Richard Davey
|
96be7f6e6d
|
Destroy Render Targets too
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2020-11-17 16:19:48 +00:00 |
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Richard Davey
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842b984b46
|
Update CanvasRenderer.js
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2020-11-17 16:19:14 +00:00 |
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Richard Davey
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60c7d8a2e9
|
New classes property, new event handling system and removed un-used methods
|
2020-11-17 14:10:06 +00:00 |
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Richard Davey
|
2c88b8935b
|
Auto-boot and set isPostFX
|
2020-11-17 14:09:47 +00:00 |
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Richard Davey
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599213d211
|
New isPostFX property, listen to events and don't create projection matrix unless needed
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2020-11-17 14:09:27 +00:00 |
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Richard Davey
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629eefb7d5
|
Now extends event emitter, new events and new isBooted property
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2020-11-17 14:09:02 +00:00 |
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Richard Davey
|
477cde3548
|
New WebGL Renderer events
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2020-11-17 14:08:23 +00:00 |
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Richard Davey
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9cf67722ec
|
Don't forget to reset the viewport
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2020-11-16 17:52:11 +00:00 |
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Richard Davey
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2008d3b880
|
Added popFBO parameters and setViewport parameter
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2020-11-16 17:43:04 +00:00 |
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Richard Davey
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f5f20db048
|
Don't batch if no pipeline
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2020-11-16 17:08:50 +00:00 |
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Richard Davey
|
dbe57303ed
|
Defs update
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2020-11-16 15:46:40 +00:00 |
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Richard Davey
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8c996b4697
|
Added setPost, isCurrentPost, removed setCameraPipeline
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2020-11-16 15:46:34 +00:00 |
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Richard Davey
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c12b4cff3f
|
Swizzle RGB
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2020-11-16 15:45:45 +00:00 |
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Richard Davey
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9cfa8f5039
|
Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
|
5062c97784
|
Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
|
Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
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b82ae856b6
|
Update Single.vert
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2020-11-14 17:58:09 +00:00 |
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Richard Davey
|
314a0bbf4e
|
Added ability to bind and draw to a target.
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2020-11-14 17:58:00 +00:00 |
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Richard Davey
|
d87cf4e915
|
Always pop and reset!
|
2020-11-13 18:03:03 +00:00 |
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Richard Davey
|
d07b2fc811
|
Lots more documentation added
|
2020-11-13 17:46:05 +00:00 |
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Richard Davey
|
bbbb49f4b5
|
Handy references
|
2020-11-13 17:31:27 +00:00 |
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Richard Davey
|
701ad1fa15
|
ColorMatrix alpha support and viewport setting
|
2020-11-13 17:31:17 +00:00 |
|
Richard Davey
|
7458031140
|
Updated shaders
|
2020-11-13 17:31:00 +00:00 |
|
Richard Davey
|
94836b1c88
|
Handle pre-mult alpha properly
|
2020-11-13 17:30:21 +00:00 |
|
Richard Davey
|
691b680e36
|
Added JSDocs and fixed boot sequence
|
2020-11-13 15:54:49 +00:00 |
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Richard Davey
|
cf275b44d6
|
Added all JSDocs
|
2020-11-13 15:54:36 +00:00 |
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Richard Davey
|
6a97fe6889
|
Lots of handy methods added and fixed vertices
|
2020-11-13 14:20:26 +00:00 |
|
Richard Davey
|
2d3248025a
|
Lots of tidying up, added blend methods
|
2020-11-13 14:20:07 +00:00 |
|
Richard Davey
|
cfce8062e6
|
Call the new camera methods
|
2020-11-13 14:19:55 +00:00 |
|
Richard Davey
|
985b614c65
|
Return the freshly bound fbo
|
2020-11-13 14:19:42 +00:00 |
|
Richard Davey
|
