photonstorm
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4a71309335
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Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
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2017-05-23 13:29:40 +01:00 |
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Felipe Alfonso
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73ff899ce2
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vertex color and alpha properties
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2017-05-22 15:29:27 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Richard Davey
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129a045d69
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Start of Quad class.
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2017-05-19 20:07:30 +01:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Felipe Alfonso
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198fc359f7
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Mesh WebGL Renderer
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2017-05-17 12:12:17 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Felipe Alfonso
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8f422503a2
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Mesh GameObject base
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2017-05-16 19:07:52 -04:00 |
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Felipe Alfonso
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70802cedcb
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upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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8be3ee40c9
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Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
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Richard Davey
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422468ec29
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Reminder docs and jshint fixes.
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2017-05-10 00:43:12 +01:00 |
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Felipe Alfonso
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946266d715
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Render to texture
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2017-05-08 18:03:18 -03:00 |
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Felipe Alfonso
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6511b4b0d5
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Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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Felipe Alfonso
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d3b1081da7
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Added destroy to tileSprite
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2017-05-03 21:28:49 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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12d3771c0a
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Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Richard Davey
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9d1640063b
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Added tabIndex property.
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2017-05-01 01:27:35 +01:00 |
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Felipe Alfonso
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e6fefdab24
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Using canvas buffer for generating tile texture
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2017-04-28 15:10:32 -03:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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photonstorm
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427018d291
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You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
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2017-04-26 15:54:23 +01:00 |
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photonstorm
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e2576fe512
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Text.padding supported and working.
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2017-04-26 15:34:15 +01:00 |
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Richard Davey
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3f6c74c1f7
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More work on Text Metrics.
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2017-04-26 03:55:42 +01:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Richard Davey
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0df585f7d5
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Testing various text measuring options.
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2017-04-25 19:46:13 +01:00 |
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Richard Davey
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a4dc2d28aa
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Added TextStyle.toJSON and merged the output with Text.toJSON.
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2017-04-25 18:24:37 +01:00 |
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Richard Davey
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ad0ff4d64b
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Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
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2017-04-25 18:07:23 +01:00 |
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Felipe Alfonso
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d4e4509e22
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Render off-screen and on-screen for EffectLayer
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2017-04-20 21:30:19 -03:00 |
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Richard Davey
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b3fb6d64f2
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Added ability to create EffectLayer via config object.
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2017-04-21 00:54:57 +01:00 |
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Felipe Alfonso
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8df65e7270
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changed renderTexture name
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2017-04-20 20:50:47 -03:00 |
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Felipe Alfonso
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1742ec0f12
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RenderPass Update
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2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
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18e3b9379d
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Render Pass rendering on the screen
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2017-04-20 13:18:14 -03:00 |
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Felipe Alfonso
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fd4d25a3b6
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RenderPass update
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2017-04-18 19:15:10 -03:00 |
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Felipe Alfonso
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88c599cb28
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Fixed render target issue with BitmapText
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2017-04-13 12:55:25 -03:00 |
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Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Richard Davey
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81c6124a4d
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Added more toJSON GameObject functions.
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2017-04-13 00:35:27 +01:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Richard Davey
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5cdf2f0e96
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Fixed animation values being overridden on load.
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2017-04-11 03:28:39 +01:00 |
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Richard Davey
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1abf6e7b1e
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Sprite now uses BuildAnimation function.
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2017-04-11 03:13:51 +01:00 |
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Richard Davey
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e96dabf0cd
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Fixed paths
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2017-04-11 03:13:41 +01:00 |
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Richard Davey
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dabfbc0ae1
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Added animation build function.
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2017-04-11 03:13:30 +01:00 |
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Richard Davey
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c8d22fe881
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Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image .
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2017-04-11 02:49:13 +01:00 |
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Felipe Alfonso
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48782ec751
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calling GameObject constructor on EffectLayer
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2017-04-10 13:12:54 -03:00 |
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Felipe Alfonso
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5095e66fa7
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Int and Matrix uniform setting
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2017-04-10 12:05:56 -03:00 |
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Richard Davey
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e462def9bd
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Added PlayAnimation action.
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2017-04-08 01:59:44 +01:00 |
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Felipe Alfonso
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92cd873d85
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uniform managment added to EffectLayer
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2017-04-07 15:50:44 -03:00 |
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photonstorm
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198101c683
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Added Layer.getChildren.
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2017-04-07 15:44:04 +01:00 |
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Richard Davey
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2d5d75d97d
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Get from sys instead.
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2017-04-07 03:11:19 +01:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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3356cecc0b
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Added Sprite.play
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2017-04-05 04:41:53 +01:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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ea0af28983
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Default preUpdate function.
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2017-04-04 23:59:27 +01:00 |
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Richard Davey
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b5e8e183b8
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Animation Component added.
