Richard Davey
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66445c9fb1
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If you set pixelArt to true in your game config (or antialias to false) then TileSprites will now respect this when using the Canvas Renderer and disable smoothing on the internal fill canvas.
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2018-10-02 13:30:45 +01:00 |
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Richard Davey
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e48d6bfb01
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If you pass zero as the width or height when creating a TileSprite it will now use the dimensions of the texture frame as the size of the TileSprite. Fix #4073
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2018-10-02 13:13:51 +01:00 |
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Richard Davey
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1b85512de2
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Fixed a bug in the canvas rendering of both the Static and Dynamic Tilemap Layers where the camera matrix was being multiplied twice with the layer, causing the scale and placement to be off
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2018-10-02 12:51:02 +01:00 |
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Richard Davey
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e4c38215cd
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The RequestAnimationFrame.step and stepTimeout functions have been updated so that the new Frame is requested from raf before the main game step is called. This allows you to now stop the raf callback from within the game update or render loop. Fix #3952
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2018-10-02 11:33:05 +01:00 |
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Richard Davey
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143957d24a
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You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
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2018-10-02 11:09:58 +01:00 |
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Richard Davey
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5bdf9aa21b
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WebGLRenderer.deleteTexture will check to see if the texture it is being asked to delete is the currently bound texture or not. If it is, it'll set the blank texture to be bound after deletion. This should stop RENDER WARNING: there is no texture bound to the unit 0 errors if you destroy a Game Object, such as Text or TileSprite, from an async or timed process
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2018-10-01 16:32:42 +01:00 |
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Richard Davey
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ad2ef6a742
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Preparing for 3.15 dev
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2018-10-01 15:31:08 +01:00 |
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Richard Davey
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c6faa7c8a7
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3.14 Release
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2018-10-01 14:44:42 +01:00 |
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Richard Davey
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b3f3f6a9b5
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If a Game instance is destroyed without using the removeCanvas argument, it would throw exceptions in the MouseManager after the destroy process has run, as the event listeners were not unbound. They're not unbound, regardless of if the parent canvas is removed or not. Fix #4015
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2018-10-01 12:55:54 +01:00 |
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Richard Davey
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e297b3272e
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Added hundreds of new jsdoc descriptions
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2018-10-01 11:35:01 +01:00 |
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Richard Davey
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ec6715ba8b
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Fixed a bug where the gl scissor wasn't being reset during a renderer resize, causing it to appear as if the canvas didn't resize properly when autoResize was set to true in the game config. Fix #4066
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2018-10-01 10:38:39 +01:00 |
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Richard Davey
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56c26cfd18
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Updated log
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2018-09-29 11:21:48 +01:00 |
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Richard Davey
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38cacfd9f7
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Added new jsdocs
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2018-09-28 16:37:55 +01:00 |
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Richard Davey
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b687f051e9
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Added new jsdocs
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2018-09-28 15:00:55 +01:00 |
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Richard Davey
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c16ea9b93d
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Completed DynamicTilemapLayer jsdocs
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2018-09-28 14:46:31 +01:00 |
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Richard Davey
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43067aa30e
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Completed Tilemap class docs
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2018-09-28 14:02:12 +01:00 |
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Richard Davey
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99ba77c29d
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Added jsdocs.
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2018-09-28 12:45:01 +01:00 |
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Richard Davey
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c237209bb8
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Added new jsdocs
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2018-09-28 12:19:21 +01:00 |
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Richard Davey
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818a28073f
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Added jsdocs
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2018-09-28 11:04:19 +01:00 |
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Richard Davey
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24fdcb5ffd
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New docs
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2018-09-28 10:32:58 +01:00 |
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Richard Davey
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3944e580cc
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Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
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2018-09-27 16:49:52 +01:00 |
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Richard Davey
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5ad4c8dc2b
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All of the Animation Events now pass the Game Object as the final argument, this includes animationstart , animationrestart , animationrepeat , animationupdate and animationcomplete .
