Commit graph

526 commits

Author SHA1 Message Date
Richard Davey
5f1c022866 lint fix 2017-11-17 18:29:50 +00:00
Michael Hadley
3266974ea0 Tilemap & layer WorldXY methods: get, has, put, remove 2017-11-17 07:58:33 -06:00
Richard Davey
6ccae5ec49 Particle Manager no longer uses BuildGameObject and instead manages its own addition to the system lists. 2017-11-17 13:30:29 +00:00
Richard Davey
d74018f3d0 Rogue null check borked the creation of emitters when a null frame was specified. 2017-11-17 13:30:07 +00:00
Richard Davey
153d1a113a Fixed factory name. 2017-11-17 13:29:33 +00:00
Richard Davey
f29d94356c eslint tidy 2017-11-17 13:29:23 +00:00
Michael Hadley
b34d18e10c World to Tile conversion on maps and layers - both accounting for camera scroll 2017-11-16 20:36:45 -06:00
Michael Hadley
205675c387 Tilemap: prevent methods from acting on a static tilemap layer & warn user 2017-11-16 19:58:35 -06:00
Michael Hadley
b34f8a9dcc Associate tilemap layer data with the static or dynamic tilemap layer that "owns" it
This enforces 1x tilemap layer data <-> 1x static/dynamic tilemap layer and allows the Tilemap instance to look up the static/dynamic tilemap layer when needed.
2017-11-16 19:55:17 -06:00
Michael Hadley
83b7df2a73 Tilemap: destroy, removeAllLayers, setTileSize 2017-11-16 19:09:28 -06:00
Michael Hadley
63fb2e863f Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex 2017-11-16 19:08:58 -06:00
Michael Hadley
4c306d60a7 Last Tileset API method to match v2 2017-11-16 15:25:45 -06:00
Michael Hadley
e6c6d1ddce TIlemap & layers: GetTileAtWorldXY 2017-11-16 13:27:52 -06:00
Michael Hadley
c2268f3dee PutTile, RemoveTile & Tile#Copy 2017-11-16 13:09:07 -06:00
Michael Hadley
2b08daff32 Tilemap: modularize empty map generators & add createBlankDynamicLayer 2017-11-16 11:44:24 -06:00
Richard Davey
a60562a634 'add' shouldn't control the update state. 2017-11-16 16:47:13 +00:00
Michael Hadley
efae7f5796 DynamicTilemapLayer updates that should have been in the last commit 2017-11-15 20:16:43 -06:00
Michael Hadley
355d9accf3 More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
2017-11-15 20:06:07 -06:00
Michael Hadley
db5cab8494 Fix: wrong sign for canvas translation 2017-11-15 19:15:12 -06:00
Michael Hadley
b714e2afdf Add methods for looping over & accessing groups of tiles to map & layers 2017-11-15 16:36:41 -06:00
Michael Hadley
74842aae1d Tilemap & Layers: hasTileAt & better naming 2017-11-15 15:28:15 -06:00
Michael Hadley
1be6847a87 Tilemap: better naming, currentLayer -> currentLayerIndex 2017-11-15 15:05:11 -06:00
Michael Hadley
48f1e60743 Tilemap: reorder and add get/set layer 2017-11-15 14:55:26 -06:00
Michael Hadley
84a86ae0f7 Share GetTileAt across tilemap layers and tilemap 2017-11-15 13:50:56 -06:00
Michael Hadley
6d1b17258b Add flip capability to dynamic webgl & canvas tilemap renderers 2017-11-14 20:45:05 -06:00
Michael Hadley
6f4f571f98 Canvas tilemap layers: add alpha support 2017-11-14 16:13:07 -06:00
Michael Hadley
ece0bf7811 Tilemap layers WIP - both layers now use new Tile class 2017-11-14 15:35:18 -06:00
Michael Hadley
13ded52c6b New Tile class to be shared across static and dynamic layers 2017-11-14 15:34:33 -06:00
Michael Hadley
3f08689c44 Tilemap parsers: remove width & height parameters since they are inferred 2017-11-14 15:33:13 -06:00
Michael Hadley
bf19553135 Tilemap parsers: add ability to insert null instead of blank tile 2017-11-14 15:02:19 -06:00
Felipe Alfonso
0b91a9e95d Fix RenderPass render target binding 2017-11-14 14:30:34 -03:00
Richard Davey
97efeff751 Removed the Pool classes and Manager as Group can now take on this role 2017-11-14 16:06:56 +00:00
Richard Davey
ac4f05bc6e Large Group refactor (which will break lots of examples)
Removed all of the Action helpers. It just bulks the class out and you can call them directly with Phaser.Actions anyway. Also added Pool support so you can now easily use a Group as an object pool, with fast recycling, creation, seeding and max sizes.
2017-11-13 23:32:14 +00:00
Felipe Alfonso
812638a966 BitmapMask WebGL Rendering Working 2017-11-13 14:21:34 -03:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Richard Davey
beb652a6c8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-11 03:52:26 +00:00
Richard Davey
ee9e6ef690 Particles with an alpha of zero are no longer rendered 2017-11-11 03:51:54 +00:00
Richard Davey
795a2fa2ed Added getCenter to the Bounds component 2017-11-11 03:51:28 +00:00
Michael Hadley
780bd76c6f Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097 Tilemap: json tiled parser from v2 2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
671dfcd569 Groups can now pass a config as the first argument.
They also have 2 new callbacks: createCallback and removeCallback.
2017-11-09 03:59:56 +00:00
Felipe Alfonso
a1957b9c6e BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
Richard Davey
b37c588e72 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-08 03:52:03 +00:00
Richard Davey
488069b098 Fixed Container proxy 2017-11-08 03:52:00 +00:00
Felipe Alfonso
f968913c79 BitmapMask rendering progress 2017-11-07 17:37:16 -03:00