Commit graph

7233 commits

Author SHA1 Message Date
Richard Davey
90c7d4d0e8 Removed un-needed argument 2018-12-18 12:12:38 +00:00
Richard Davey
8f873c87af Clears the framebuffer at the start of every render. 2018-12-18 11:32:36 +00:00
Richard Davey
56fa0a119e RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size. 2018-12-18 11:31:42 +00:00
Richard Davey
7e732452eb Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill) 2018-12-18 10:22:59 +00:00
Richard Davey
bc9d3511e1 When using RenderTexture.fill, the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture. 2018-12-18 09:55:23 +00:00
J.C
110819e82c add docs for StableSort & StableSort.inplace 2018-12-17 16:11:51 +08:00
J.C
d860725d57 first / last / next / prev should specify the return type as T 2018-12-17 10:56:41 +08:00
J.C
524d015e60 removeListener / off
except 'event' all other parameters should be optional.
2018-12-17 10:42:46 +08:00
Richard Davey
83f3f9cdeb Changed scissor order. 2018-12-13 14:24:49 +00:00
Richard Davey
b3c3b4bae7 Adjust pixel position so scaled tiles don't offset 2018-12-13 13:16:46 +00:00
Richard Davey
e3dc58ef17 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 13:10:35 +00:00
Richard Davey
aae1cf5ae5 Tidying up 2018-12-13 13:10:31 +00:00
Richard Davey
f4f4512d0f Fixed Math.RND assignment. Fix #4197. 2018-12-13 13:09:14 +00:00
Richard Davey
1bf9be5e12 Animation.stop guard. 2018-12-13 13:03:54 +00:00
Richard Davey
032c7bd405
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
2018-12-13 11:58:27 +00:00
Richard Davey
ffd217dbdd Fixed size calculation and updated docs 2018-12-13 11:46:17 +00:00
Richard Davey
eef553d4c2 Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do. 2018-12-13 11:07:53 +00:00
Richard Davey
74d5af20c6 Tidying up 2018-12-13 11:07:20 +00:00
Richard Davey
a4badb68ad Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-13 10:25:58 +00:00
Richard Davey
cc164b5399 Fixed camera background in WebGL. 2018-12-13 10:25:53 +00:00
J.C
5d696d49bf doc improvement for typescript, missing mapping if use JSON as the config data for the game instance 2018-12-13 17:26:10 +08:00
J.C
b7424fd287 1, removed protected for a few of members, they are used publicly somewhere, for example this.loader.textureManager.addAtlasJSONArray in MultiAtlasFile.prototype.addCache.
2, doc improvement for typescript
2018-12-13 17:19:49 +08:00
J.C
b6c2934e65 doc improvement for typescript 2018-12-13 17:17:09 +08:00
J.C
a3d2ccf65c doc improvement for typescript 2018-12-13 17:17:02 +08:00
Richard Davey
caad527b29 Added getData and putData methods. 2018-12-13 00:30:13 +00:00
Richard Davey
b8fbd0d2c0 keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not. 2018-12-12 16:50:04 +00:00
Richard Davey
7b478d2860 lint fix 2018-12-12 13:14:59 +00:00
Richard Davey
af5b1f2427 StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224 2018-12-12 12:39:47 +00:00
Richard Davey
cc55ee73cf Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206 2018-12-12 12:07:16 +00:00
Richard Davey
bbe95d96d9 Added jsdocs for #4137 2018-12-12 11:58:58 +00:00
Richard Davey
3ee75a77a3 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-12 11:56:19 +00:00
Richard Davey
193d1d5c73 Docs update. 2018-12-12 11:56:09 +00:00
Richard Davey
d823c66597
Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
2018-12-12 11:52:27 +00:00
Richard Davey
5e1a144c05
Merge pull request #4181 from samme/docs/audioconfig
Correct docs for Phaser.Boot.Config#audio
2018-12-12 11:40:40 +00:00
Richard Davey
7ea03169e7
Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
2018-12-12 11:30:38 +00:00
Richard Davey
79ee2229ad
Merge pull request #4207 from tfelix/fix/tilemap-layer-typedef-fix
fixes the typedef for the layer parameter
2018-12-12 11:28:57 +00:00
Richard Davey
5c6d1cbe17
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
2018-12-12 11:27:00 +00:00
Richard Davey
52e47da344
Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
2018-12-12 11:24:53 +00:00
Richard Davey
f2123a10c0
Merge pull request #4223 from bryanwood/add-facebook-plugin-to-scene-for-jsdoc
Add facebook plugin to Phaser.Scene for JSDoc
2018-12-12 11:23:46 +00:00
Richard Davey
96e08bb448 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-12 11:09:11 +00:00
Richard Davey
05ffb5312f Updated docs 2018-12-12 11:09:00 +00:00
Richard Davey
4b27b37a0c Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
Richard Davey
62b489ee04 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-12-11 23:22:04 +00:00
Richard Davey
69e6643800 Added setPixel method. 2018-12-11 23:22:00 +00:00
Richard Davey
bacff65177 Refactoring texture batch creation 2018-12-11 15:00:12 +00:00
Richard Davey
5683713253 Added flush argument 2018-12-11 14:59:50 +00:00
Richard Davey
d9f89fbde1 Fixed lint error, added docs. 2018-12-11 09:31:56 +00:00
Richard Davey
c239700528 Added getIndex and getPixels methods. 2018-12-11 02:37:00 +00:00
