mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Updated for 3.60 Beta 19
This commit is contained in:
parent
d8ea418ae6
commit
56e233f539
2 changed files with 216 additions and 115 deletions
329
plugins/spine/dist/SpinePlugin.js
vendored
329
plugins/spine/dist/SpinePlugin.js
vendored
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@ -11352,7 +11352,7 @@ var SpineFile = new Class({
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{
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var textureURL = textures[i];
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var key = textureURL;
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var key = this.key + ':' + textureURL;
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var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
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@ -11756,14 +11756,26 @@ var SpinePlugin = new Class({
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};
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}
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var isWebGL = this.isWebGL;
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var add = function (x, y, key, animationName, loop)
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{
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if (isWebGL)
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{
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this.scene.sys.renderer.pipelines.clear();
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}
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var spinePlugin = this.scene.sys[pluginKey];
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var spineGO = new SpineGameObject(this.scene, spinePlugin, x, y, key, animationName, loop);
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this.displayList.add(spineGO);
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this.updateList.add(spineGO);
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if (isWebGL)
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{
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this.scene.sys.renderer.pipelines.rebind();
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}
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return spineGO;
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};
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@ -11771,6 +11783,11 @@ var SpinePlugin = new Class({
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{
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if (config === undefined) { config = {}; }
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if (isWebGL)
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{
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this.scene.sys.renderer.pipelines.clear();
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}
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var key = GetValue(config, 'key', null);
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var animationName = GetValue(config, 'animationName', null);
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var loop = GetValue(config, 'loop', false);
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@ -11801,6 +11818,11 @@ var SpinePlugin = new Class({
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spineGO.setAttachment(slotName, attachmentName);
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}
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if (isWebGL)
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{
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this.scene.sys.renderer.pipelines.rebind();
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}
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return spineGO.refresh();
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};
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@ -11962,7 +11984,7 @@ var SpinePlugin = new Class({
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atlas = new Spine.TextureAtlas(atlasEntry.data, function (path)
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{
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return new Spine.canvas.CanvasTexture(textures.get(atlasEntry.prefix + path).getSourceImage());
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return new Spine.canvas.CanvasTexture(textures.get(atlasEntry.prefix + key + ':' + path).getSourceImage());
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});
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}
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@ -12007,7 +12029,7 @@ var SpinePlugin = new Class({
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atlas = new Spine.TextureAtlas(atlasEntry.data, function (path)
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{
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return new Spine.webgl.GLTexture(gl, textures.get(atlasEntry.prefix + path).getSourceImage(), false);
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return new Spine.webgl.GLTexture(gl, textures.get(atlasEntry.prefix + key + ':' + path).getSourceImage(), false);
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});
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}
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@ -12091,7 +12113,7 @@ var SpinePlugin = new Class({
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* @param {Phaser.Types.Loader.XHRSettingsObject} [textureXhrSettings] - An XHR Settings configuration object for the Spine json file. Used in replacement of the Loaders default XHR Settings.
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* @param {Phaser.Types.Loader.XHRSettingsObject} [atlasXhrSettings] - An XHR Settings configuration object for the Spine atlas file. Used in replacement of the Loaders default XHR Settings.
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* @param {object} [settings] - An external Settings configuration object { prefix: '' }
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*
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*
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* @return {Phaser.Loader.LoaderPlugin} The Loader instance.
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*/
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spineFileCallback: function (key, jsonURL, atlasURL, preMultipliedAlpha, jsonXhrSettings, atlasXhrSettings, settings)
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@ -13035,7 +13057,7 @@ var SpineContainerWebGLRenderer = function (renderer, container, camera, parentM
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renderer.nextTypeMatch = rendererNextType;
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if (!rendererNextType)
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if (!rendererNextType || container.mask)
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{
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// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
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sceneRenderer.end();
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@ -15242,9 +15264,12 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix
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skeleton.x = oldX;
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skeleton.y = oldY;
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}
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if (!renderer.nextTypeMatch)
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// The Spine debug draw has reset the batcher, so we need to do this regardless:
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sceneRenderer.end();
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renderer.pipelines.rebind();
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}
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else if (!renderer.nextTypeMatch)
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{
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// The next object in the display list is not a Spine Game Object or Spine Container, so we end the batch
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sceneRenderer.end();
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@ -15664,10 +15689,10 @@ var DataManager = new Class({
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* @generic {any} T
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* @genericUse {(string|T)} - [key]
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*
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* @param {(string|object)} key - The key to set the value for. Or an object or key value pairs. If an object the `data` argument is ignored.