dbdac4f102
|
Better method names
|
2020-11-13 14:19:30 +00:00 |
|
Richard Davey
|
d7a0bddfcb
|
Handled in batchQuad method
|
2020-11-13 14:19:12 +00:00 |
|
Richard Davey
|
bddfd707fc
|
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
|
2020-11-13 14:18:57 +00:00 |
|
Richard Davey
|
b019c6f889
|
Added onDraw
|
2020-11-12 18:10:07 +00:00 |
|
Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
|
Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
|
Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
|
Richard Davey
|
47009779fb
|
Hard-code the topology
|
2020-11-10 15:50:17 +00:00 |
|
Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
|
2020-11-10 14:33:28 +00:00 |
|
Richard Davey
|
7a5165c87b
|
Limit batch size to 1
|
2020-11-10 12:35:01 +00:00 |
|
Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
|
Richard Davey
|
fad0d331d7
|
Change to batchSize property
|
2020-11-10 12:34:35 +00:00 |
|
Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
|
Richard Davey
|
e7319907c7
|
PostFX Pipeline only needs a single quad
|
2020-11-10 11:59:28 +00:00 |
|
Richard Davey
|
ca52436340
|
Removed Camera Pipeline
|
2020-11-10 11:59:12 +00:00 |
|
Richard Davey
|
94d2889783
|
Moved setTexture2D to pipeline class
|
2020-11-10 11:58:53 +00:00 |
|
Richard Davey
|
eee3feb667
|
Pass Game Object to batchQuad
|
2020-11-09 13:19:31 +00:00 |
|
Richard Davey
|
c5656fbd08
|
Make FLOAT the default type
|
2020-11-09 13:19:14 +00:00 |
|
Richard Davey
|
cb7a998ea0
|
Added onBatch support
|
2020-11-09 12:17:45 +00:00 |
|
Richard Davey
|
88809647a6
|
Expose outFragCoord
|
2020-11-06 17:22:17 +00:00 |
|
Richard Davey
|
abe97b18fd
|
Remove drawFillRect and no batchTexture post fx
|
2020-11-06 17:22:05 +00:00 |
|
Richard Davey
|
92eca8d3d2
|
Use the new Camera post pipeline feature
|
2020-11-06 15:35:29 +00:00 |
|
Richard Davey
|
167f50f28f
|
Added new PostFX Pipeline to extend from
|
2020-11-06 15:35:05 +00:00 |
|
Richard Davey
|
4c7d81731b
|
Added minFilter support
|
2020-11-06 12:25:03 +00:00 |
|
Richard Davey
|
3dbbc9caee
|
Update RenderTargetConfig.js
|
2020-11-06 12:24:52 +00:00 |
|
Richard Davey
|
a62577ee77
|
Added minFilter support and better docs
|
2020-11-06 12:24:46 +00:00 |
|
Richard Davey
|
554e9214e0
|
Smaller error
|
2020-11-06 11:46:06 +00:00 |
|
Richard Davey
|
11b92b83e7
|
Supports new RenderTarget instances
|
2020-11-06 11:42:52 +00:00 |
|
Richard Davey
|
f914a073f3
|
New RenderTarget class to handle multiple targets per pipeline
|
2020-11-06 11:42:39 +00:00 |
|
Richard Davey
|
6e90d8ed59
|
Corrected docs and resetTextures
|
2020-11-06 11:42:25 +00:00 |
|
Richard Davey
|
18f32331fb
|
Expose Render Target and WebGLShader
|
2020-11-06 10:59:57 +00:00 |
|
Richard Davey
|
a06edadba2
|
Update WebGLPipelineConfig.js
|
2020-11-06 10:59:47 +00:00 |
|
Richard Davey
|
a8b02cfb28
|
Create RenderTargetConfig.js
|
2020-11-06 10:59:41 +00:00 |
|
Richard Davey
|
ff23ca57cb
|
Use new fbo stack
|
2020-11-06 10:19:34 +00:00 |
|
Richard Davey
|
02bde43772
|
Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
|
2020-11-06 10:19:26 +00:00 |
|
Richard Davey
|
d3c70002ea
|
Removed use of _tempMatrix from all renderers
|
2020-11-06 09:44:29 +00:00 |
|
Richard Davey
|
701b899511
|
Update MultiPipeline.js
|
2020-11-05 18:05:58 +00:00 |
|
Richard Davey
|
18d2de8f1c
|
Update SinglePipeline.js
|
2020-11-05 18:05:49 +00:00 |
|
Richard Davey
|
1a3a7d1151
|
Update WebGLPipeline.js
|
2020-11-05 18:05:19 +00:00 |
|
Richard Davey
|
883402da8a
|
Added forceZero method and used it
|
2020-11-05 10:50:40 +00:00 |
|
Richard Davey
|
3696f73674
|
Guard against missing shaders.
|
2020-11-05 10:08:41 +00:00 |
|
Richard Davey
|
60e6eff81c
|
Don't .replace non-strings.
|
2020-11-05 10:08:21 +00:00 |
|
Richard Davey
|
e9efc5e8f2
|
Invokes pre and post batch functions.
|
2020-11-04 18:02:22 +00:00 |
|
Richard Davey
|
4287181b2b
|
Added manager, target auto clear, clearTarget and lots of new hooks for handlers, plus post bind and post flush support.
|
2020-11-04 18:02:11 +00:00 |
|
Richard Davey
|
f94e7b4f75
|
Set dimensions before resizing. Validate gl objects before deleting them.
|
2020-11-04 18:01:39 +00:00 |
|
Richard Davey
|
d6496c86cf
|
Added JSDocs
|
2020-11-04 18:01:20 +00:00 |
|
Richard Davey
|
305106bebe
|
Correct sampler ID
|
2020-11-04 18:01:11 +00:00 |
|
Richard Davey
|
34f3ae9755
|
Removed stack and lock support
|
2020-11-04 18:01:01 +00:00 |
|
Richard Davey
|
4747d204ca
|
Added unbind method and handling for post-fx
|
2020-11-03 18:05:10 +00:00 |
|
Richard Davey
|
e72a3b27e4
|
Call new unbind method
|
2020-11-03 18:04:57 +00:00 |
|
Richard Davey
|
ebe5ba1a0a
|
New attributes, removed un-used properties, fixed JSDocs
|
2020-11-03 11:32:05 +00:00 |
|
Richard Davey
|
93948f5b29
|
JSDocs fixes
|
2020-11-03 11:31:52 +00:00 |
|
Richard Davey
|
f4b95ab2c3
|
New simplified Graphics shaders
|
2020-11-03 11:31:32 +00:00 |
|
Richard Davey
|
10673da96b
|
Graphics is as Graphics does
|
2020-11-02 22:39:30 +00:00 |
|
Richard Davey
|
9e1b8c4b2f
|
Don't look-up properties from uniforms that aren't cached
|
2020-11-02 22:39:20 +00:00 |
|