Updated readme.

This commit is contained in:
Richard Davey 2015-08-28 09:14:09 +01:00
parent f0d7da1c56
commit 14dd1eabbf

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@ -265,6 +265,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
* TypeScript definitions fixes and updates (thanks @clark-stevenson @milkey-mouse @timotei @qdrj)
* JSDoc typo fixes (thanks @rwrountree)
* Math.average has been optimized (thanks @rwrountree #2025)
* When calling GameObject.revive the `heal` method is called to apply the health value, allowing it to take into consideration a `maxHealth` value if set (thanks @bsparks #2027)
* Change splice.call(arguments, ..) to use slice instead (thanks @pnstickne #2034 #2032)
### Bug Fixes