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* @param {*} data - The value to set for the given key. If an object is provided as the key this argument is ignored.
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* @param {(string|object)} key - The key to set the value for. Or an object of key value pairs. If an object the `data` argument is ignored.
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* @param {*} [data] - The value to set for the given key. If an object is provided as the key this argument is ignored.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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set: function (key, data)
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{
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@ -15706,9 +15731,9 @@ var DataManager = new Class({
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* @genericUse {(string|T)} - [key]
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*
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* @param {(string|object)} key - The key to increase the value for.
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* @param {*} [data] - The value to increase for the given key.
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* @param {number} [data=1] - The amount to increase the given key by. Pass a negative value to decrease the key.
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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inc: function (key, data)
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{
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@ -15723,6 +15748,7 @@ var DataManager = new Class({
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}
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var value = this.get(key);
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if (value === undefined)
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{
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value = 0;
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@ -15749,7 +15775,7 @@ var DataManager = new Class({
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*
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* @param {(string|object)} key - The key to toggle the value for.
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*
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* @return {Phaser.Data.DataManager} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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toggle: function (key)
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{
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@ -15776,7 +15802,7 @@ var DataManager = new Class({
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* @param {string} key - The key to set the value for.
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* @param {*} data - The value to set.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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setValue: function (key, data)
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{
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@ -15840,7 +15866,7 @@ var DataManager = new Class({
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* @param {*} [context] - Value to use as `this` when executing callback.
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* @param {...*} [args] - Additional arguments that will be passed to the callback, after the game object, key, and data.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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each: function (callback, context)
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{
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@ -15877,7 +15903,7 @@ var DataManager = new Class({
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* @param {Object.<string, *>} data - The data to merge.
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* @param {boolean} [overwrite=true] - Whether to overwrite existing data. Defaults to true.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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merge: function (data, overwrite)
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{
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@ -15913,7 +15939,7 @@ var DataManager = new Class({
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*
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* @param {(string|string[])} key - The key to remove, or an array of keys to remove.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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remove: function (key)
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{
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@ -15947,7 +15973,7 @@ var DataManager = new Class({
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*
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* @param {string} key - The key to set the value for.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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removeValue: function (key)
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{
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@ -16019,7 +16045,7 @@ var DataManager = new Class({
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*
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* @param {boolean} value - Whether to freeze or unfreeze the Data Manager.
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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setFreeze: function (value)
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{
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@ -16034,7 +16060,7 @@ var DataManager = new Class({
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* @method Phaser.Data.DataManager#reset
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* @since 3.0.0
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*
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* @return {this} This DataManager object.
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* @return {this} This Data Manager instance.
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*/
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reset: function ()
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{
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@ -22039,7 +22065,6 @@ module.exports = PathFollower;
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*/
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var DeepCopy = __webpack_require__(3911);
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var SpliceOne = __webpack_require__(8935);
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/**
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* Provides methods used for setting the WebGL rendering pipeline of a Game Object.
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@ -22075,31 +22100,6 @@ var Pipeline = {
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*/
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pipeline: null,
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/**
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* Does this Game Object have any Post Pipelines set?
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*
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* @name Phaser.GameObjects.Components.Pipeline#hasPostPipeline
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* @type {boolean}
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* @webglOnly
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* @since 3.50.0
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*/
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hasPostPipeline: false,
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/**
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* The WebGL Post FX Pipelines this Game Object uses for post-render effects.
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*
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* The pipelines are processed in the order in which they appear in this array.
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*
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* If you modify this array directly, be sure to set the
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* `hasPostPipeline` property accordingly.
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*
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* @name Phaser.GameObjects.Components.Pipeline#postPipelines
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* @type {Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[]}
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* @webglOnly
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* @since 3.50.0
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*/
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postPipelines: null,
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/**
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* An object to store pipeline specific data in, to be read by the pipelines this Game Object uses.
