photonstorm
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4f5b329c07
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Fixed Pixi UMD wrapper.
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2014-03-31 11:06:15 +01:00 |
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photonstorm
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16853d0e82
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Updated to Pixi 1.5.2 release.
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2014-03-31 11:04:02 +01:00 |
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photonstorm
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686706173a
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Timers can now have a start delay value (thanks @georgiee, #660)
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2014-03-31 10:49:53 +01:00 |
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Richard Davey
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d57cc9a9e0
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Merge pull request #660 from georgiee/timer-start-delay2
Allow a timer to have a start delay
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2014-03-31 10:46:30 +01:00 |
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Richard Davey
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9962804027
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Merge pull request #663 from clark-stevenson/patch-2
Small additions from the past week.
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2014-03-31 10:44:58 +01:00 |
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photonstorm
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1a92f5b7d0
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If you inputEnable = false a gameobject you couldn't re-enable it again using inputEnable = true, only directly via the handler (thanks @nickrall, fix #673)
Updated the PhysicsEditor plugin to maintain position, radius, mask bits, category bits and sensor flags (thanks @georgiee, #674)
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2014-03-31 10:43:43 +01:00 |
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Richard Davey
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a45c498c5d
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Merge pull request #674 from georgiee/tidy-up-physics
PhysicExporter update, updated flags in Cache & Loader
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2014-03-31 10:30:01 +01:00 |
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Georgios Kaleadis
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9a7600d7a2
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PhysicsEditor expoerter updated. Added fixtureKey field. Changed id from lime-json to phaser-json. This ID is used by PhysicEditor to select the appropriate exporter. You have to select Phaser Exporter from the Dropdown list again when you update the exporter. No other breaking changes.
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2014-03-31 11:23:39 +03:00 |
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Georgios Kaleadis
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0d77b36fc4
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fixed p2 physics loading format and added the ability to extract a single fixture
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2014-03-31 11:19:08 +03:00 |
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Georgios Kaleadis
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0a456d81c1
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remove physics loader flags in p2 world, fix naming in loader
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2014-03-31 10:46:17 +03:00 |
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photonstorm
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b01ad969ab
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Updated tutorial file
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2014-03-30 20:52:27 +01:00 |
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clark-stevenson
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6041c137af
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Small additions from the past week.
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2014-03-28 16:58:23 +00:00 |
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Georgios Kaleadis
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697ba8b35b
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allow a timer to have a start delay
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2014-03-28 13:06:25 +02:00 |
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Richard Davey
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10a3706d7a
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Merge pull request #659 from georgiee/circle-fix-return
Return the result of body#setCircle in p2
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2014-03-28 09:27:56 +00:00 |
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Georgios Kaleadis
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d2a348f0bb
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return the result of body#setCircle
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2014-03-28 09:48:23 +02:00 |
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photonstorm
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76c0913b37
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Setting up for 2.0.3 development.
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2014-03-28 02:18:58 +00:00 |
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photonstorm
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5b73bb21bb
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Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
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2014-03-28 01:42:49 +00:00 |
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Richard Davey
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f9c1dc575f
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Merge pull request #616 from Rafarel/dev
Add Astar plugin to the dev branch
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2014-03-26 15:50:21 +00:00 |
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Richard Davey
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2092a7e360
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Merge pull request #653 from bmceldowney/dev
Removing tilemap layer retrieval for object layers in convertCollisionObjects()
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2014-03-26 15:48:42 +00:00 |
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Richard Davey
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06c953a293
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Merge pull request #647 from xtian/grunt-jshint
Run jshint as part of build process and fix jshint errors
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2014-03-26 15:46:35 +00:00 |
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Ben McEldowney
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2cd538e498
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removing erroneous tilemap layer retrieval for object layers in convertCollisionObjects()
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2014-03-26 07:48:47 -07:00 |
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photonstorm
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953ae83350
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Updated TS defs (fix #650)
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2014-03-26 13:24:11 +00:00 |
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photonstorm
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75cc6a7365
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Added World.setBounds to the TypeScript defs (fix #649)
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2014-03-26 11:00:15 +00:00 |
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Richard Davey
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9aae0dfd85
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Merge pull request #648 from keyle/patch-1
Fixed typo in typescript defs
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2014-03-26 10:49:47 +00:00 |
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photonstorm
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fc0e239719
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ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen (fix #644).
Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
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2014-03-26 10:48:30 +00:00 |
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keyle
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163d8fa964
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Fixed typo in typescript defs
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2014-03-26 19:05:36 +10:00 |
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Christian Wesselhoeft
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0841f77bc8
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Add plugins to jshint task.
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2014-03-25 14:56:06 -07:00 |
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Christian Wesselhoeft
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7aec06910d
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Add filters to jshint task.
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2014-03-25 14:56:06 -07:00 |
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Christian Wesselhoeft
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d4beaeafb7
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Unsuppress warnings for things that don't appear in the codebase.
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2014-03-25 14:56:06 -07:00 |
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Christian Wesselhoeft
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428505f600
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Enable jshint immed flag.
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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3b4c034452
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Constrain Windows Scripting Host env to Loader.js
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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f409a735f0
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Fix jshint issues in src/Phaser.js
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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bdbf2783ad
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Fix jshint issues in src/gameobjects
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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04d88b6c35
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Fix jshint issues in src/geom
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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ebad4c1d38
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Fix jshint issues in src/input
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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2ea76d1216
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Fix jshint issues in src/loader
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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debb6bdcf9
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Fix jshint issues in src/core
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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9faa27ce4f
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Fix jshint issues in src/animation
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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35c24f4ec3
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Fix jshint issues in src/utils
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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1c286c1ae5
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Fix jshint issues in src/physics/p2
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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b375daa3f6
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Fix jshint issues in src/physics/ninja
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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5f267baeb0
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Fix jshint issues in src/physics/arcade
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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0b08877f76
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Fix jshint issues in src/particles/arcade
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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89a1639952
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Fix jshint issues in src/tilemap
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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61f18b675c
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Trim trailing whitespace.
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2014-03-25 14:56:04 -07:00 |
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Christian Wesselhoeft
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12c5a1b534
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Run jshint as part of build process.
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2014-03-25 14:56:00 -07:00 |
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Christian Wesselhoeft
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07498378ca
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Remove jshint options that contradict coding style.
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2014-03-25 14:25:33 -07:00 |
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Christian Wesselhoeft
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0d12fcd79a
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Remove unnecessary .jshintrc flags.
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2014-03-25 14:25:33 -07:00 |
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Christian Wesselhoeft
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0b9d101a25
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Fix .jshintrc whitespace.
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2014-03-25 14:25:33 -07:00 |
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photonstorm
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344ab46d78
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Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
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2014-03-25 12:44:20 +00:00 |
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