Richard Davey
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57918bb50f
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Removed the need for raw-loader in webpack. Shaders now build to standard JS files. Removed fs requirement.
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2018-05-08 23:04:57 +01:00 |
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Richard Davey
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97dd683ea1
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The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly.
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2018-05-04 14:31:19 +01:00 |
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Felipe Alfonso
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cf8e2cfd60
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added jsdoc comments to WebGLRenderer
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2018-04-25 20:30:41 -03:00 |
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Felipe Alfonso
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0c90f068fc
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Added jsdoc comments to WebGLPipeline
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2018-04-25 19:52:20 -03:00 |
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Felipe Alfonso
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e85c66a2fd
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Added jsdocs comments to WebGL utils
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2018-04-25 13:17:33 -03:00 |
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Felipe Alfonso
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d2da10c1a9
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Added jsdoc comments to TextureTintPipeline
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2018-04-25 13:06:19 -03:00 |
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Felipe Alfonso
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f64b4b9b20
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added jsdoc comments to ForwardDiffuseLightPipeline
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2018-04-24 16:52:57 -03:00 |
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Felipe Alfonso
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7e90dab82f
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FlatTintPipeline jsdoc comments
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2018-04-24 16:30:00 -03:00 |
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Felipe Alfonso
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e385d018c5
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added comments to ModelViewProjection pipeline component
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2018-04-24 16:00:35 -03:00 |
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Felipe Alfonso
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426bc4ffd4
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BitmapMaskPipeline jsdoc descriptions
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2018-04-24 13:53:10 -03:00 |
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Richard Davey
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ef24982301
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Pending dos
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2018-04-24 15:34:55 +01:00 |
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Richard Davey
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741d1f5793
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Doc pending tags
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2018-04-24 15:32:08 +01:00 |
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Richard Davey
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54a5bb41c7
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Tidying up
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2018-04-23 19:11:16 +01:00 |
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Richard Davey
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649378ed0a
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Tidied up canvas creation and texture deletion
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2018-04-23 17:30:09 +01:00 |
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Richard Davey
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176b085402
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jsdoc fix
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2018-04-19 13:28:10 +01:00 |
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Felipe Alfonso
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504ba9e133
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Fixed eslint errors on TextureTintPipeline.js
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2018-04-18 18:54:06 -03:00 |
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Felipe Alfonso
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aef538d61b
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Added parent transform matrix to Light2D pipieline to allow support for containers
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2018-04-18 18:40:27 -03:00 |
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Felipe Alfonso
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47bee69b3b
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Fixed transformation matrix order for batchGraphics
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2018-04-18 18:35:18 -03:00 |
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Felipe Alfonso
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18e178a72f
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Fixed matrix transformation order for batchTexture
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2018-04-18 18:30:54 -03:00 |
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Felipe Alfonso
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f3e0ae8d44
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Fixed order of transformation for dynamic bitmap text
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2018-04-18 18:28:08 -03:00 |
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Felipe Alfonso
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dbafd9a70c
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Fixed order of matrix transformation on:
-emitter
-blitter
-sprite
-mesh
-bitmap text
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2018-04-18 18:15:43 -03:00 |
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Richard Davey
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55965c748f
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jsdoc fixes
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2018-04-18 12:13:49 +01:00 |
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Felipe Alfonso
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eceb43584b
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Fixed issue on particle emitter rendering not writing directly to the vertex count property
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2018-04-17 13:20:08 -03:00 |
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Felipe Alfonso
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5cc2ebd6be
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Fixed issue when destroying WebGLRenderer
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2018-04-16 15:16:23 -03:00 |
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Felipe Alfonso
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9961636722
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Fixed overflowing of vertex count on particle emitter batcher
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2018-04-16 12:38:02 -03:00 |
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Richard Davey
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e37b183038
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Completed all jsdocs for the Camera class
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2018-04-15 05:05:03 +01:00 |
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Richard Davey
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380d4afb92
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Swapping to new camera effects system
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2018-04-14 17:38:48 +01:00 |
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Richard Davey
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57c5ca657b
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Small refactoring
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2018-04-05 11:01:24 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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bea7ca36ad
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Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
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2018-04-04 12:07:41 -03:00 |
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Richard Davey
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af12eaac77
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Merge branch 'master' into FR3472
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2018-04-04 11:28:58 +01:00 |
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Felipe Alfonso
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3158d688ad
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TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
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2018-04-03 14:21:24 -03:00 |
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Travis O'Neal
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2ec70cac48
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Added a letterSpacing property to BitmapText
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2018-04-02 09:42:24 -04:00 |
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Travis O'Neal
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d6265a59dd
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
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Felipe Alfonso
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4f8ddd73bb
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Merge branch 'master' into containers
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2018-03-29 12:35:40 -03:00 |
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Richard Davey
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f5373b2dee
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jsdoc fixes
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2018-03-29 13:23:44 +01:00 |
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Felipe Alfonso
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3741b9ea6d
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Added nested support to graphics rendering
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2018-03-27 16:57:49 -03:00 |
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Felipe Alfonso
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161f258f60
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Parent transform applied to all texture tint pipeline object rendering functions
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2018-03-26 21:16:36 -03:00 |
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Felipe Alfonso
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48b8e7c704
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parentTransformMatrix mulitplication
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2018-03-26 19:55:38 -03:00 |
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Felipe Alfonso
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eac2b8338e
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parentTransformMatrix argument added to texture pipeline
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2018-03-26 17:23:18 -03:00 |
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Felipe Alfonso
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5bcd12fcb7
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
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orblazer
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dcd80375c0
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Fix "object" types on Renderer and Scene
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2018-03-21 14:41:17 +01:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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Richard Davey
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64fdbc3040
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Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
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2018-03-20 00:27:39 +00:00 |
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orblazer
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8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
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Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
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Richard Davey
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9832befeea
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Fixed camera y
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2018-03-16 15:47:14 +00:00 |
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Richard Davey
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fbec8f978c
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You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
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2018-03-16 13:22:52 +00:00 |
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Richard Davey
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dd4e00007f
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Added antialias config value
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2018-03-16 00:52:21 +00:00 |
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