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2017-04-04 23:59:16 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Richard Davey
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08d0398f52
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Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
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Richard Davey
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b3bced081a
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Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
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2017-03-31 01:21:55 +01:00 |
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Richard Davey
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e8b039af36
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Added PlaceOnTriangle Action.
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2017-03-31 00:46:27 +01:00 |
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Felipe Alfonso
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4228a5b634
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Fixed rendering issue with arc command
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2017-03-30 10:06:35 -03:00 |
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Felipe Alfonso
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98349a08b8
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Fixed text rendering issue
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2017-03-30 09:48:24 -03:00 |
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Richard Davey
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168ce84a01
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GameObject.destroy calls Children.remove.
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2017-03-30 13:28:40 +01:00 |
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Richard Davey
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47e6cff967
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Added Graphics.fillPoint, fillPointShape and lineBetween methods.
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2017-03-30 01:47:15 +01:00 |
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Richard Davey
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709819d601
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Fixed triangle properties.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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7ef33d005b
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Added ability to pass Geometry directly to the Graphics methods.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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dccda7a5b3
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PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
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2017-03-29 20:27:36 +01:00 |
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Richard Davey
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8664c278f1
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PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
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2017-03-29 17:11:26 +01:00 |
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Richard Davey
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3b79c2cf52
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Added default lineStyle alpha value.
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2017-03-29 16:05:05 +01:00 |
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Richard Davey
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bf695ee6d1
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Added PlaceOnCircle and PlaceOnLine Actions.
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2017-03-29 16:04:51 +01:00 |
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Richard Davey
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18fa6292a6
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Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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2017-03-29 15:06:06 +01:00 |
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Richard Davey
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7f72c7b8ca
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GridAlign now takes a config object, and works with optional x/y settings too.
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2017-03-29 01:34:46 +01:00 |
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Richard Davey
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e69155662d
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Layer.createMultiple can now take an array of config objects.
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2017-03-29 01:12:14 +01:00 |
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Richard Davey
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5c0f550072
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Added step value to Rotate Action.
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2017-03-29 01:03:24 +01:00 |
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Richard Davey
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b464aa5c8f
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Added SetScale createMultiple action.
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2017-03-29 00:44:08 +01:00 |
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Richard Davey
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12499c1dfe
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Added SetOrigin Action.
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2017-03-29 00:12:33 +01:00 |
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Richard Davey
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664b154e02
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Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
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2017-03-29 00:09:16 +01:00 |
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Richard Davey
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06fdb8c430
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Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
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2017-03-28 23:38:14 +01:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Richard Davey
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76b6fc0d55
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
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Richard Davey
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59c8e35b08
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Added Spread, SmoothStep and SmootherStep Actions.
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2017-03-28 15:33:25 +01:00 |
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Richard Davey
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ae18f7ebf2
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
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Richard Davey
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3c423b5b7d
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
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Richard Davey
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358b74237a
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
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Richard Davey
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93d9e97fa6
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
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Richard Davey
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81aa09d732
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Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
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Richard Davey
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9268fcb586
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Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
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2017-03-28 00:05:08 +01:00 |
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Richard Davey
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b4e9a4baed
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Align uses a Zone instead of a Rect.
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2017-03-27 23:38:45 +01:00 |
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Richard Davey
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92beff3555
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Added Align Layer action.
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2017-03-27 23:10:11 +01:00 |
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Richard Davey
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db55c4c6a1
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Added new Zone game object.
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2017-03-27 23:10:04 +01:00 |
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Richard Davey
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91f3861ad7
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Adding layer alignment.
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2017-03-27 17:34:49 +01:00 |
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Richard Davey
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36c626b847
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Refactored Layer to use a Set, and split all of its functions out into modules.
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2017-03-27 16:59:58 +01:00 |
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Richard Davey
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4684d23e16
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Linting fixes.
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2017-03-23 00:07:41 +00:00 |
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Felipe Alfonso
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69a34df0ab
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Layer refactoring
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2017-03-22 20:16:44 -03:00 |
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Richard Davey
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006d0b853f
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Small bit of tidying up.
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2017-03-21 23:14:25 +00:00 |
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Richard Davey
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6fcd09c3bc
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RTL boolean.
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2017-03-21 21:08:30 +00:00 |
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Felipe Alfonso
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84bc90f7ba
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Moved canvas to texture on Text to TExtWebGLRenderer
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2017-03-21 18:06:36 -03:00 |
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Felipe Alfonso
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58e4912633
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Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
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0cdb150357
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Text rendering via canvas/texture upload
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2017-03-21 17:08:43 -03:00 |
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Felipe Alfonso
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29ec16fd33
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Flip component added to Bob, Image, Sprite and Text
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2017-03-20 20:37:17 -03:00 |
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Richard Davey
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e28d4f7a47
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Added origin + removed redundant module.
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2017-03-20 19:10:44 +00:00 |
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