Richard Davey
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4b162fb3f6
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New Spine dist
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2018-10-29 23:07:37 +00:00 |
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Richard Davey
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d912189b91
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Added the Extern Game Object
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2018-10-29 23:07:30 +00:00 |
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Richard Davey
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789713b4b1
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Updated the clear and rebind pipeline methods
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2018-10-29 23:07:10 +00:00 |
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Richard Davey
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32a22140a6
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Use the predefined variable
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2018-10-29 23:06:51 +00:00 |
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Richard Davey
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0cf9811ff2
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New dist build
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2018-10-26 19:40:09 +01:00 |
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Richard Davey
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cc6e7a8cc8
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Support for Spine objects inside a container and no skeletons
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2018-10-26 19:40:03 +01:00 |
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Richard Davey
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618f514392
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No skeleton, no render!
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2018-10-26 19:39:48 +01:00 |
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Richard Davey
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f17d0246af
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Added ability to create skeleton after creation
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2018-10-26 19:39:30 +01:00 |
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Richard Davey
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28895c5162
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Base Spine plugin now handles a lot more
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2018-10-26 19:39:11 +01:00 |
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Richard Davey
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f95f611c1f
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Added CounterClockwise helper function
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2018-10-26 19:38:51 +01:00 |
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Richard Davey
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d740ca2302
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Use QR decomposition or it all goes wrong!
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2018-10-26 19:38:30 +01:00 |
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Richard Davey
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8e04ce5b14
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Typos
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2018-10-26 19:38:13 +01:00 |
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Richard Davey
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6634a439af
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:)
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2018-10-26 19:38:08 +01:00 |
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Richard Davey
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caa55e7ab3
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Added optional child argument
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2018-10-25 17:14:57 +01:00 |
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Richard Davey
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f6124e253b
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New dist builds
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2018-10-25 16:27:21 +01:00 |
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Richard Davey
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38f1ebef32
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Added Flip component and extra methods
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2018-10-25 16:27:13 +01:00 |
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Richard Davey
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79bd0342ac
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Added canvas debug
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2018-10-25 16:27:00 +01:00 |
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Richard Davey
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6505e6837a
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Removed un-used calls
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2018-10-25 16:26:48 +01:00 |
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Richard Davey
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12bcdbf672
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Docs fix
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2018-10-25 16:26:34 +01:00 |
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Richard Davey
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1cdb4fbf80
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Added debug renderer and shader
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2018-10-25 14:14:26 +01:00 |
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Richard Davey
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b5573e5427
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Now suppors camera matrix
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2018-10-25 14:14:14 +01:00 |
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Richard Davey
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ff03c4389c
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Removed mvp as the plugin can use a single instance
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2018-10-25 14:14:04 +01:00 |
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Richard Davey
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bed1141d9a
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Added clearPipeline and rebindPipeline and force argument.
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2018-10-25 14:13:40 +01:00 |
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Richard Davey
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7441ff90ae
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The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
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2018-10-25 14:11:23 +01:00 |
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Richard Davey
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4c73be9dbd
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The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
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2018-10-25 14:10:12 +01:00 |
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Richard Davey
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8d12286b01
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New buid
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2018-10-24 23:46:31 +01:00 |
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Richard Davey
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6b34ef0e4f
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Added translateXYZ and scaleXYZ
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2018-10-24 23:46:27 +01:00 |
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Richard Davey
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3c80553834
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Spine GL now resets pipeline properly
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2018-10-24 23:46:10 +01:00 |
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Richard Davey
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59fc4d5b17
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Added loaders and updated cli
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2018-10-24 23:45:37 +01:00 |
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Richard Davey
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7e783cabbf
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Spine now rendering in WebGL
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2018-10-24 17:25:38 +01:00 |
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Richard Davey
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864913ceee
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config update
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2018-10-24 17:25:21 +01:00 |
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Richard Davey
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3f7b406643
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Only flip for Canvas
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2018-10-24 17:25:03 +01:00 |
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Richard Davey
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74cebf0a0e
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dist tests
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2018-10-24 17:24:48 +01:00 |
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Richard Davey
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769f40e117
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Updated configs
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2018-10-24 17:24:32 +01:00 |
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Richard Davey
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7ca0edcdfc
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Update CHANGELOG.md
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2018-10-24 15:26:31 +01:00 |
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Richard Davey
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6092892beb
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Splitting Spine plugin up into renderer bundles
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2018-10-24 14:09:11 +01:00 |
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Richard Davey
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d3b573a615
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MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
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2018-10-24 14:08:49 +01:00 |
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Richard Davey
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f5f1e8ef15
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Added Spine Game Object and fully working canvas renderer
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2018-10-24 12:41:56 +01:00 |
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Richard Davey
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15bbcda5dd
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Not needed
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2018-10-24 12:40:18 +01:00 |
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Richard Davey
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7702526c80
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Moved to runtimes folder and added license
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2018-10-24 12:40:08 +01:00 |
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Richard Davey
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217e273896
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Added context save to stop fillRect bug (issue #4056)
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2018-10-24 12:39:48 +01:00 |
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Richard Davey
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7bfd213b0d
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Update CHANGELOG.md
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2018-10-23 17:47:59 +01:00 |
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Richard Davey
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7dfba74940
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Spine plugin updates
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2018-10-23 17:47:36 +01:00 |
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Richard Davey
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0050f4686f
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Removed Spine Plugin from experimental flag
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2018-10-23 13:30:01 +01:00 |
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Richard Davey
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e6d7a8e68c
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PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided.
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2018-10-23 13:29:44 +01:00 |
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Richard Davey
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5da77075f4
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PluginManager.install returns null if the plugin failed to install in all cases.
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2018-10-23 13:28:56 +01:00 |
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Richard Davey
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7e206cf554
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UnityAtlas now sets the correct file type key if using a config file object.
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2018-10-23 13:28:20 +01:00 |
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Richard Davey
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849403adb6
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Added Spine plugin webpack build
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2018-10-22 17:15:45 +01:00 |
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Richard Davey
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b73d0dd80c
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Added jsdocs
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2018-10-22 13:47:46 +01:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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