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2018-09-27 15:55:16 +01:00 |
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Richard Davey
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82ddc031c7
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Added new batch of jsdocs
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2018-09-27 15:29:32 +01:00 |
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Richard Davey
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d8fcde46c3
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When using CanvasTexture.refresh or Graphics.generateTexture it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050
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2018-09-27 14:16:22 +01:00 |
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Richard Davey
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c2f77a858b
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Updated log
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2018-09-27 13:09:47 +01:00 |
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Richard Davey
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aff073a6c0
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Updated log
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2018-09-27 12:12:33 +01:00 |
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Richard Davey
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e5e8f84e96
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Updated log
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2018-09-27 11:47:56 +01:00 |
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Richard Davey
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bed4abc8ed
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Updated ParseTilesets function to handle Tiled 1.2 and 1.1 formats
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2018-09-27 00:41:11 +01:00 |
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Richard Davey
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8cc7650f8c
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Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call.
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2018-09-26 17:15:22 +01:00 |
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Richard Davey
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32bd01daba
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If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778
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2018-09-26 16:49:18 +01:00 |
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Richard Davey
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6fef0fb57e
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The Device.OS check for node will now do a typeof first to avoid issues with rollup packaged builds needing to shim the variable out. Fix #4058
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2018-09-26 16:36:45 +01:00 |
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Richard Davey
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849de9020c
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Updated log
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2018-09-26 16:32:48 +01:00 |
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Richard Davey
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b4e59405b4
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Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026
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2018-09-26 16:18:44 +01:00 |
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Richard Davey
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c0e5197f7c
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Static Tilemap Layers now support tile rotation and flipping. Previously this was a feature only for Dynamic Tilemap Layers, but now both have it. Close #4037
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2018-09-26 16:07:32 +01:00 |
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Richard Davey
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94d21da3ca
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The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002
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2018-09-26 15:27:19 +01:00 |
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Richard Davey
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e9417825f0
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Updated change log
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2018-09-26 14:15:45 +01:00 |
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Richard Davey
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eb09c35056
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The poly-decomp library, as used by Matter.js, has been updated to 0.3.0.
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2018-09-26 11:08:55 +01:00 |
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Richard Davey
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684838aabe
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Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50' . This update also impacts the Polygon Shape object, which can now also take this format as well.
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2018-09-26 11:01:48 +01:00 |
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Richard Davey
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ef3f6c0348
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The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068
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2018-09-26 09:33:09 +01:00 |
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Richard Davey
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2985a97c56
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TileSet.getTileData() has been updated so it will return tile data from either Tiled 1.1.x or the new Tiled 1.2.x JSON structure. Fix #3998
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2018-09-25 16:20:34 +01:00 |
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Richard Davey
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600b226337
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Updated log
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2018-09-25 16:12:15 +01:00 |
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Richard Davey
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37d7b7b32d
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The Loader has been updated to handle the impact of you destroying the game instance while still processing files. It will no longer throw cache and texture related errors. Fix #4049
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2018-09-25 15:54:13 +01:00 |
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Richard Davey
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df8c0d8673
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Calling Tilemap.renderDebug ignored the layer world position when drawing to the Graphics object. It will now translate to the layer position before drawing. Fix #4061
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2018-09-25 15:37:46 +01:00 |
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Richard Davey
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41920b07cc
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Tilemap.setBaseTileSize now sets the size into the LayerData baseTileWidth and baseTileHeight properties accordingly. Fix #4057
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2018-09-25 15:19:57 +01:00 |
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Richard Davey
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2812bff0ee
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Sprites now have preDestroy method, which is called automatically by destroy . The method destroys the Animation component, unregistering the remove event in the process and freeing-up resources. Fix #4051
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2018-09-25 15:11:15 +01:00 |
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Richard Davey
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e94d92518d
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GameObjects added to and removed from Containers no longer listen for the shutdown event at all
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2018-09-25 15:00:23 +01:00 |
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Richard Davey
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89b9f42f3e
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Adding jsdocs
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2018-09-24 23:20:43 +01:00 |
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Richard Davey
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f869794346
|
Preparing for 3.14 work
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2018-09-20 17:20:26 +01:00 |
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Richard Davey
|
28d3336bd3
|
Updated change log and readme
|
2018-09-20 16:57:25 +01:00 |
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Richard Davey
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cd0bc6ae58
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Updated log
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2018-09-20 14:13:24 +01:00 |
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