Commit graph

4875 commits

Author SHA1 Message Date
Richard Davey
f8ef567641 Merge pull request #2081 from pnstickne/wip-inputhandler-docs2
Fixes incorrect "Pointer" type documentation and parameter names in InputHandler
2015-09-14 13:15:08 +03:00
Richard Davey
1dbfabacbd Merge pull request #2084 from noidexe/patch-2
Add support for TiledJSON with base64 encoding
2015-09-14 12:57:39 +03:00
Richard Davey
1d05f27ac9 Merge pull request #2085 from clark-stevenson/dev
Minor TS updates. Added missing DeviceButton.
2015-09-14 12:54:18 +03:00
Clark Stevenson
1c113bc414 Minor TS updates. Added missing DeviceButton. 2015-09-13 21:43:38 +01:00
Lisandro Lorea
8528f0c700 Fixed variable naming style 2015-09-13 12:15:02 -03:00
Lisandro Lorea
308ce6b57c Add support for TiledJSON with base64 encoding
Tiled 0.13.0 added support for layer data compression when exporting as LUA or JSON. This means that any .tmx stored unsing base64 encoding will start exporting layer data as a base64 encoded string rather than a native array. 
Phaser would try to load the level anyway without emitting any errors, resulting in a corrupted level while playing. 
This PR adds detection and support for base64 encoded levels as long as they don't use compression.
2015-09-13 12:07:57 -03:00
Paul
4474b8fde3 Fixes incorrect type and parameter names
- Impact: none; documentation and local variable names only

- Incorrect documentation that claimed to take a Pointer when they really
  took a Pointer ID is fixed

- Also updates parameter names for consistenct/clarity
2015-09-12 17:32:40 -07:00
photonstorm
816bcaca75 Missing physicsElapsed value reset. 2015-09-10 16:05:15 +01:00
photonstorm
8db23545da jsdoc updates. 2015-09-10 15:57:55 +01:00
Richard Davey
83eaf3a574 Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070) 2015-09-09 22:12:27 +01:00
Richard Davey
96dae9bf2e Merge pull request #2055 from pmcmonagle/dev
Added useCapture flags to removeEventListener where approriate
2015-09-10 00:03:19 +03:00
Richard Davey
6c9e43ad36 DeviceButton was setting a duration property on itself, which went against the read only getter of duration (thanks @winstonwolff) 2015-09-09 21:58:50 +01:00
photonstorm
90a500ec1e Game.update could call updateLogic multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo)
Time.desiredFpsMult is a pre-calculated multiplier used in Game.update.

Time.refresh updates the `Time.time` and `Time.elapsedMS` values and is called automatically by Game.update.
2015-09-09 12:09:18 +01:00
Richard Davey
ee0094f172 Docs update. 2015-09-08 23:00:15 +01:00
Richard Davey
aaecf14c12 Merge pull request #2069 from Pappa/master
Fix for AudioBufferSourceNode listener memory leak.
2015-09-08 21:40:19 +03:00
Pappa
12d24d3677 Fix for AudioBufferSourceNode listener memory leak.
In Chrome, the AudioBufferSourceNode onended listeners were never being garbage collected. This frees up the listener for collection.
2015-09-08 17:56:17 +01:00
photonstorm
2de83328d9 Testing Tween timer fix. 2015-09-08 17:44:28 +01:00
photonstorm
7487c15f0e Doc updates. 2015-09-08 15:56:28 +01:00
photonstorm
dbcff585e0 Time.desiredFps has moved to a getter / setter.
Time.physicsElapsed and Time.physicsElapsedMS are no longer calculated every frame, but only when the desiredFps is changed.
Time.update has been streamlined and the `updateSetTimeout` and `updateRAF` methods merged and duplicate code removed.
2015-09-08 15:56:19 +01:00
luckylooke
63f5df9c65 Feature: Allow random generator to get/set state 2015-09-07 21:47:36 +02:00
Richard Davey
d7a42370a4 BitmapData.move, moveH and moveV have a new optional wrap argument allowing you to control if the contents of the BitmapData are wrapped around the edges (true) or simply scrolled off (false). 2015-09-07 01:16:43 +01:00
Richard Davey
8210d4faa1 Removed tween console.log for now. 2015-09-07 00:26:03 +01:00
Hugo Fonseca
e303fcbdaa fix tutorial doc 2015-09-05 14:41:02 +01:00
Paul McMonagle
ad38fff083 Reordered removeEventListener calls to match addEventListener order 2015-09-04 17:11:50 -04:00
Richard Davey
1e7f8dddd9 jsdoc fix. 2015-09-03 00:46:48 +01:00
Richard Davey
38eca4d5b9 Filter.addToWorld allows you to quickly create a Phaser.Image object at the given position and size, with the Filter ready applied to it. This can eliminate lots of duplicate code. 2015-09-03 00:46:47 +01:00
Paul McMonagle
c2bf22ef7c Added useCapture flags to removeEventListener where approriate
Event listeners added with true passed in as the useCapture flag are only removed when true is also passed into the removeEventListener call. Adding this flag to the stop method where appropriate fixes a memory leak in IE where events on window are never removed.