Richard Davey
27c1426856 Updated earcut from 2.1.1 to 2.1.4. 2018-12-10 16:35:11 +00:00
Bryan
d35e30dc6b Add facebook plugin to Phaser.Scene for JSDoc 2018-12-10 15:21:34 +10:00
Bryan
dc2f6153b4 Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
This matches the definition in Phaser.Game
2018-12-10 14:24:22 +10:00
Richard Davey
d70ecfca8c
Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
2018-12-08 15:02:13 +00:00
Richard Davey
84bf2e5e93 lint fix 2018-12-08 14:59:07 +00:00
Richard Davey
c3524b345f Added CanvasTexture.drawFrame method. 2018-12-08 13:10:55 +00:00
Richard Davey
8e495da71d Fixed currentScissor assignment order of operation 2018-12-08 11:37:26 +00:00
Richard Davey
7d34db2753 Added clear region arguments 2018-12-07 19:28:38 +00:00
Richard Davey
50502cfb63 Added emitOnRepeat boolean 2018-12-07 19:28:25 +00:00
Richard Davey
da0d9802de Fixed typo 2018-12-06 16:59:53 +00:00
Richard Davey
2fe4d536a9 Updated docs 2018-12-06 15:59:22 +00:00
Richard Davey
e6f5d0144e Added Animation.chain method to queue an animation to start when the current one ends. 2018-12-06 15:57:52 +00:00
Richard Davey
cd80b27ea6 Updated jsdocs 2018-12-06 15:39:57 +00:00
Richard Davey
3d36215623 Added repeat event. 2018-12-06 15:39:47 +00:00
Richard Davey
8fe2e30635 Removed update event 2018-12-06 15:34:15 +00:00
Richard Davey
eda6e648fc Animation now extends the EventEmitter. 2018-12-06 15:28:48 +00:00
Richard Davey
9e78553a48 reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key. 2018-12-06 15:28:32 +00:00
Richard Davey
20ea562d23 create no longer throws a warning, returns existing animation. Also added exists method. 2018-12-06 14:47:26 +00:00
Richard Davey
1a407bc4f5 ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies) 2018-12-06 14:47:06 +00:00
Richard Davey
1df20f9070 Keyboard events can now be blocked on a local or global level. 2018-12-06 11:35:16 +00:00
Bill Reed
df9365cae6 update type param for group factory and creator methods 2018-12-05 11:32:47 -05:00
Richard Davey
715e6d3c15 Added key capturing methods. 2018-12-05 16:07:47 +00:00
Richard Davey
114d61cf59 Added capture handling and event queue. 2018-12-05 16:02:29 +00:00
Richard Davey
a7fba605ad By default, no key captures. 2018-12-05 16:02:09 +00:00
Richard Davey
97805afab0 Input Manager now creates Keyboard Manager. 2018-12-05 16:01:39 +00:00
Richard Davey
7431f0a621 No longer required. 2018-12-05 15:58:53 +00:00
Richard Davey
dd051ddc03 Added event handlers and event emitter. 2018-12-05 15:58:44 +00:00
Richard Davey
606a3832c1 Moving to a global keyboard manager for the DOM events. 2018-12-05 11:16:45 +00:00
Mato
87be97aaf0
Add link to bitmaptext 2018-12-05 16:29:18 +07:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Thomas Felix
bd5f2b3bf5 fixes the typedef for the layer parameter
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
2018-12-01 20:40:17 +01:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
146745057a Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp. 2018-11-29 23:33:54 +00:00
Richard Davey
2eb5fb6794 You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will. 2018-11-29 13:44:51 +00:00
Richard Davey
1b28080575 Added pointerupoutside and pointerdownoutside events. 2018-11-29 13:44:42 +00:00
Richard Davey
5b5b83d269 Added downElement and upElement properties 2018-11-29 13:44:18 +00:00
Richard Davey
068124b739 Added sceneManager property. 2018-11-29 13:43:44 +00:00
Richard Davey
a065bf1b46 Added global touchstart handler. 2018-11-29 13:42:40 +00:00
Richard Davey
b8f7ecb317 Removed Vec2 and added global handlers with capture tests. 2018-11-29 13:42:26 +00:00
Richard Davey
f3488b0d7c Undid CSS background style 2018-11-28 15:51:31 +00:00
Richard Davey
fafc597b4c Added fillRect back in for non-transparent canvas 2018-11-28 15:49:24 +00:00
Richard Davey
299a3d108c Fixed custom environment logic 2018-11-28 15:47:06 +00:00
Richard Davey
171191e1d8 Added Camera centerOnX and centerOnY methods. 2018-11-28 13:24:29 +00:00
Richard Davey
f2de618b24 Touch Manager will now handle focus events as well. 2018-11-28 13:13:44 +00:00
Richard Davey
5623515c41 Mouse Manager will track over and out states and auto focus. 2018-11-28 13:13:25 +00:00
Richard Davey
4b50065dfd Touch Manager will track over and out canvas states. 2018-11-28 13:11:13 +00:00
Richard Davey
4a312f16db Input Plugin will now emit a gameover or gameout event and has an isOver property. 2018-11-28 13:10:54 +00:00
Richard Davey
0d2197d9f7 Added new isOver property and method handlers. 2018-11-28 13:10:25 +00:00
Richard Davey
5b6920c577 Vis handler no longer responsible for focus or isOver events. 2018-11-28 13:10:05 +00:00
Richard Davey
09bd56bd8e Removed Game.isOver property 2018-11-28 13:09:48 +00:00
Richard Davey
74798cf206 Typo 2018-11-28 08:41:03 +00:00
Richard Davey
30972f4528 Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera. 2018-11-27 17:16:03 +00:00