Commit graph

18447 commits

Author SHA1 Message Date
Richard Davey
56e233f539 Updated for 3.60 Beta 19 2023-02-08 14:36:26 +00:00
Richard Davey
d8ea418ae6 Gave Camera post pipeline 2023-02-07 21:37:04 +00:00
Richard Davey
2f081ab360 Fixed various jsdocs 2023-02-07 01:24:10 +00:00
Richard Davey
41fca78dda Update CHANGELOG-v3.60.md 2023-02-06 17:44:26 +00:00
Richard Davey
197d2215a7 If a SpineContainer had a mask applied to it and the next immediate item on the display list was another Spine object (outside of the Container) then it would fail to rebind the WebGL pipeline, causing the mask to break. It will now rebind the renderer at the end of the SpineContainer batch, no matter what, if it has a mask. Fix #5627 2023-02-06 17:44:22 +00:00
Richard Davey
31ee106a8d Update CHANGELOG-v3.60.md 2023-02-06 17:35:53 +00:00
Richard Davey
083a465f8d Previously, it wasn't possible for multiple Spine Atlases to use PNGs with the exact same filename, even if they were in different folders. The SpineFile loader has now been updated so that the always-unique Spine key is pre-pended to the filename, for example if the key was bonus and the PNG in the atlas was coin.png then the final key (as stored in the Texture Manager) is now bonus:coin.png. The SpinePlugin.getAtlasCanvas and getAtlasWebGL methods have been updated to reflect this change. Fix #6022 2023-02-06 17:35:50 +00:00
Richard Davey
b4ea85107b Update CHANGELOG-v3.60.md 2023-02-06 16:45:38 +00:00
Richard Davey
1fa400b431 The Spine Plugin add and make functions didn't clear and rebind the WebGL pipeline. This could cause two different visual issues: The first is that a Phaser Game Object (such as a Sprite) could be seen to change its texture to display the Spine atlas texture instead for a single frame, and then on the next pass revert back to normal again. The second issue is that if the Spine skeleton wasn't added to the display list, but just created (via addToScene: false) then the Sprite would take on the texture frame entirely from that point on. Fix #6362 2023-02-06 16:44:32 +00:00
Richard Davey
b2f9c522ff Update CHANGELOG-v3.60.md 2023-02-06 16:14:23 +00:00
Richard Davey
54e7754863 Using drawDebug on a Spine Game Object to view its skeleton would cause the next object in the display list to be skipped for rendering, if it wasn't a Spine Game Object too. This is because the Spine 3 skeleton debug draw ends the spine batch but the Scene Renderer wasn't rebound. Fix #6380 2023-02-06 16:14:17 +00:00
Richard Davey
8aed62c64e Update CHANGELOG-v3.60.md 2023-02-06 14:36:55 +00:00
Richard Davey
ac1bcd61a6
Merge pull request #6383 from samme/fix/camera-alpha-single
Change BaseCamera to AlphaSingle
2023-02-06 14:35:26 +00:00
Richard Davey
000c08d229 Upgraded eslint and ts 2023-02-06 14:22:02 +00:00
samme
7f345dfab5 Change BaseCamera to AlphaSingle 2023-02-03 10:32:58 -08:00
Richard Davey
a493f51192 Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline 2023-02-03 18:26:56 +00:00
Richard Davey
ea697d3940 Update CHANGELOG-v3.60.md 2023-02-03 17:52:40 +00:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5 Swapped to use PostPipeline only 2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd Remove all Post Pipeline related functions 2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967 PostPipeline is a new Game Object component that deals specifically with Post Pipelines 2023-02-03 17:41:43 +00:00
Richard Davey
e699fef68b Typo 2023-02-01 18:27:32 +00:00
Richard Davey
fa5685603f Update CHANGELOG-v3.60.md 2023-02-01 18:18:44 +00:00
Richard Davey
35163ec483 TileSprite will now error if you try and use a Dynamic Texture. Fix #6368 2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad Added Matter Walls type 2023-02-01 18:08:40 +00:00
Richard Davey
fb7f43299c Update CHANGELOG-v3.60.md 2023-02-01 17:27:46 +00:00
Richard Davey
a679b3e835 Update SpatialSoundConfig.js 2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3 Don't stop if not playing animation. Fix #6381 2023-02-01 17:22:46 +00:00
Richard Davey
717f09e244 Tidying up the spatial audio functions to make them more game friendly 2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59 Corrected the source properties and swapped to use GetFastValue #6355 2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281 Changed default cone outer angle to 0 2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9 Fix jsdocs and eslint #6355 2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43 Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355 2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8 Update SpatialSoundConfig.js 2023-01-31 15:48:08 +00:00
Richard Davey
add991494c Update CHANGELOG-v3.60.md 2023-01-31 15:37:15 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421 Added PlaneCreator and all typedefs 2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec Finished Plane documentation 2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458 Fix #6377 2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde Improve particles types 2023-01-30 21:58:34 +03:00
Richard Davey
e6573ff87b Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-30 15:34:52 +00:00
Richard Davey
1d2d6beddd Update CHANGELOG-v3.60.md 2023-01-30 15:34:49 +00:00
Richard Davey
4d4aa77a68
Merge pull request #6375 from samme/feature/clock-startTime
Add Phaser.Time.Clock#startTime
2023-01-30 15:33:29 +00:00
samme
2ed4836dd2 Add Phaser.Time.Clock#startTime 2023-01-30 06:57:40 -08:00
Alex West
114d267ffa whitespace 2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369 Bug fix: reset position of listener when applying config. 2023-01-30 14:17:40 +00:00
Richard Davey
5e185f32b5 Update CHANGELOG-v3.60.md 2023-01-29 22:05:08 +00:00
Richard Davey
86d557b84b Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373 2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e Merge branch 'master' of https://github.com/photonstorm/phaser 2023-01-27 18:05:03 +00:00