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Update CHANGELOG.md
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* `Array.Matrix.ReverseRows` was actually reversing the columns, but now reverses the rows.
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* `Array.Matrix.ReverseColumns` was actually reversing the rows, but now reverses the columns.
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* UnityAtlas now sets the correct file type key if using a config file object.
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* Starting with version 3.13 in the Canvas Renderer, it was possible for long-running scripts to start to get bogged-down in `fillRect` calls if the game had a background color set. The context is now saved properly to avoid this. Fix #4056 (thanks @Aveyder)
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### Examples and TypeScript
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