See https://msdn.microsoft.com/en-us/library/ff975250(v=vs.85).aspx
2015-09-02 14:36:49 -04:00
photonstorm
37fc327ea7 Tween elapsed debug. 2015-09-02 16:58:51 +01:00
photonstorm
8833a509eb jsdoc fix. 2015-09-02 16:16:52 +01:00
nickryall
ca795af457 adjust wrapped text that is centered to sprite via anchor 2015-09-02 10:50:03 +12:00
Josh McGhee
fb249b2a41 cleaning up to obey jshint 2015-09-01 01:10:56 +01:00
Josh McGhee
4a19aca212 some cleaning up and documentation polish 2015-09-01 01:03:51 +01:00
Josh McGhee
cbd7265bee cherry pick commits from master. Read: I'm not clever. 2015-09-01 00:57:54 +01:00
Richard Davey
41906c5ac1 When the Text width was being calculated it would add the strokeThickness value twice, causing an alignment offset (thanks @nickryall #2039) 2015-08-31 11:33:18 +01:00
Richard Davey
d6ae99544b Merge pull request #2042 from cloakedninjas/dev
Fixing typos in transformCallbackContext
2015-08-31 13:15:05 +03:00
Richard Davey
f46e6e3778 Merge pull request #2043 from Garbanas/feature/typescript-definitions
Updated typescript definitions for Phaser 2.4.3
2015-08-31 13:14:32 +03:00
Richard Davey
adcc5d3afb Merge pull request #2047 from Garbanas/feature/p2-remove-collision-group
Convenience function to remove a collision group from a P2 Body
2015-08-31 13:12:13 +03:00
Richard Davey
c10c7cdf2a Merge pull request #2044 from rblopes/dont-prefix-data-urls
Prevent 'data:' URLs from being prefixed
2015-08-31 13:08:22 +03:00
Richard Davey
af194d447c jsdoc fix #2049 2015-08-31 10:57:54 +01:00
Christoph Dörfel
96441fdb27 Set correct default value for 'clearCallback' on P2.Body.removeCollisionGroup 2015-08-30 01:30:33 +02:00
Christoph Dörfel
2623ddeaf7 Convenience function to remove a collision group from a P2 Body 2015-08-30 00:19:37 +02:00
Christoph Dörfel
c30b993cb9 Add some changes from phaser.comments.d.ts back to phaser.d.ts 2015-08-29 23:08:07 +02:00
Christoph Dörfel
ab6feb3ebc Fix CachedImage interface definition 2015-08-29 22:52:53 +02:00
Rafael Barbosa Lopes
1485fd110a Updated to use a matching expression instead.
Replaced the booleans with a matching expression. Now, URLs
beginning with the following patterns will be ignored:

- blob:
- data:
- http://
- https://
- //

As suggested by @pnstickne.
2015-08-28 17:19:24 -03:00
Rafael Barbosa Lopes
14632cdfb5 Prevent 'data:' URLs from being prefixed
Fixes an issue where 'data:' URLs may get prefixed by
`#baseURL` and `#path` properties making these URLs invalid.
2015-08-28 15:14:30 -03:00
Christoph Dörfel
2796a9db48 Updated typescript definitions for Phaser 2.4.3 2015-08-28 15:09:41 +02:00
photonstorm
32b0c98f7a Group.resetChild is a new method that allows you to call both child.reset and/or child.loadTexture on the given child object. This is used internally by getFirstDead and similar, but is made public so you can use it as a group iteration callback. Note that the child must have public reset and loadTexture methods to be valid for the call.
Group.getFirstDead, Group.getFirstAlive and Group.getFirstExists all have new optional arguments: `createIfNull`, `x`, `y`, `key` and `frame`. If the method you call cannot find a matching child (i.e. getFirstDead cannot find any dead children) then the optional `createIfNull` allows you to instantly create a new child in the group using the position and texture arguments to do so. This allows you to always get a child back from the Group and remove the need to do null checks and Group inserts from your game code. The same arguments can also be used in a different way: if `createIfNull` is false AND you provide the extra arguments AND a child is found then it will be passed to the new `Group.resetChild` method. This allows you to retrieve a child from the Group and have it reset and instantly ready for use in your game without any extra code.
2015-08-28 12:23:48 +01:00
cloakedninjas
efd6a5e152 Fixing typos in transformCallbackContext 2015-08-28 10:10:29 +01:00
Richard Davey
14dd1eabbf Updated readme. 2015-08-28 09:14:09 +01:00
photonstorm
f0d7da1c56 Removed RND.float as it's a reserved word :(
Fixed jshint errors.
2015-08-27 19:28:01 +01:00