Richard Davey
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64fdbc3040
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Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
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2018-03-20 00:27:39 +00:00 |
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orblazer
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8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
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Richard Davey
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4de9719fbe
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Fixed jsdoc types
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2018-03-19 17:05:29 +00:00 |
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Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
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orblazer
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6a4dd8db8f
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Update JSDoc on Renderer and Scene
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2018-03-19 01:59:59 +01:00 |
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Richard Davey
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9832befeea
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Fixed camera y
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2018-03-16 15:47:14 +00:00 |
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Richard Davey
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fbec8f978c
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You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
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2018-03-16 13:22:52 +00:00 |
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Richard Davey
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dd4e00007f
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Added antialias config value
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2018-03-16 00:52:21 +00:00 |
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Richard Davey
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0c1c16deba
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Used new config values, fixed eslint formatting and floored dimensions
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2018-03-15 21:15:39 +00:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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Richard Davey
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063d30602e
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The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal.
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2018-03-12 12:55:09 +00:00 |
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samme
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d7780aff64
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Fix error when no Light Manager exists
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2018-03-11 19:22:42 -07:00 |
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Richard Davey
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c2f25b3742
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Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
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2018-03-05 21:54:46 +00:00 |
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Richard Davey
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bfabe35cdf
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eslint fixes
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2018-03-05 21:49:08 +00:00 |
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Felipe Alfonso
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ddc85cfdc7
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Added support for tint and alpha to RenderTexture
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2018-03-05 16:57:41 -03:00 |
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Felipe Alfonso
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c1d482b593
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Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
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2018-03-05 12:28:59 -03:00 |
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Felipe Alfonso
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38dc3bbd82
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-05 11:29:56 -03:00 |
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Felipe Alfonso
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98893e1bba
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Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
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Richard Davey
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4d16b0c00a
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eslint fixes
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2018-03-05 01:45:28 +00:00 |
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Richard Davey
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ae1c91cf6a
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eslint fixes
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2018-03-05 01:40:11 +00:00 |
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Richard Davey
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2c10ac328c
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Added roundPixels support for the Canvas renderer
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2018-02-28 22:32:59 +00:00 |
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Felipe Alfonso
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14399d6910
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TileSprite can now set frame of the pattern texture
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2018-02-28 17:04:57 -03:00 |
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Felipe Alfonso
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6a114fc07a
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Added roundPixels to the texture pipeline
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2018-02-28 15:08:08 -03:00 |
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Felipe Alfonso
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9dbb4db4c6
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Added inverted alpha to bitmap mask
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2018-02-23 14:09:27 -03:00 |
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Felipe Alfonso
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ef8e92dc01
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RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
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Felipe Alfonso
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57333ea492
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Fixed issue with null texture on particle emitter batch generation
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2018-02-22 20:36:25 -03:00 |
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Felipe Alfonso
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a218cd5f4a
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Fixed issue with vertex buffer creation on Static Tilemap Layer
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2018-02-22 01:07:43 -03:00 |
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Richard Davey
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4b96ed4d6e
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jsdoc fixes
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2018-02-22 01:17:54 +00:00 |
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Richard Davey
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73da8608e0
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Fixed lint errors
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2018-02-19 23:14:57 +00:00 |
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Felipe Alfonso
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4b9b4c91a3
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Dynamic BitmapText's origin is used on rendering the text
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2018-02-19 18:20:30 -03:00 |
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Felipe Alfonso
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41bcaba43a
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Dynamic BitmapText now uses origin component to render the text.
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2018-02-19 18:16:57 -03:00 |
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Felipe Alfonso
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abfe7536e9
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Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
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2018-02-19 17:49:17 -03:00 |
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Felipe Alfonso
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50c79c14af
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Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
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2018-02-19 17:38:40 -03:00 |
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Felipe Alfonso
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cdc4359fd7
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Fixed issue with tint being set on the incorrect vertex
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2018-02-19 17:06:08 -03:00 |
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Richard Davey
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3c65121cb3
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eslint fixes
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2018-02-16 19:17:49 +00:00 |
|
Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
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2018-02-16 18:44:07 +00:00 |
|
Richard Davey
|
86f00eeb52
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eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
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e1554c34d6
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eslint fixes
|
2018-02-16 18:07:49 +00:00 |
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Twilrom
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d443ff380e
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Make WebGL Graphics closePath work the same as in Canvas.
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2018-02-16 16:28:35 +01:00 |
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Twilrom
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859cc27e2e
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Fix beginPath in WebGL Graphics
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2018-02-16 15:38:21 +01:00 |
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Twilrom
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0c0b272ccc
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Update WebGL Graphics.arc to work more like on Canvas
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2018-02-16 15:38:21 +01:00 |
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Richard Davey
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4e6df03512
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Updated semver
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2018-02-15 14:31:15 +00:00 |
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Felipe Alfonso
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e2bebd3ddd
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jsdoc property and method updates
|
2018-02-14 16:52:37 -03:00 |
|
Felipe Alfonso
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74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Felipe Alfonso
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92182bed90
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Fixed issue with Blitter renderer where it overwrote previous vertex data
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2018-02-14 13:43:35 -03:00 |
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Felipe Alfonso
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edf15986ff
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BitmapMask si working properly with the vertex update batching.
|
2018-02-14 13:20:56 -03:00 |
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Felipe Alfonso
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844e72a7e1
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Buffer resource update batching implemented into TextureTintPipeline
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2018-02-13 23:46:34 -03:00 |
|
Yat Hin Wong
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3af1d57a95
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Changed let to var
|
2018-02-13 17:03:28 +01:00 |
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Richard Davey
|
8f4a1012fd
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Updated jsdocs.
|
2018-02-13 01:39:22 +00:00 |
|
Felipe Alfonso
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2aa94c28eb
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WebGL types added to jsdoc
|
2018-02-12 21:12:17 -03:00 |
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