Richard Davey
|
d3df3436e4
|
Blitter now hits the renderer directly
|
2018-07-02 16:44:09 +01:00 |
|
Richard Davey
|
7aa46657c2
|
Tidying up jsdocs and changing float to number
|
2018-06-26 23:19:14 +01:00 |
|
Richard Davey
|
bcacfeb87c
|
Bob.alpha was ignored by the canvas renderer, only working in WebGL. This has now been fixed.
|
2018-06-25 15:59:01 +01:00 |
|
Richard Davey
|
9a96785cf6
|
If the Blitter object has no Bob's to render it will now abort immediately, avoiding several context calls in Canvas mode.
|
2018-06-25 15:38:06 +01:00 |
|
Richard Davey
|
5a0fe89a7e
|
Swap _id to id
|
2018-06-23 12:26:39 +01:00 |
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Richard Davey
|
2c8c4c7a16
|
Bob.setFrame didn't actually set the frame on the Bob, now it does. Fix #3774
|
2018-06-20 19:33:59 +01:00 |
|
Richard Davey
|
d629923e54
|
Blitter preDestroy will now clear the children List and renderList.
|
2018-05-22 16:02:13 +01:00 |
|
Richard Davey
|
7c28a7bd08
|
Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed.
|
2018-05-18 14:44:25 +01:00 |
|
Richard Davey
|
0d0846a415
|
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
|
2018-05-16 15:17:08 +01:00 |
|
Richard Davey
|
28251fd0f5
|
addToScene added to all Game Object Creators
|
2018-05-02 10:57:26 +01:00 |
|
Richard Davey
|
606ba6d8d7
|
Added new Mask component and added to all relevant Game Objects
|
2018-04-20 18:57:49 +01:00 |
|
Richard Davey
|
6299019838
|
Updated to use typeof DefinePlugin check.
|
2018-04-20 00:23:24 +01:00 |
|
Richard Davey
|
18585de81d
|
Lots of jsdoc fixes
|
2018-04-16 14:43:24 +01:00 |
|
Felipe Alfonso
|
c232642a52
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
|
Felipe Alfonso
|
96b8db4685
|
Added parentMatrix to all canvas rendering functions
|
2018-04-04 13:14:55 -03:00 |
|
Felipe Alfonso
|
4f8ddd73bb
|
Merge branch 'master' into containers
|
2018-03-29 12:35:40 -03:00 |
|
Richard Davey
|
cef9050627
|
jsdoc fixes
|
2018-03-29 14:53:06 +01:00 |
|
Felipe Alfonso
|
e0f678d1ff
|
Merge branch 'master' into containers
|
2018-03-28 20:49:00 -03:00 |
|
Richard Davey
|
747f09af86
|
jsdoc fixes
|
2018-03-28 15:04:09 +01:00 |
|
Felipe Alfonso
|
d544701495
|
parentMatrix added to individual game object render function
|
2018-03-27 14:49:09 -03:00 |
|
orblazer
|
ae0b3b841b
|
Fix types on GameObjects
|
2018-03-27 14:52:58 +02:00 |
|
orblazer
|
f42f1bf132
|
Change structs for generic types
|
2018-03-23 16:54:12 +01:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
orblazer
|
b4a30b8e43
|
Add callbacks on GameObjects
|
2018-03-19 22:27:16 +01:00 |
|
orblazer
|
90def456f2
|
Update JSDoc on GameObjects
|
2018-03-19 12:54:31 +01:00 |
|
Richard Davey
|
50dac412be
|
eslint fixes and console removal
|
2018-02-16 19:08:50 +00:00 |
|
Richard Davey
|
c80e2fde2c
|
Fixed use of List structure for the Blitter game object.
|
2018-02-14 12:25:17 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
|
Felipe Alfonso
|
cffc40b834
|
Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
|
2018-02-06 17:19:11 -03:00 |
|
Richard Davey
|
a4381d65aa
|
Added jsdocs
|
2018-02-06 14:13:30 +00:00 |
|
Richard Davey
|
a8eae2bab7
|
Added jsdocs
|
2018-02-05 23:59:51 +00:00 |
|
Richard Davey
|
45bda0b6ab
|
Added jsdocs
|
2018-02-05 22:08:48 +00:00 |
|
Richard Davey
|
b889a39bfb
|
Removed extra docs output line
|
2018-02-05 02:34:42 +00:00 |
|
Richard Davey
|
99913b9da4
|
More jsdoc updates
|
2018-02-01 05:48:56 +00:00 |
|
Richard Davey
|
9e8ee078e8
|
Fixed mixin jsdoc defs
|
2018-02-01 01:36:52 +00:00 |
|
Richard Davey
|
6611685640
|
Added jsdocs
|
2018-02-01 01:20:11 +00:00 |
|
Richard Davey
|
d457373287
|
Added Depth component and tidied up redundant parts of Transform
|
2018-02-01 00:50:15 +00:00 |
|
Richard Davey
|
950a125d71
|
Added jsdocs
|
2018-02-01 00:04:45 +00:00 |
|
Richard Davey
|
d8b2b6e340
|
jsdoc tweaks
|
2018-01-31 16:53:48 +00:00 |
|
Richard Davey
|
2a86400a28
|
Added in jsdocs
|
2018-01-31 13:54:44 +00:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Richard Davey
|
79de1b860a
|
Added jsdocs
|
2018-01-26 15:37:42 +00:00 |
|
Felipe Alfonso
|
0f0b422fd7
|
FlatTint Pipeline progress
|
2018-01-22 19:51:15 -03:00 |
|
Felipe Alfonso
|
2b043fff65
|
Removed RenderTarget and Shader from components
|
2018-01-22 18:53:15 -03:00 |
|
Felipe Alfonso
|
961f00ac11
|
BlitterPipeline added
|
2018-01-22 18:21:47 -03:00 |
|
Felipe Alfonso
|
a4e79875d4
|
Merge branch 'master' into rendering-cleanup
# Conflicts:
# src/gameobjects/blitter/BlitterWebGLRenderer.js
|
2018-01-21 11:14:27 -03:00 |
|
Richard Davey
|
a8c0ee8839
|
Allow to pass a Frame object directly to a Bob
|
2018-01-20 17:45:01 +00:00 |
|
Richard Davey
|
d7611afaab
|
Fixed issue with setting Bob frame
|
2018-01-20 17:05:53 +00:00 |
|
Richard Davey
|
2fb3641824
|
Should be a string, not a Frame object
|
2018-01-20 16:35:47 +00:00 |
|
Richard Davey
|
a5a112114b
|
Added blitter coordinates to bob output
|
2018-01-20 16:21:59 +00:00 |
|
Richard Davey
|
d220634fb6
|
Added helper methods for flip, visible and alpha
|
2018-01-20 16:21:42 +00:00 |
|
Richard Davey
|
b951809791
|
Fixed children reference
|
2018-01-20 16:21:28 +00:00 |
|
Felipe Alfonso
|
4983b393e3
|
Merge with master
|
2018-01-17 18:30:39 -03:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
7a155f66fe
|
Added Tilemap back in and tested with Blitter object, and it works really fast.
|
2016-11-15 03:11:21 +00:00 |
|
Richard Davey
|
346fbc2cbd
|
Blitter + Bob now rendering and updating fully.
|
2016-11-15 01:57:42 +00:00 |
|
Richard Davey
|
e150efea1f
|
Added Blitter Game Object, for fast drawing of texture frames, with single level transforms.
|
2016-11-14 23:38:41 +00:00 |
|