Richard Davey
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5dd75b64fc
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Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform
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2019-08-07 12:10:50 +01:00 |
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Richard Davey
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692e0b1d46
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Updated plugin
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2019-08-05 17:52:01 +01:00 |
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Richard Davey
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717258e3f1
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Docs update
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2019-08-05 14:07:36 +01:00 |
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Richard Davey
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7b8f4c638b
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Added Events and better 'ignore if playing' handling
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2019-08-05 01:12:53 +01:00 |
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Richard Davey
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d43e755695
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Added scale override and event listeners
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2019-08-04 20:47:41 +01:00 |
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Richard Davey
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b209a9b416
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New plugin build
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2019-08-03 11:08:47 +01:00 |
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Richard Davey
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c94f603cc9
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Finally rotation handles all edge-cases, including negative x and y scales
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2019-08-03 11:08:40 +01:00 |
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Richard Davey
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9f15b5a96b
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Removed scale abs, as deeper effects unknown
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2019-08-03 11:08:22 +01:00 |
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Richard Davey
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cb49d8909b
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New plugin build
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2019-08-02 17:29:05 +01:00 |
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Richard Davey
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ffb87d594d
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Handle negative scales
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2019-08-02 17:28:58 +01:00 |
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Richard Davey
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cc85ec1d35
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Fixed scaleX and scaleY
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2019-08-02 17:28:46 +01:00 |
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Richard Davey
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95678284de
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-08-02 01:51:56 +01:00 |
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Richard Davey
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9a7b8bfc88
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New plugin build
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2019-08-02 01:51:52 +01:00 |
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Richard Davey
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969a574a75
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Testing rotation fix (again)
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2019-08-02 01:51:44 +01:00 |
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Richard Davey
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d2d03d0312
|
Fixed plugin ref
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2019-08-02 01:51:32 +01:00 |
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Richard Davey
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83ef7402a1
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Return this
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2019-08-02 01:51:21 +01:00 |
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Richard Davey
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31b25043b9
|
New 3.7 runtimes
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2019-08-02 01:50:26 +01:00 |
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Richard Davey
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c1767e404f
|
Fixed scaleX and scaleY to handle negative scales and added rotation fix
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2019-08-02 01:50:02 +01:00 |
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Richard Davey
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7b8632c099
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Update CHANGELOG.md
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2019-08-02 01:49:34 +01:00 |
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Richard Davey
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f5ead70206
|
Merge pull request #4685 from jcyuan/patch-1
fix `intensity` parameter type for typescript
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2019-08-01 22:11:02 +01:00 |
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Richard Davey
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6eb7889bd8
|
Update CHANGELOG.md
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2019-08-01 19:27:50 +01:00 |
|
Richard Davey
|
87a685dccc
|
Calling CanvasTexture.update will now automatically call refresh if running under WebGL. This happens for both draw and drawFrame , meaning you no longer need to remember to call refresh after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer.
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2019-08-01 19:27:47 +01:00 |
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Richard Davey
|
ecee32b0b2
|
New plugin build
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2019-08-01 17:45:31 +01:00 |
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Richard Davey
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c8d61d9549
|
Lots of new updates include alpha and tint support, bone angles, render overrides and more
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2019-08-01 17:45:25 +01:00 |
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Richard Davey
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76eb71345d
|
If it won't render but the batch is open, flush it
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2019-08-01 17:45:10 +01:00 |
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Richard Davey
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27e9e66299
|
Delete SpineGameObjectFactory.js
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2019-08-01 17:44:55 +01:00 |
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Richard Davey
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4ed1cf04fc
|
Added 'make' support and refactored 'add' support
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2019-08-01 17:44:41 +01:00 |
|
Richard Davey
|
6e2d22e5cb
|
jsdoc update
|
2019-08-01 17:44:20 +01:00 |
|
J.C
|
f3ce3c9359
|
fix intensity type
|
2019-08-01 16:19:32 +08:00 |
|
J.C
|
ddae8f97fc
|
fix intensity type
|
2019-08-01 16:15:52 +08:00 |
|
Richard Davey
|
91c58c5ef6
|
New plugin build
|
2019-07-31 17:33:49 +01:00 |
|
Richard Davey
|
7b96356cfc
|
Fixed setSkin method and added other helper methods
|
2019-07-31 17:33:43 +01:00 |
|
Richard Davey
|
00661c4d5d
|
window library target so works via es6 import
|
2019-07-31 15:51:14 +01:00 |
|
Richard Davey
|
b96df660e4
|
Copy to backers folder
|
2019-07-31 15:50:59 +01:00 |
|
Richard Davey
|
2ca444a91a
|
Ignore dist folder
|
2019-07-31 15:50:48 +01:00 |
|
Richard Davey
|
4bdbaec33a
|
New plugin build
|
2019-07-30 23:49:42 +01:00 |
|
Richard Davey
|
47eca23e26
|
Added refresh method and updated bones properly
|
2019-07-30 23:49:34 +01:00 |
|
Richard Davey
|
ec0773ab93
|
Removed Input class
|
2019-07-30 23:49:21 +01:00 |
|
Richard Davey
|
e23383040d
|
Added worldToLocal method for webgl context
|
2019-07-29 23:16:40 +01:00 |
|
Richard Davey
|
f2a19c933c
|
New plugin build
|
2019-07-29 17:45:52 +01:00 |
|
Richard Davey
|
dedab594fd
|
Added getBoneList
|
2019-07-29 17:45:46 +01:00 |
|
Richard Davey
|
4293a444e3
|
Added getVector methods
|
2019-07-29 17:45:37 +01:00 |
|
Richard Davey
|
5e6dc5e2a6
|
New plugin build
|
2019-07-29 13:46:40 +01:00 |
|
Richard Davey
|
bc915403b2
|
Removed Spine events and added new methods
|
2019-07-29 13:46:35 +01:00 |
|
Richard Davey
|
7126a52d45
|
Docs update and move viewport changes to plugin
|
2019-07-29 13:46:22 +01:00 |
|
Richard Davey
|
d030e358f0
|
Listen for resize event
|
2019-07-29 13:46:07 +01:00 |
|
Richard Davey
|
9adde867d4
|
New plugin build
|
2019-07-26 19:04:15 +01:00 |
|
Richard Davey
|
8a934fe7c4
|
Update CHANGELOG.md
|
2019-07-26 19:04:07 +01:00 |
|
Richard Davey
|
19e602ba8e
|
Testing skeleton w/h instead of bounds for size
|
2019-07-26 19:04:03 +01:00 |
|
Richard Davey
|
0de2695b07
|
PhysicsEditorParser has now been exposed under the Phaser.Physics.Matter namespace, so you can call methods on it directly.
|
2019-07-26 18:15:26 +01:00 |
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