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*
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@ -22125,6 +22125,8 @@ var Pipeline = {
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*/
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initPipeline: function (pipeline)
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{
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this.pipelineData = {};
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var renderer = this.scene.sys.renderer;
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if (!renderer)
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@ -22134,9 +22136,6 @@ var Pipeline = {
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var pipelines = renderer.pipelines;
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this.postPipelines = [];
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this.pipelineData = {};
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if (pipelines)
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{
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if (pipeline === undefined)
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@ -22204,6 +22203,154 @@ var Pipeline = {
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return this;
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},
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/**
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* Adds an entry to the `pipelineData` object belonging to this Game Object.
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*
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* If the 'key' already exists, its value is updated. If it doesn't exist, it is created.
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*
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* If `value` is undefined, and `key` exists, `key` is removed from the data object.
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*
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* @method Phaser.GameObjects.Components.Pipeline#setPipelineData
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* @webglOnly
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* @since 3.50.0
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*
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* @param {string} key - The key of the pipeline data to set, update, or delete.
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* @param {any} [value] - The value to be set with the key. If `undefined` then `key` will be deleted from the object.
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*
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* @return {this} This Game Object instance.
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*/
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setPipelineData: function (key, value)
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{
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var data = this.pipelineData;
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if (value === undefined)
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{
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delete data[key];
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}
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else
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{
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data[key] = value;
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}
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return this;
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},
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/**
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* Resets the WebGL Pipeline of this Game Object back to the default it was created with.
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*
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* @method Phaser.GameObjects.Components.Pipeline#resetPipeline
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* @webglOnly
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* @since 3.0.0
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*
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* @param {boolean} [resetData=false] - Reset the `pipelineData` object to being an empty object?
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*
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* @return {boolean} `true` if the pipeline was reset successfully, otherwise `false`.
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*/
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resetPipeline: function (resetData)
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{
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if (resetData === undefined) { resetData = false; }
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this.pipeline = this.defaultPipeline;
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if (resetData)
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{
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this.pipelineData = {};
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}
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return (this.pipeline !== null);
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},
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/**
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* Gets the name of the WebGL Pipeline this Game Object is currently using.
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*
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* @method Phaser.GameObjects.Components.Pipeline#getPipelineName
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* @webglOnly
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* @since 3.0.0
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*
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* @return {string} The string-based name of the pipeline being used by this Game Object.
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*/
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getPipelineName: function ()
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{
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return this.pipeline.name;
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}
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||||
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};
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|
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module.exports = Pipeline;
|
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||||
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/***/ }),
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/***/ 4461:
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/***/ ((module, __unused_webpack_exports, __webpack_require__) => {
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var DeepCopy = __webpack_require__(3911);
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var SpliceOne = __webpack_require__(8935);
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/**
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* Provides methods used for setting the WebGL rendering post pipeline of a Game Object.
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*
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* @namespace Phaser.GameObjects.Components.PostPipeline
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* @webglOnly
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* @since 3.60.0
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*/
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var PostPipeline = {
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/**
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* Does this Game Object have any Post Pipelines set?
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*
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* @name Phaser.GameObjects.Components.PostPipeline#hasPostPipeline
|
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* @type {boolean}
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* @webglOnly
|
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* @since 3.60.0
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*/
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hasPostPipeline: false,
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/**
|
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* The WebGL Post FX Pipelines this Game Object uses for post-render effects.
|
||||
*
|
||||
* The pipelines are processed in the order in which they appear in this array.
|
||||
*
|
||||
* If you modify this array directly, be sure to set the
|
||||
* `hasPostPipeline` property accordingly.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.PostPipeline#postPipelines
|
||||
* @type {Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[]}
|
||||
* @webglOnly
|
||||
* @since 3.60.0
|
||||
*/
|
||||
postPipelines: null,
|
||||
|
||||
/**
|
||||
* An object to store pipeline specific data in, to be read by the pipelines this Game Object uses.
