added jsdoc comments to ForwardDiffuseLightPipeline

This commit is contained in:
Felipe Alfonso 2018-04-24 16:52:57 -03:00
parent 7e90dab82f
commit f64b4b9b20

View file

@ -13,7 +13,9 @@ var LIGHT_COUNT = 10;
/**
* @classdesc
* [pending]
* ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights.
* This pipeline extends TextureTintPipeline so it implements all it's rendering functions
* and batching system.
*
* @class ForwardDiffuseLightPipeline
* @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
@ -37,7 +39,7 @@ var ForwardDiffuseLightPipeline = new Class({
},
/**
* [pending]
* This function binds it's base class resources and this lights 2D resources.
*
* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onBind
* @override
@ -61,7 +63,7 @@ var ForwardDiffuseLightPipeline = new Class({
},
/**
* [pending]
* This function sets all the needed resources for each camera pass.
*
* @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onRender
* @since 3.0.0