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added jsdoc comments to ForwardDiffuseLightPipeline
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1 changed files with 5 additions and 3 deletions
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@ -13,7 +13,9 @@ var LIGHT_COUNT = 10;
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/**
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* @classdesc
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* [pending]
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* ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights.
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* This pipeline extends TextureTintPipeline so it implements all it's rendering functions
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* and batching system.
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*
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* @class ForwardDiffuseLightPipeline
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* @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
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@ -37,7 +39,7 @@ var ForwardDiffuseLightPipeline = new Class({
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},
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/**
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* [pending]
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* This function binds it's base class resources and this lights 2D resources.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onBind
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* @override
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@ -61,7 +63,7 @@ var ForwardDiffuseLightPipeline = new Class({
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},
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/**
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* [pending]
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* This function sets all the needed resources for each camera pass.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onRender
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* @since 3.0.0
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