|
||||
*
|
||||
* @name Phaser.GameObjects.Components.PostPipeline#postPipelineData
|
||||
* @type {object}
|
||||
* @webglOnly
|
||||
* @since 3.60.0
|
||||
*/
|
||||
postPipelineData: null,
|
||||
|
||||
/**
|
||||
* This should only be called during the instantiation of the Game Object. After that, use `setPostPipeline`.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.PostPipeline#initPostPipeline
|
||||
* @webglOnly
|
||||
* @since 3.60.0
|
||||
*/
|
||||
initPostPipeline: function ()
|
||||
{
|
||||
this.postPipelines = [];
|
||||
this.postPipelineData = {};
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets one, or more, Post Pipelines on this Game Object.
|
||||
*
|
||||
|
@ -22222,9 +22369,9 @@ var Pipeline = {
|
|||
*
|
||||
* Both the pipeline and post pipelines share the pipeline data object together.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#setPostPipeline
|
||||
* @method Phaser.GameObjects.Components.PostPipeline#setPostPipeline
|
||||
* @webglOnly
|
||||
* @since 3.50.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {(string|string[]|function|function[]|Phaser.Renderer.WebGL.Pipelines.PostFXPipeline|Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[])} pipelines - Either the string-based name of the pipeline, or a pipeline instance, or class, or an array of them.
|
||||
* @param {object} [pipelineData] - Optional pipeline data object that is _deep copied_ into the `pipelineData` property of this Game Object.
|
||||
|
@ -22262,7 +22409,7 @@ var Pipeline = {
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|||
|
||||
if (pipelineData)
|
||||
{
|
||||
this.pipelineData = (copyData) ? DeepCopy(pipelineData) : pipelineData;
|
||||
this.postPipelineData = (copyData) ? DeepCopy(pipelineData) : pipelineData;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22280,18 +22427,18 @@ var Pipeline = {
|
|||
*
|
||||
* Both the pipeline and post pipelines share the pipeline data object together.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#setPipelineData
|
||||
* @method Phaser.GameObjects.Components.PostPipeline#setPostPipelineData
|
||||
* @webglOnly
|
||||
* @since 3.50.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {string} key - The key of the pipeline data to set, update, or delete.
|
||||
* @param {any} [value] - The value to be set with the key. If `undefined` then `key` will be deleted from the object.
|
||||
*
|
||||
* @return {this} This Game Object instance.
|
||||
*/
|
||||
setPipelineData: function (key, value)
|
||||
setPostPipelineData: function (key, value)
|
||||
{
|
||||
var data = this.pipelineData;
|
||||
var data = this.postPipelineData;
|
||||
|
||||
if (value === undefined)
|
||||
{
|
||||
|
@ -22308,9 +22455,9 @@ var Pipeline = {
|
|||
/**
|
||||
* Gets a Post Pipeline instance from this Game Object, based on the given name, and returns it.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#getPostPipeline
|
||||
* @method Phaser.GameObjects.Components.PostPipeline#getPostPipeline
|
||||
* @webglOnly
|
||||
* @since 3.50.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {(string|function|Phaser.Renderer.WebGL.Pipelines.PostFXPipeline)} pipeline - The string-based name of the pipeline, or a pipeline class.
|
||||
*
|
||||
|
@ -22337,46 +22484,13 @@ var Pipeline = {
|
|||
return (results.length === 1) ? results[0] : results;
|
||||
},
|
||||
|
||||
/**
|
||||
* Resets the WebGL Pipeline of this Game Object back to the default it was created with.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#resetPipeline
|
||||
* @webglOnly
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {boolean} [resetPostPipelines=false] - Reset all of the post pipelines?
|
||||
* @param {boolean} [resetData=false] - Reset the `pipelineData` object to being an empty object?
|
||||
*
|
||||
* @return {boolean} `true` if the pipeline was reset successfully, otherwise `false`.
