Richard Davey
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dfba4ae817
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Extract pixel from correct location for a framebuffer
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2019-07-14 16:00:35 +01:00 |
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Richard Davey
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15d7b9c6ef
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Fixed jsdoc typos and added single pixel support
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2019-07-14 13:56:44 +01:00 |
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Richard Davey
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99483f476c
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Added new properties
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2019-07-13 15:23:07 +01:00 |
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Richard Davey
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285babaf8c
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Added the new snapshotFramebuffer method
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2019-07-13 15:20:57 +01:00 |
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Richard Davey
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d4b1a04beb
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WebGLSnapshot can now grab from a framebuffer
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2019-07-13 15:20:42 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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79b2048ae0
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Fixed addBlendMode type. Fix #4625
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2019-06-28 14:53:12 +01:00 |
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Richard Davey
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c0d58ee69e
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Better flip handling
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2019-06-26 00:35:22 +01:00 |
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Richard Davey
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3bf3057da0
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WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights.
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2019-06-25 23:03:57 +01:00 |
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Richard Davey
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f323097714
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Sprites need to flip the UV if the source is a GLTexture
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2019-06-23 22:12:14 +01:00 |
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Richard Davey
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254eef9787
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Use the event constant instead of a string
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2019-06-06 15:56:45 +01:00 |
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Richard Davey
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12bcda98a6
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Added support for a desynchronized context and alpha support in 2D
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2019-06-04 19:13:49 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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725e1d7ef7
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JSDoc changes to help TypeScript not get its knickers in a twist
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2019-05-09 17:13:25 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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11d6f2e802
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Renderer Types
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2019-05-09 12:36:36 +01:00 |
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Richard Davey
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3d40a95a00
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Added glFuncMap
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2019-05-01 12:29:45 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Richard Davey
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08f4a0ccf4
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Tidying up
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2019-05-01 02:10:38 +01:00 |
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Richard Davey
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84e898fd90
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Fixed nested bitmap mask issue
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2019-04-29 14:45:54 +01:00 |
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Richard Davey
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80a0bf3f1a
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Re-apply stencil after a bitmap mask
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2019-04-29 14:29:13 +01:00 |
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Richard Davey
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3efcd1ca49
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New cam mask object
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2019-04-29 14:28:58 +01:00 |
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Richard Davey
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70b5b01db2
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Restore previous framebuffer
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2019-04-26 19:13:32 +01:00 |
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Richard Davey
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cf878ca553
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Better stencil mask checking
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2019-04-26 19:13:24 +01:00 |
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Richard Davey
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183ce1b96c
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BMP fix
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2019-04-26 02:30:24 +01:00 |
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Richard Davey
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6e70f0e19c
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Shaders now work with camera masks and can have their own geometry masks
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2019-04-26 01:53:34 +01:00 |
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Richard Davey
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9356744399
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argument caps
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2019-04-25 12:14:04 +01:00 |
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Richard Davey
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2ff76eb4b5
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Removed un-needed Quad Pipeline and shaders
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2019-04-25 12:13:09 +01:00 |
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Richard Davey
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72af4a21d1
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Default shader
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2019-04-25 03:16:46 +01:00 |
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Richard Davey
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9b4309b38c
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Added QuadShader Pipeline to the renderer
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2019-04-25 03:16:39 +01:00 |
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Richard Davey
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2727408e7c
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Don't disable the vertex attribute if the location is invalid
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2019-04-25 03:16:25 +01:00 |
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Richard Davey
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e0c22c5534
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Added QuadShader Pipeline
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2019-04-25 03:16:03 +01:00 |
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Richard Davey
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f64d0a935b
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Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out.
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2019-04-24 16:45:31 +01:00 |
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Richard Davey
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12b6041d20
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inverseAlpha support added back in and tidied up renderer
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2019-04-24 14:51:39 +01:00 |
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Richard Davey
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1fc9b15ff1
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Fixed Geometry Mask nesting issue.
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2019-04-15 16:46:19 +01:00 |
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Richard Davey
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974ceb5654
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Restore bitmap mask framebuffer
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2019-04-12 18:36:47 +01:00 |
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Richard Davey
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f69cec7975
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Improving support for child masking
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2019-04-12 17:47:28 +01:00 |
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Richard Davey
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186970bd69
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Render the Camera masks
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2019-04-11 17:10:03 +01:00 |
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Richard Davey
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c188dfde12
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Testing mask component on Camera
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2019-04-10 18:10:03 +01:00 |
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Richard Davey
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42cb39749f
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Matter and Snapshot typedefs
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2019-02-13 15:22:29 +00:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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dc73993fe2
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Added jsdoc version numbers
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2019-02-12 12:22:25 +00:00 |
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Richard Davey
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c85497b6c5
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Fixing jsdocs
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2019-02-12 11:59:31 +00:00 |
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Richard Davey
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cfe6452924
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Don't set if game is being destroyed
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2019-02-04 23:29:22 +00:00 |
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Richard Davey
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60542a25cc
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Numerous jsdoc and TS related fixes
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2019-02-04 17:16:08 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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3b52b8387e
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Fixed jsdoc type
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2019-01-31 11:11:05 +00:00 |
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Richard Davey
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f5106de6c5
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Callback is now invoked in Image.onload to avoid race conditions.
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2019-01-25 17:29:31 +00:00 |
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Richard Davey
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7c03028534
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Updated jsdocs
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2019-01-25 17:29:10 +00:00 |
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