Richard Davey
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5adf6382ff
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Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
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2019-12-28 16:33:39 +00:00 |
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J.C
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936563df11
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Crop component is missing from RenderTexture class
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2019-12-27 17:01:14 +08:00 |
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samme
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559c89eaf2
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Add ParticleEmitter#setTint()
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2019-12-23 09:25:35 -08:00 |
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Richard Davey
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66a25e2117
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Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901
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2019-12-18 14:55:12 +00:00 |
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Richard Davey
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752999c92b
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The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
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2019-12-18 14:43:23 +00:00 |
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Richard Davey
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205bbab268
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Merge pull request #4886 from rexrainbow/text-wrap
Don't add white space at last word of a line
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2019-12-18 14:31:11 +00:00 |
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Richard Davey
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e5ab24ec8c
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Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
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2019-12-18 14:29:25 +00:00 |
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Richard Davey
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427d88ed79
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Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
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2019-12-18 14:28:51 +00:00 |
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Javier García Álvarez
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9d418eae73
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Fixed jsdoc types to get TS definition intellisense.
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2019-12-18 12:25:14 +01:00 |
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Javier García Álvarez
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e1d288a834
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Add optional params to ParseFromAtlas doc
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2019-12-18 12:22:30 +01:00 |
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Javier García Álvarez
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dbaf6f1f75
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Fixed jsdocs @name to @method
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2019-12-18 11:48:30 +01:00 |
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Javier García Álvarez
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718db273c2
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Added doc for GameObjectFactory.register and GameObjectFactory.remove
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2019-12-18 11:32:29 +01:00 |
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Javier García Álvarez
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7576c824af
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Fixed semicolon in updateList doc
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2019-12-18 10:38:44 +01:00 |
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Chris Andrew
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15ac5e736a
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#4903 Clarified z position documentation by linking to depth GO component.
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2019-12-09 16:57:05 +00:00 |
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Hua
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3c4cf8834e
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Don't add white space at last word of a line
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2019-11-27 13:09:07 +08:00 |
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Richard Davey
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7650c5535f
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BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881
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2019-11-26 14:31:27 +00:00 |
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Richard Davey
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4a33c7b5c8
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Don't reset text
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2019-11-22 16:43:13 +00:00 |
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Richard Davey
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a7b3cd585d
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Tidying up
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2019-11-22 16:42:53 +00:00 |
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Richard Davey
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0d46c7107a
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Fixed issue with carriage-returns not reflowing text
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2019-11-22 16:42:43 +00:00 |
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Richard Davey
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4435791cc1
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Updated to use current null approach
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2019-11-22 13:54:07 +00:00 |
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Richard Davey
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28982fb7fc
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Fixed word wrapping
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2019-11-22 13:48:10 +00:00 |
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Richard Davey
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b297950875
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Added wordWrapCharCode
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2019-11-22 13:48:01 +00:00 |
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Richard Davey
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5b1401153c
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Working through BitmapText wrapping
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2019-11-21 17:11:43 +00:00 |
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Richard Davey
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ce2dbb7095
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Merge pull request #4873 from samme/feature/group-type
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
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2019-11-20 21:54:10 +00:00 |
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samme
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8585541e15
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Add type for Group, PhysicsGroup, StaticPhysicsGroup
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2019-11-20 11:53:38 -08:00 |
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Richard Davey
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3eafac9f4f
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lint fixes
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2019-11-19 13:02:05 +00:00 |
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Richard Davey
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c37058ef4b
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When calling TileSprite.setTexture or setFrame , if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect.
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2019-11-19 11:49:54 +00:00 |
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Richard Davey
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b95a6a45bd
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Fixed some JSDocs resulting from #4850
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2019-11-19 11:23:19 +00:00 |
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Richard Davey
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4606f0b443
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Merge pull request #4850 from rexrainbow/group-improvement
Add some action methods
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2019-11-19 11:04:17 +00:00 |
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Richard Davey
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171ca39544
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Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
Add SetScrollFactor into Action and Group's createFromConfig
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2019-11-19 10:55:16 +00:00 |
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Richard Davey
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e5f93738ca
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Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
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2019-11-19 10:49:09 +00:00 |
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Richard Davey
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1091d09d93
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Video.destroy has been renamed to Video.preDestroy , so that it now destroys properly like all other Game Objects. Fix #4821
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2019-11-18 22:20:08 +00:00 |
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Richard Davey
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9ff331e10e
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Merge pull request #4829 from jsoref/spelling
Spelling
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2019-11-18 21:47:26 +00:00 |
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Richard Davey
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50d9931c11
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Added cached MIN/MAX SAFE INT for IE support #4833
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2019-11-18 17:01:55 +00:00 |
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Hua
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f0c1d8f846
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Add some action methods
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2019-11-06 14:22:47 +08:00 |
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Hua
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53e9fd1465
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Add SetScrollFactor into Action and Group's createFromConfig
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2019-11-05 14:39:56 +08:00 |
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Josh Soref
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c0d92a56a7
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spelling: will
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2019-10-29 02:42:27 -04:00 |
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Josh Soref
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4a322dc7be
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spelling: dynamic
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2019-10-29 01:52:45 -04:00 |
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Josh Soref
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0b4a951cf5
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spelling: discrepancies
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2019-10-29 01:52:04 -04:00 |
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J.C
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9507ec7591
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
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Richard Davey
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04bfe30255
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Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
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2019-10-15 11:29:47 +01:00 |
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Richard Davey
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c37a3634c0
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UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
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2019-10-15 11:18:36 +01:00 |
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Richard Davey
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28316ec4fe
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Merged ProcessQueue docs
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2019-10-11 18:53:11 +01:00 |
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Richard Davey
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c60530eedd
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Removed commented-out code
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2019-10-11 18:35:27 +01:00 |
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Richard Davey
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e8ac166ab2
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Update UpdateList.js
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2019-10-11 18:34:01 +01:00 |
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Richard Davey
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312797dc8e
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JSDoc fixes
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2019-10-11 18:29:55 +01:00 |
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Richard Davey
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39118a2778
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Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
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2019-10-11 13:34:22 +01:00 |
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Richard Davey
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9656c9858c
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Emit event after playback
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2019-10-11 13:19:55 +01:00 |
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Richard Davey
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29f5acab15
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Added all of the Video Events and completed the jsdocs
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2019-10-11 12:26:24 +01:00 |
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Richard Davey
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0958df8592
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Finished method jsdocs
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2019-10-10 23:51:03 +01:00 |
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