|
||||
*/
|
||||
resetPipeline: function (resetPostPipelines, resetData)
|
||||
{
|
||||
if (resetPostPipelines === undefined) { resetPostPipelines = false; }
|
||||
if (resetData === undefined) { resetData = false; }
|
||||
|
||||
this.pipeline = this.defaultPipeline;
|
||||
|
||||
if (resetPostPipelines)
|
||||
{
|
||||
this.postPipelines = [];
|
||||
this.hasPostPipeline = false;
|
||||
}
|
||||
|
||||
if (resetData)
|
||||
{
|
||||
this.pipelineData = {};
|
||||
}
|
||||
|
||||
return (this.pipeline !== null);
|
||||
},
|
||||
|
||||
/**
|
||||
* Resets the WebGL Post Pipelines of this Game Object. It does this by calling
|
||||
* the `destroy` method on each post pipeline and then clearing the local array.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#resetPostPipeline
|
||||
* @method Phaser.GameObjects.Components.PostPipeline#resetPostPipeline
|
||||
* @webglOnly
|
||||
* @since 3.50.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {boolean} [resetData=false] - Reset the `pipelineData` object to being an empty object?
|
||||
*/
|
||||
|
@ -22396,7 +22510,7 @@ var Pipeline = {
|
|||
|
||||
if (resetData)
|
||||
{
|
||||
this.pipelineData = {};
|
||||
this.postPipelineData = {};
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -22405,9 +22519,9 @@ var Pipeline = {
|
|||
*
|
||||
* If you wish to remove all Post Pipelines use the `resetPostPipeline` method instead.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#removePostPipeline
|
||||
* @method Phaser.GameObjects.Components.PostPipeline#removePostPipeline
|
||||
* @webglOnly
|
||||
* @since 3.50.0
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {string|Phaser.Renderer.WebGL.Pipelines.PostFXPipeline} pipeline - The string-based name of the pipeline, or a pipeline class.
|
||||
*
|
||||
|
@ -22434,25 +22548,11 @@ var Pipeline = {
|
|||
this.hasPostPipeline = (this.postPipelines.length > 0);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Gets the name of the WebGL Pipeline this Game Object is currently using.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.Pipeline#getPipelineName
|
||||
* @webglOnly
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {string} The string-based name of the pipeline being used by this Game Object.
|
||||
*/
|
||||
getPipelineName: function ()
|
||||
{
|
||||
return this.pipeline.name;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = Pipeline;
|
||||
module.exports = PostPipeline;
|
||||
|
||||
|
||||
/***/ }),
|
||||
|
@ -25258,6 +25358,7 @@ module.exports = {
|
|||
Origin: __webpack_require__(5085),
|
||||
PathFollower: __webpack_require__(77),
|
||||
Pipeline: __webpack_require__(986),
|
||||
PostPipeline: __webpack_require__(4461),
|
||||
ScrollFactor: __webpack_require__(4627),
|
||||
Size: __webpack_require__(1868),
|
||||
Texture: __webpack_require__(4976),
|
||||
|
@ -25348,7 +25449,7 @@ var Vector2 = __webpack_require__(2529);
|
|||
* @extends Phaser.GameObjects.Components.ComputedSize
|
||||
* @extends Phaser.GameObjects.Components.Depth
|
||||
* @extends Phaser.GameObjects.Components.Mask
|
||||
* @extends Phaser.GameObjects.Components.Pipeline
|
||||
* @extends Phaser.GameObjects.Components.PostPipeline
|
||||
* @extends Phaser.GameObjects.Components.Transform
|
||||
* @extends Phaser.GameObjects.Components.Visible
|
||||
*
|
||||
|
@ -25367,7 +25468,7 @@ var Container = new Class({
|
|||
Components.ComputedSize,
|
||||
Components.Depth,
|
||||
Components.Mask,
|
||||
Components.Pipeline,
|
||||
Components.PostPipeline,
|
||||
Components.Transform,
|
||||
Components.Visible,
|
||||
Render
|
||||
|
@ -25522,7 +25623,7 @@ var Container = new Class({
|
|||
*/
|
||||
this.scrollFactorY = 1;
|
||||
|
||||
this.initPipeline();
|
||||
this.initPostPipeline();
|
||||
|
||||
this.setPosition(x, y);
|
||||
|
||||
|
|
2
plugins/spine/dist/SpinePlugin.min.js
vendored
2
plugins/spine/dist/SpinePlugin.min.js
vendored
File diff suppressed because one or more lines are too long
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Reference in a new issue