24 17:04:02 +01:00
Richard Davey
2684e7d988
Updated docs and added native clamping
2018-05-24 17:03:42 +01:00
Chris Andrew
e6d1df56cd
Started documenting Matrix3 and Matrix4.
2018-05-24 16:41:59 +01:00
Chris Andrew
3a56fc32f7
Described all easing functions.
2018-05-24 15:44:49 +01:00
Richard Davey
9a76f40f55
No such property as target
, swap to _follow
.
2018-05-24 15:33:49 +01:00
Richard Davey
f8cda698e4
Added Camera.lerp and implemented linear interpolation when following targets
2018-05-24 15:29:38 +01:00
Richard Davey
57c2ccbf5e
Formatting fix and doc update
2018-05-24 14:03:29 +01:00
Richard Davey
37f75fd233
Merge pull request #3675 from tjb295/master
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Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
2018-05-24 13:51:55 +01:00
Richard Davey
fdf7fb1afc
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-24 13:50:09 +01:00
Richard Davey
35a5a6d2da
updated change log
2018-05-24 13:49:51 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
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Update type definitions
2018-05-24 13:49:30 +01:00
Chris Andrew
1aeb8327e7
Started documenting Math.Easing functions.
2018-05-24 13:33:47 +01:00
Chris Andrew
313ae38bb1
Improved Math.Angle function documentation.
2018-05-24 13:14:04 +01:00
Chris Andrew
1c94c3d4d6
Documented a few more Phaser.Math functions.
2018-05-24 12:59:27 +01:00
Chris Andrew
c9d82c9ebd
Documented Math.Snap functions.
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Adapted from Phaser CE documentation.
2018-05-24 12:15:37 +01:00
Chris Andrew
5e374b29dc
Elaborated fuzzy math function descriptions.
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Finished up pow2 and RandomDataGenerator descriptions.
2018-05-24 12:06:44 +01:00
Chris Andrew
0f9bfc62f8
Documented Math.Distance, Math.Fuzzy and Math.Interpolation.
2018-05-24 11:40:53 +01:00
Richard Davey
d6d9b69897
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-23 23:14:56 +01:00
Richard Davey
30678b44ff
Updated method names
2018-05-23 23:09:31 +01:00
Chris Andrew
4726b8f2eb
Merge pull request #3696 from hexus/documentation
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Phaser.Math Documentation
2018-05-23 18:49:29 +01:00
Chris Andrew
03fee98511
Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture.
2018-05-23 18:37:32 +01:00
Chris Andrew
8c3a9ea42b
Documented Math.Angle functions and Math.Wrap.
2018-05-23 17:42:54 +01:00
Thomas Johan Back
ac19b1be80
Update package-lock.json
2018-05-23 09:18:57 -07:00
Richard Davey
182015bdbc
Merge pull request #3695 from wtravO/master
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Fixed JSDoc error in RND.shuffle param
2018-05-23 15:30:42 +01:00
Richard Davey
68303622f2
Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690
2018-05-23 15:17:26 +01:00
Travis O'Neal
87d1621bfc
Fixed JSDoc error in shuffle param
2018-05-23 10:17:07 -04:00
Richard Davey
6eea9db9b2
jsdoc fixes. FIx #3694
2018-05-23 15:04:54 +01:00
Chris Andrew
01d45f5d83
Documented most of Vector4. Improved documentation consistency between Vector classes.
2018-05-23 15:00:03 +01:00
Richard Davey
53b3558e69
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-23 14:58:58 +01:00
Richard Davey
63bb14c37c
Log update
2018-05-23 14:58:44 +01:00
Richard Davey
fee857a36c
Merge pull request #3693 from zacharysarette/master
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Fixes tweens getting stuck after being restarted in bug #3651
2018-05-23 14:56:53 +01:00
Richard Davey
1a1dbe2dd7
lint fix
2018-05-23 14:55:51 +01:00
zacharysarette
de759b69a5
Fixes a bug #3651
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Describe the changes below:
The tween animation was getting stuck when calling restart on it after being added.
It now checks to see if this.state === TWEEN_CONST.PENDING_ADD in the tween restart function
If true, sets this.seek(0) and this.parent.makeActive(this)
This fixes the issue that makes the tween stuck when restarting the new tween directly after adding a the new tween.
Updates to package.json and package-lock.json were undone from the last pull request.
2018-05-23 21:01:07 +09:00
zacharysarette
6af861b813
Revert "This fixes an issue with the tween restart function in phaser.js."
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This reverts commit f170c0f406
.
2018-05-23 20:41:48 +09:00